kryo

kryo

Joined Member # 662525
35 Posts 3,404 Replies 35,160 Reputation

As was said, if people have ideas and we like them, we'll use them. If this thread is just going to be an argument rather than a platform for ideas though, it's outlived its usefulness.

75 Replies 27,933 Views

We're having some forum issues today--trying to clean up the dupes. Please redirect discussion to the original post or the most updated one .

10 Replies 1,465 Views

Please link your debug.err file as noted in the reporting guide. We can't begin to even guess without any info.

1 Replies 973 Views

We're investigating an issue with excessive CPU usage on some setups. If you're seeing poor performance on a high end machine, that's probably it (if you watch the perf tab in taskman while playing, you'll probably see you're running around 100% CPU). The top part of your debug.err with your hardware/driver info may be helpful in this.

2 Replies 964 Views

[quote]I didn't see this one listed, but I have noticed that in Auto Combat, the last units in the stack are always the ones that seem to die even if less powerful units are listed higher up in the stack. A number of times I hired a champion and added him or her to the bottom of my stack only to have him killed while peasants remained.[/quote] What does the combat log say happened during the fight when you see this?

1 Replies 677 Views

[quote]First, the first Wild Game building, the one that provides "x2 Food Production" / "100% Food Increase" can not be built at all. [/quote] Your screenshot shows that that build has a zero-tile requirement, which has been an issue with other improvements in previous builds. That's probably the problem here as well.

2 Replies 1,239 Views

[quote]or i must to build another pionier and go build a city ?[/quote] Check the buttons when you have a pioneer selected. They can harvest distant resources as well as found cities.

4 Replies 2,600 Views

If your debug,err file is too large for pastebin, please post it via dropbox (with the line breaks preserved) instead. Posting it inline makes the thread unreadable. Also, please provide the memory dump when reporting any crash, or note if one was not created.

1 Replies 1,351 Views

As Brad noted, it's been moved to the modding suite (which is disabled in the public builds at the moment).

15 Replies 4,494 Views

Please provide some context when reporting a crash.

2 Replies 699 Views

Please provide the memory dump when reporting any crash, or note if one was not created.

3 Replies 1,401 Views