[quote who="DariasDruss" reply="46" id="2776658"]Fix the city building aspect of the game. Get rid of it, rebuild it, or just change it. The city building aspect is the biggest downfall so far fo me with this game. Tile caps and POP caps need to go and they are both unrealistic and bad. Change the food production so every piece of land can grow food except for desert ,tundra and mountains but still have fertile lands that give a significant bonus. Remove the need for placing houses
Gravedancer
AoW:SM is definitely playable. [e digicons]:thumbsup:[/e] I changed a bunch of settings the first time - increased the display mode to 1900x1200, checked "Allow Resolution Switches", checked "Use Direct3D" but wasn't able to watch the intro. So I ended up resetting those options. I put the display mode back to 1024x768 and unchecked the other two options. Game runs fine. Only problem I'm encountering is a BSOD (3x now) after exiting the game. It's with
Rock Paper Shotgun posted an excellent series of articles on Minecraft this week. If you've never heard of it or don't know what it is, I highly recommend reading through these. It's amazing. Don't let the graphics deter you... read through the journal and then make your decision at the end. I personally haven't played but although I was skeptical at first (I mean, c'mon the graphics look like crap) I kept an open mind and read through the "Mine The Gap" series, In t
[quote who="Xiwi" reply="11" id="2776228"]Hmm, do you have any information regarding mods, which are causing some of the bugs reported? Didn't have any problems yet, but may be helpful to take precautions [/quote] [eMOD] Bugfix Mod 2.2b for Elemental 1.07 ( https://forums.elementalgame.com/395013 [eMOD] Bugfix Mod 3.0b for Elemental 1.08 (<-- new versio
LOL, looks like you're right. http://www.impulsedriven.com/aowsm I just tried visiting the Shadow Magic page and adding it to my cart and says "There are no items in your cart." So looks like they changed it today. I was able to order it last night and install it. When I view the history, it shows that it's version 1.30. I haven't played it yet though. I still think it's crappy that they're sell
If mods could be stored in their own subfolder, it would make things a lot easier for everyone. The mod author and the player.
I think World of Warcraft's addon manager and the way addons were stored was a good system. I have Sims 3, but I don't recall how it's mod management worked... I don't feel like loading it up either cause then my daughter will be over here asking to play. I think for some mods, it's not a necessity. If it's a tile mod what's the likelihood that something is going to change in an update that makes it incompatible. However, the fact that it could happen should dictate
I played it for a bit last night. The version was 1.2 which is the most current version. I know that if you had the DVD version, the patch was supposed to remove the activation limit or requirement. From what I had read, this didn't apply to digital downloads. The wiki doesn't make the distinction but I'm not going to put faith into the wiki. When I installed it, there was a prompt specific to TAGES. I also checked and there is information stored in t
[quote who="VonVentrue" reply="5" id="2775390"] In that case, unless you're the "digital distribution is the future and boxes are evil" kind of person, I strongly suggest that you buy the retail version and apply the 1.1 patch. It removes TAGES activation completely.[/quote] If you can find a copy of the game in retail.
[quote who="OMG_pacov" reply="24" id="2775107"]I completely missed age of wonders somehow... pretty surprised I did as well. If I'm new to the series, should I just start with 2 for the best experience?[/quote] I missed it as well. I was probably sucked into some MMO completely oblivious to other games at the time it came out. /shrug From what I gather, if you were to choose one, it should be AoW:Shadow Magic. It sounds like AoW2 was a step back. Like y
Looks like the Ogre had the last laugh. [e digicons]:rofl:[/e] Sorry, CTDs do suck. Hopefully this will help them squash more bugs though.
[quote who="Kadrium" reply="18" id="2775014"]We made up and hugged, it's cool.[/quote]
[quote who="Istari" reply="94" id="2774978"]Since there will likely be a slipstream update on this, there are two routes this can go. 1. The previous behavior can be used such that higher quality NPCs cost more or 2. The UI informs the player they need a higher level adventuring tech to recruit them. Do you have any preferences?[/quote] #2. Provides a carrot for researching adventure tech. Maybe until we increase our adventuring tech, they think of themselves as be
I wonder if people, who installed the mod that patched parts of the game, have remembered to remove them. Bugfix Mod https://forums.elementalgame.com/395013 Delete all HF107_ files in your /Mods/ folder before starting a new game with the 1.08 patch. NOTE: Remember to delete all files starting with HF106_ from your /
Hmm... maybe they should consider giving access to the post-QA build for a few days before making it available as a release build. There are people who would be more than willing to test it out and report issues so that some of those could be addressed before making it available to the general public.
Maybe it's the featured Weekend Impulse Buy. [e digicons]:P[/e]
[quote who="mnmandache" reply="21" id="2774845"]I just bought Age of Wonders Trilogy Pack [http://www.impulsedriven.com/products/ESD-IMP-W701]. All 3 games work great. [/quote] Seriously?! Only took 2 hours after I made the purchase to find out it's available as a package. I so knew that was going to happen. I understand wanting to spread out the announcements, but would have been nice to offer the Trilogy as an option right away. [e digicons]:an
Sorry to hear that James. That's one downside of buying MMOs. If they shutdown, although uncommon, the software is completely useless. At least with singleplayer games the game is still playable even if the developer/publisher is gone. Granted the older it is, the more trouble it might be to get it running, but still. At least with Hellgate: London, it was playable in singleplayer mode and had a final patched released that I think may have opened up some stuf
[quote who="thisisretarded" reply="59" id="2774718"]those werent from the changelog. he was stating that those things have not been fixed. i sincerely agree with him that they should be. they are all obvious bugs.[/quote] So you're right. I stand corrected. There is a chance that some of those have been corrected and just aren't listed. We won't know until the patch is released. After all changelogs are never a 100% accurate representa
I just purchased Age of Wonders - Shadow Magic [ http://impulsedriven.com/aowsm ]. [e digicons]:')[/e] It's now inevitable that it will be available as a package in the future... [e digicons];P[/e] I just hope that when I get home that I don't see both this and the 1.08 patch for Elemental available. That's going to be a terrible dilemma.
Adding it to my shopping cart now. [e digicons]:thumbsup:[/e] I've read good things about this game (and the bad) and have always been interested in it. I can't pass it up at 50% off. Whoever was responsible for making this happen, thank you! Dawn of Discovery™ Gold http://www.impulsedriven.com/dodgold
If you have a wife / girlfriend, go rock her world and that should buy you a few hours of uninterrupted game time.
[quote who="Kumu_Honua" reply="52" id="2774680"]I guess my view on where the dev team should be focusing their attention is EXTREMELY different from where the focus actually is...[/quote] /facepalm You can't grab 20% of the changelog and deduce where their focus was. Without tracking the time spent on each particular item on that changelog you can't make that determination as to where the focus was. The flaw in your approach is that the total amount of time
I'd love to see something like the Cold Ones from Warhammer.