Woah! You guys really have been busy. [e digicons]:thumbsup:[/e] [quote]+ Fixed trading your spouse (if she was a recruited NPC) in the regular unit trade[/quote] That would be an awesome option to have IRL. Not that I'd ever use it... Just would be fun to have. For example if I'm trying to play a game, not wanting to be disturbed, she comes over and starts talking on and on. I could hit a button on my phone (or a remote) that projected a holograph
Gravedancer
[quote who="illyria_blue" reply="2" id="2774645"]Need some female armor to cater to us women-folk. [/quote] I wouldn't mind female armor... for my female sovereign that is.
[quote who="StarCruzr" reply="5" id="2774181"]Is there any point in getting AoW and AoW II? I remember playing the original and liking it tremendously, then buying the second one, which at that time in vanilla form I found quite difficult and with a bit less charming (bland city management screen - you could see the buildings in the original). AoW:SM appears to be what people are still playing, so I'm just wondering if there is any reason to get the first two games other than their story or t
According to MMORPG.com's list of canceled games , it looks like it's going to hold the title of the shortest lived MMO. There was an MMO titled Seed that was 4 months. I honestly never heard of it before. Asheron's Call 2 was 7 months. The List - What Went Wrong With APB ht
[quote quoting="post"]I think this is some sort of record for a MMO flopping.[/quote] Wow... I think you're right. 2 1/2 months. [e digicons]:O[/e] 29 June 2010 - NA Release 18 August 2010 - Realtime Worlds was placed into administration 16 September 2010 Realtime Worlds announced APB servers were to be shut down When I saw mention of the developer looking for a buyer, I didn't think it was long for this world but I didn't thin
[quote who="Jandurin" reply="5" id="2772848"] You want to turn Elemental into a cooking sim? [/quote] I need something in my item shop to sell to the local townsfolk. Capitalism, Ho!
While on the subject of old games... any chance we'll ever see Master of Magic on Impulse? After all Master of Orion showed up on Impulse and that's now "published" by Atari. Oh look... Age of Wonders II - The Wizard's Throne [ http://impulsedriven.com/aow2 ] Age of Wonders - Shadow Magic [ http://impulsedriven.com/aowsm ] Sorry, wasn't difficult to guess. [e digicons]O:
I'm assuming you'll be releasing the other two in the future. Will they be available as an all-in-one package deal once all 3 have been released? On Triumph's website, they refer to it as the "Age of Wonders Trilogy" which is why I'm asking. http://www.ageofwonders.com/
I'm sure these have been around, but I just saw these for the first time. I think they're brilliant! [IMG]http://i67.photobucket.com/albums/h307/TalkingHooves/Stuff/Facebook%20Humor/image001.jpg[/IMG] [IMG]http://i67.photobucket.com/albums/h307/TalkingHooves/Stuff/Facebook%20Humor/image002.jpg[/IMG] [IMG]http://i67.photobucket.com/albums/h307/TalkingHooves/Stuff/Facebook%20Humor/image003.jpg[/IMG] [IMG]http://i67.photobucket.com/albums/h307/Talki
I don't know how I feel about this. On one hand, the game was a blast to play. I have no idea how many hours, err.. months of my life I spent playing that game. It was a lot of fun. I just don't know if I'd still enjoy it as much as I did back then. What if bought it, started to play it and was like "this is crap". I know, that would be blasphemous to even consider or even think that way of such a classic. I still have GC1,GC2 & Sins to
[quote who="LeeLament" reply="28" id="2772238"]Part of my routine grind is to run VTune on the company's software and identify the performance bottlenecks.[/quote] Brad, I think someone is volunteering his services... [e digicons];P[/e] If he's not, I have rope.
[quote who="Anthony_Christianson" reply="19" id="2772084"]Now, on to creating the UI for the wizard.[/quote] Wow. [e digicons]:')[/e] I hate to ask but I'm going to anyways... how long did it take you to come up with that code?
[quote who="foxunit" reply="42" id="2767817"]The first fan is in, will do Zhuges one next, if a different texture is wanted, just tell me what you like ^^[/quote] Very nice! [e digicons]:thumbsup:[/e] [e digicons]:thumbsup:[/e]
[quote who="GaelicVigil" reply="100" id="2771988"]Facts are facts, this is the definition of Epic as I've pointed out using credible sources. Just because you've been misinformed for a long time and have defined it that way your whole life doesn't make it so.[/quote] Are we seriously arguing the definition of a word? /facepalm http://www.urbandictionary.com/define.php?term=epic <p
[quote who="Kalin" reply="15" id="2771964"]Hmmm... am I the only one thinking we're going to need some kind mod manager in order to keep track of which one we want to activate? Just shoving it into a Mod folder and a Quest folder isn't going to cut it. Remembering which xml file does which isn't exactly the most ideal solution when the number of mods start growing.[/quote] If mods could stored in their own folder, it would be easier to manage. Otherwise the challenge is for a
Who does #2 work for?
[quote who="Wintersong" reply="222" id="2771810"]The cake is a lie and those boobs are fake. [/quote] I don't care .
[e digicons] This is what I'm talkin' about. Excellent information! Thank you! [quote](in the future, I have put in the request that a packaged quest can just go into the user’s quest directory)[/quote] I hope you're able to get that implemented. Would it be a compressed file that gets stored or would it be a sub folder that gets copied? I'm hoping for the latter. With .NET you can set an option to scan all subfolders vs. the t
[quote who="vxvoodoo" reply="30" id="2771785"]Don't make hasty judgments, you may be surprised[/quote] If you're going to suggest JAVA, then consider it a pre-emptive strike in the language war. [e digicons]:ninja:[/e]
This... thread... can... not... die...
[quote who="vxvoodoo" reply="28" id="2771732"]Why .NET ?[/quote] If you have to ask the question, you wouldn't understand the answer. [e digicons]:P[/e]
Any update on when Age of Wonders is going to be on Impulse. It's been 10 days since Brad said "shortly". :) [quote who="Frogboy"]The Age of Wonders series is going to be on Impulse shortly. So players will at least be able to try that out and see how others have approached it.[/quote] [ Source ]
[quote who="Zoomba" reply="26" id="2771672"]Working on the patch for Impulse now.[/quote] Excellent news! Now let's talk about when it will go on sale. [e digicons];)[/e]
I love the program as well. One of the stable of programs that get installed whenever I rebuild a machine.
Whenever I see that screenshot posted in a discussion thread, I imagine this is what's going through the minds over at Stardock. [e digicons]:P[/e]