exogeologist

exogeologist

Joined Member # 681795
4 Posts 13 Replies 336 Reputation

[quote who="Bloodlyshiva" reply="3" id="2737717"]Teleport/Spirit Chase only works if the caster in question is the LEADER of his force. If he's not, the spell will fail. This is awkward since you can't choose who'll lead too well when you have multiple casters.[/quote] If this is by design then there needs to be clarification in the spell description. You also need to be able to actively promote someone else to be leader, or just remove this restrictio

5 Replies 3,273 Views

I love Stardock and think their support and product quality are among the best in the industry (along with Blizzard). But this particular action was bad. Stardock, please warn us if you're going to do this again. I'd rather have the choice, so that I can finish my current game before patching. I will not be patching again unless I'm between games.

10 Replies 14,305 Views

To my knowledge it's never worked. It wasn't working in the pre-release for me, and it wasn't working in 1.06. Which is annoying, because mana regens so slowly, and I need my sovereign's mana for summons, not 'ports.

5 Replies 3,273 Views

Actually, what this tells me is just to stop playing for a few weeks. God knows if this will happen again, and I'm not interested in losing a couple hours of a game totally randomly. I'm pretty sure if I come back to the game in October, this bugfix churn will be over. Though Civ5 is out by then and I'll probably just end up entranced with that. Blahs.

10 Replies 14,305 Views

[quote who="Droog" reply="1" id="2737259"]Lol same thing just happend to me. 4h of gaming to hell. Am hoping a new patch fixes it, if this is a bug.[/quote] Jesus. A warning would have been nice. I wasn't having any problems that I could tell... I could have waited till tomorrow to do the update. That's really shit-tastic. :(

10 Replies 14,305 Views

I installed 1.06 earlier today, and started a new game. I got a notification a few minutes ago (after I restarted the game after one of the frequent crashes) that a new update was available. I think it was 1.06.018 to 1.06.019 or something like that. Anyways, I installed it, started the game, and tried to load the save I was playing just 3 minutes ago, and was told that it's incompatible with the current game version. Ummmm.... wtf?&nb

10 Replies 14,305 Views

Agreed! Though that's probably relatively easy for them to fix at some point, and in my mind lower down on the list of fixes I'd like to see. =)

2 Replies 21,558 Views

[quote who="Mtrixis" reply="1" id="2728667"]1) Is somewhat handled by expanding influence borders, which you can improve with research/city structures. The other obvious method is stationing sentries equipped with sight enhancing gear around your kingdom.[/quote] Yeah, I suppose I could station sentries around... that seems a little wasteful but I guess it's the same deal as constructing towers. Still, a high-level enchantment that creates some sort of internal magical sensors w

2 Replies 5,394 Views

Lol... I just checked out my dynasty screen. My sovereign is 32, her son is 26, and her grandson is 22. I absolutely LOVE the dynasty thing... it's a really really cool feature. But could I request that the age calculation be looked at and tweaked a bit? >.

1 Replies 4,593 Views

First, lemme say I'm a long-time Stardock fan (starting with original GalCiv), and I only heard about this game on Sunday but I needed no other reason than that Stardock was putting it out to get me to pre-order it immediately. That said, I have a few suggestions on future content. We need a way to eliminate the fog of war within our borders. Whether it's through a high-level spell (maybe level 10 or such), or through construction o

2 Replies 5,394 Views

[quote who="DragonRider862" reply="13" id="2727783"]I agree that they should be able to level up once conquered. I assume the premise is that they don't expand on their own due to a lack of ambition. There's no reason why the city should be magically incapable of growing no matter who controls it.[/quote] I agree. Though honestly I'd like to see the minor factions be allow to improve their cities, but just not found more than 1. It's really no ch

18 Replies 10,779 Views

[quote who="tlvs" reply="7" id="2725943"]Those minor factions don't seem to appear in the diplomacy screen, but you can negotiate with them by taking your sovereign there for a chat.[/quote] Right, I assumed they weren't part of diplomacy. But I've met an actual rival empire, and I have no diplomacy options and the game tells me I haven't met any yet. But I'm standing on his borders and he won't let me in unless I declare war. And I can be sure its a m

13 Replies 12,203 Views

Although... I just had an interesting experience. I auto-battled with my sovereign, and the post-battle report said I hit the enemy with Melting Touch for 106 damage. But I have *never* seen it do more than like 20 damage in a manual battle. So maybe there's a bug with manual battle spell damage?

6 Replies 7,593 Views

[quote who="Archonsod" reply="1" id="2725843"]It's intentional, minors don't grow. The only benefit is they usually allow you to recruit unique troops; if you're of the right alignment.[/quote] Yeahhhhhh.... this is a game with 9 opponents. I met one finally in turn 935 or so. But apparently diplomacy isn't implemented in the pre-release version because it claims I haven't met any foreign powers. Anyways, god knows where the other 8 are. I think

13 Replies 12,203 Views

Yeah, that's the bug I was talking about when I opened the thread. I get that the minor cities are designed to stay size 1. That's fine. But once I capture them I expect them to act as one of my own cities, and grow from there. Otherwise I have every incentive to 'port in a pioneer, raze the captured city, and refound a new one. It's just silly to have a forced-size-1 city; it's of no other use than a staging ground for invasion of neighboring territory.

13 Replies 12,203 Views

I'm playing the freestyle (non-campaign) game. I went to war with the only other enemy I've found (after 875 turns!); a minor enemy with a single, un-improved, level 1 city. After killing him and taking his city, the city refuses to grow beyond level 1. At one point I had 158/50 citizens, so I demolished all the housing, which dropped me down to 40/50. I figured maybe if I crossed the 50 threshhold again it'd trigger the level-up process. B

13 Replies 12,203 Views

I've been experiencing the same thing. Tons of misses with spells, and my sovereign is level 10. She does more damage with her bow than with any of her spells, which is disappointing. And I've got 10 shards total, 4 of them fire, and my fire spells have never done more than 10 damage. Maybe the Day 0 patch will address this?

6 Replies 7,593 Views