Three Quick suggestions

First, lemme say I'm a long-time Stardock fan (starting with original GalCiv), and I only heard about this game on Sunday but I needed no other reason than that Stardock was putting it out to get me to pre-order it immediately.

 

That said, I have a few suggestions on future content.

  1. We need a way to eliminate the fog of war within our borders.  Whether it's through a high-level spell (maybe level 10 or such), or through construction of destructable watchtowers outside of cities.  I don't want to have to build cities everywhere and then manage them just so I'm not surprised by a group of spiders attacking my capital.
  2. We need a way to increase the per-city tile limit.  One way is to fix the "bug" that causes improvements (e.g. farms, mines, etc) to be counted as part of your 50-tile limit.  The other way would be to allow 10% tile limit increases as a high-level Civilization tech.  I like the latter better.  As an aside, you could allow us to keep building housing in a city and let the city continue to grow in population, even if there's no gain in city level beyond level 5.  (This would increase total civilization population, helping increase "epicness" of our civs).
  3. We need a way to convert and/or create shards.  This could be through a high-level spell, and perhaps require huge resources.  But I'm playing on a small map and have only found 2 shards on it, and only 1 was anywhere near my civ (and my neighbor grabbed it first).  So I'm shardless, but I could save up resources to create one if that were a possibility.

 

Other than that, I'm excited for the coming patches and the future content I'm sure you guys have planned.  You always amaze me with your products, and learning about this one a few days ago was a really pleasant surprise.  =)

 

5,395 views 2 replies
Reply #1 Top

1) Is somewhat handled by expanding influence borders, which you can improve with research/city structures. The other obvious method is stationing sentries equipped with sight enhancing gear around your kingdom.

2) This isn't something you'll run into often, but it is an annoying bug. Should be easily fixable, just need to make resources not count against a city's tile limit

3) A high level research in the Adventure tree does create new shards on the map - I can't remember if it's Kingdom/Empire specific or if both get it though.

Reply #2 Top

Quoting Mtrixis, reply 1
1) Is somewhat handled by expanding influence borders, which you can improve with research/city structures. The other obvious method is stationing sentries equipped with sight enhancing gear around your kingdom.
End of Mtrixis's quote

Yeah, I suppose I could station sentries around... that seems a little wasteful but I guess it's the same deal as constructing towers.  Still, a high-level enchantment that creates some sort of internal magical sensors within your borders would be pretty nice.

 

Quoting Mtrixis, reply 1
2) This isn't something you'll run into often, but it is an annoying bug. Should be easily fixable, just need to make resources not count against a city's tile limit
End of Mtrixis's quote

Yes, this would be the fix to the bug.  I'm playing a game right now where new resources popped up adjacent to my capital as the game progressed, and got absorbed into the city's borders without my consent.  The result is that the city is stunted because I can't even add more housing, let alone any of the level 4 or 5 improvements.  I tried the workaround of demolishing improvements to rebuild them away from the resources (which has worked before), but every single improvement gave me the error that I couldn't demolish it because it would make my city non-contiguous.  Even the improvements on the edge that clearly would leave things contiguous!

But as the game matures and more improvements are added (Town Portals, please!!), they'll have to increase the hard cap of 50 somehow.  Seems like making that a researchable tech would be a good approach.

 

Quoting Mtrixis, reply 1
3) A high level research in the Adventure tree does create new shards on the map - I can't remember if it's Kingdom/Empire specific or if both get it though.
End of Mtrixis's quote

I think it's just a one-shot deal, though.  To my knowledge, the only long-term tech in Adventure is "Refined Charm", which lowers recruitment costs for heroes and thus is totally useless.  Adding another tech that continues to reveal new crystals/resources/treasures would be great.  Also, making charm affect maintenance costs for units would be awesome as well.