Please provide screenshots when reporting UI issues so we can see exactly what you mean.
kryo
Just disable the font smoothing in the video options--depending on how each monitor is built it can sometimes not look quite right.
If you're able to save and the turn button stays stuck after load, please provide that save to reproduce the issue.
Was it a particular tech?
If it's happening for that particular city, a savegame to reproduce it may be helpful.
If it's crashing consistently at the same point, the savegame may also be helpful.
Can you give more detail about how you were trying to scroll, etc? You can't scroll the center of the screen offmap, but other than that there shouldn't be any limitation. You can use the minimap to see just where your view is in relation to the map edges.
Please provide the memory dump when reporting any crash, or note if one was not created.
Sorry guys, seems I still had a 3A candidate build on this machine which didn't have it moved yet--didn't notice until I came across another thread that had a screenshot for this.
Did you enter the quest hut with a stack of three units?
Does this happen every time, or only after doing particular things?
Please provide a current memory dump when reporting a persisting crash. Linking to one for an old version may not be helpful since the code will have changed.
Please provide the memory dump file when reporting a crash, or note if one was not created.
Please provide the memory dump when reporting a crash (or note if there was not one).
Please don't put an entire paragraph in the post title. Most of it will just be cut off on the thread list anyway. In any case, if a special tile isn't adjacent to existing buildings, you can just send a pioneer to it.
It's probably due to the zero-tile requirement. [quote]I tried to upload the debug.err to pastebin, but apparently its too big. Ill save it, and if whoever reads this (or not) wants it, i can throw it up somewhere you direct.[/quote] If it won't fit, you can just upload it to dropbox as you would a memory dump.
Please provide a savegame for this, it'll make it easier to test/reproduce.
Custom factions have not been removed. If you made one previously, the added medallion will have pushed the new custom medallion off to the right. Just click the arrow to scroll over and find it.
How many units were in the group? Did the message repeat the same number of times?
Please provide dump files when reporting crashes. If one was not generated, please note such in your report.
If the savegame reproduces the crash, please provide it also in addition to the dump.
If you're interested in the Limited Edition box, we have an option for that on the preorder page . If you want to change a download order to a standard box though you'll need to contact sales as above to see if that's possible, as we don't currently have an option for it in the store.
WAI--most games work this way. Windowed mode at desktop resolution hides the borders and titlebar so that it *look* like fullscreen, yet you get the improved alt-tab speed and reliability of running in windowed mode.
It's not the tiles but rather the HUD that's corrupted here (was also reported elsewhere).
This is working as intended. As you'd have to land the mouse exactly on the border in a non-desktop sized window, and you'll be crossing said border with the mouse any time to switch to another window, it's really not practical in that context.