I tried to search to see if I could figure it out and find a better picture, but wasn't able to. Hopefully the person who requested it can. However, while searching for it, I found this picture which looks pretty cool.
Gravedancer
[quote who="Khardis" reply="198" id="2760591"]And now, something completely different: BLOOD BOWL! Turn based FOOTBALL fantasy strategy game. Seriously. You might find it worth a look.[/quote] Speaking of Blood Bowl, guess what's on sale at Steam this weekend? Save 75% on Blood Bowl Dark Elves Edition on Steam http://store.steampowered.com/app/11170/
You rock! [e digicons]:thumbsup:[/e]
Elemental 2: Frogboy's Revenge If you zoom in closely at the guys getting fried, you'll see names of forum members above each one of the soldiers getting torched by Frogboy's pet dragon. [e digicons];P[/e]
Picture says it all. [e digicons]:thumbsup:[/e]
I really like the screenshots with the pikes. They look nice.
[quote who="Wizaerd" reply="216" id="2765622"]Oddly enough I've been playing more real time type of games such as Settlers 7, Dawn of Discovery, and Tropico 3.[/quote] Settlers 7 and Dawn of Discovery are two games that I find myself looking at over and over. They look like something I'd enjoy but I'd prefer to wait until one of those ridiculously cheap sales on Steam. I have so many games that I don't play right now, I don't want to add those two to my "collection" at ful
[quote who="foxunit" reply="32" id="2765473"]a fan huh why not. Zhuge Liang also wore one ^^ [/quote] It never even crossed my mind, but you're right. Now I want to watch Red Cliff again.
Anyone have an opinion on Spellforce 2? http://www.impulsedriven.com/spellforce2
Looks great! If you're looking for ideas, I have two... Tiger Hook Swords ... and something a bit unconventional ... Bamboo Fans (fo
[quote who="Novaburst" reply="1" id="2765270"]Photobucket seems to be decent enough.[/quote] +1 Simple and easy to use. Provides an easy method to upload and the information for linking to the image. Some sites make you click an extra time or two to get to the link.
[e digicons]:thumbsup:[/e] Thanks for the update. It's nice knowing when to look for the update. Now about that Age of Wonders coming to Impulse...
[quote who="Heavenfall" reply="7" id="2763767"]I have a question/request I would like to add. "Is it possible to let the game search through sub-folders in the mod folders when searching for xml files? Or is there any other way to put our mods in folders (beyond the basic ones) to prevent our files all ending up in the same place? For example, sinusgamma's new city tileset and raceconfig for a nordic kingdom has over 100 files in it. On its own, this is not a huge proble
I'll probably never play MP, but I think they need to enable it. It's a promised feature that some customers have been waiting for. MP doesn't need an enhanced AI to be released, nor a tutorial, and doesn't need to wait for improved UI. If anything, having players being able to play against each other will uncover things that haven't been experienced with the AI. Some of the balance that's going into the game is being judged solely based upon games against the AI.&nb
It was confirmed that Age of Wonders is coming to Impulse. Now the question is... when?! The other question is how much will it be? I keep checking both Impulse & Steam waiting for it to be listed.
This looks really awesome! Can't wait to roll out the peasant army w/ pitchforks and torches. (we need a mod for torches as weapons)
I like the art style as well. I find I like it much more with the outlines turned off. Perhaps the next poll could be to see how many people like the art style??
[quote who="cephyn" reply="16" id="2762853"]seems like kryo often pokes his head into a bug post and says "yeah, got that one, its coming in patch x" and then there's still 200 posts about it afterwards. both in the thread and new threads. it would keep down on clutter to have a sticky patch post with the "got thems" listed. i mean, i assume stardock wants our input on bug reports. im hoping so. they seem like they do. it would be nice to know when to stop submitting them for
[quote who="Drala2k" reply="74" id="2762790"]Guys were being escorted off of high school grounds for sporting Beatle hair cuts. Thats right, come to school with a Beatle cut and you were sent home--so if you guessed mid 60's you got it.[/quote] Sometimes I wonder what would happen if some of the things we think are risque were transported back in time. If Beatle hair cuts was rebellious, what would they have done about some of the haircuts, tattoos, piercings, etc kids get today
[quote who="tetleytea" reply="69" id="2762398"]I remember playing War at Sea, which I believe was a predecessor to War in the Pacific and much easier to play (it had only sea units). [/quote] I played Victory in the Pacific which was published a couple of years after War at Sea. One summer my best friend and I played that game every chance we could. Of course over time we added more counters r
[quote quoting="post"]Like I would ever refuse a dare.[/quote] [e digicons]:rofl:[/e] [e digicons]:thumbsup:[/e] [e digicons]:beer:[/e]
I want to tell a coworker that it's a simulation of the effect he has with gorgeous women. He's the cursor, the google balls are the women. Anytime he comes close to them or makes a move, they scatter.
[quote who="Istari" reply="8" id="2762039"]We agree too. This week you should start to see the release of web based XML tools (first for reading, later for writing) for manipulating and seeing how the XML works together.[/quote] Seriously?! That's awesome news. Are these more of a tutorial type / demo concept or are they going to allow us to build quests, units, etc. from these tools?