PLEASE LET US MOD THE MAP GENERATORS! As chinesetalberts said, Civ IV allowed us to write mapscripts. Erebus is obviously great. My own tectonics and other mapscripts have been inserted in the latest patch. I probably spent as much time playing with the random map generation coding as I did with actual Civ IV. I'd like to write a generator for Elemental. I know cephalo posted here, so you could also get the Erebus map maker to make scripts for Elemental. Considering you've got
LDiCesare
[quote]Beta testing doesn't appear to have done much for them either. Sure, we're having plenty of input in the game at large, but I don't remember any outcry that led to the over simplified economics. The threads on it were in favor of the more complicated version, and we're looking at one more simplified than the alternative was. I'm certain there wasn't any push here to make improvements all restricted to one per city. I know people were complaining about spamming lumber mills, worksho
Sieges have little to do with food being local to a city or global. IRL food production centers like farms were outside the walls. So the food production could still go to the civ pool. The only thing is a besieged city doesn't have access to that pool.
[quote]But I strongly disagree with the concept of simply being able to crank out food. It's been a major objection of mine in most games.[/quote] In Civ, most citizens, at least early on, are busy working tiles that provide food. Otherwise, cities don't grow. The parallel of Civ citizens working tiles is Elemental buildings. Brad says food should be important, but let's see. In Civ, a size 8 city in plains (i.e. not fertile land, much like what Elemental world is sup
Probably the usual crash due to selection of several units doing fancy impossible to understand things. Selected 3 peons in city, told them to attack nearby spider. Fight with only one peon, game crash. http://dl.dropbox.com/u/8046784/Elemental0_805-2010-07-03T10-29-31-40.zip
I have a stack (somehow managed to buildit by selecting 3 characters inside the city) and want to attack a spider. Of the 3 characters in my stack, sovereign (first in stack?) has 0 attack while both other characters have swords. I have a total rating showing 8 swords, so I should be able to attack but can't, probably because the sovereign has 0 sword? The game provides no feedback when I click on the spider as to why I cant' move there. I get the regular swords icon meaning I expect to
Retyring to post after first post crashed the forum: I built a city. Have some people inside, Channeler outside. Someone (don't know who) moved into the city. Suddenly all the terrain becomes white. I move the channeler back home, and the result is in the linked screenshot: Half the world is white while the rest is normal, with a clear cut limit. http://dl.dropbox.com/u/8046784/CutWorld.png
[quote]Get rid of food and housing construction. It's trivial, it's pointless. You might as well "train" each peasant that's born as micromanage where they're building their housing and farming.[/quote] +1. I also agree with "All cities look the same". Since housing and farming are required, you might as well use the suggested 'levelup city' screen/time to force the player to choose where he puts down the new mandatory housings and gardens if you want these put down on the map. H
+1 I agree that it's annoying to have to scroll the map in order to go in the corner.
Game is unplayable if you can't select 2 units and have them stack. Still same problem as previously reported: Several units in one place, can't see all of them or multiselect all of them or well, play. See you next build. Bye.
When founding a city, I see the name of the city and all the info right on top of the square where I founded it, which means I no longer see the square. It scales, so if I zoom in a lot, I can see the map. If I zoom far enough, I can get rid of the panel, but what I'd like is to have the city name/prestige/size slightly below the plot so I can see both the square where it was founded and the name at once without having to soom somehow.
http://dl.dropbox.com/u/8046784/Elemental0_805-2010-07-02T21-37-56-948.zip I wanted to check all the available factions and the game crashed when I click the New Faction button. It's probably not supposed to be available but then it should be disabled rather than crash. As an aside, I wish the nation descriptions provided a stat/bonus explanation (like which race it is and what bonus). I don't want to read the huge blurb saying that Parriden are nice people who
Units size should change with zoom level. Small when zoomed out, big when zoomed in.
[quote]#1 Random Maps are in. Yes. Finally, we have finally made available the random maps. The random maps in Elemental use seed maps that we craft ourselves and then randomize them up. [Originally our random maps were created fractally and while this may work well in a traditional strategy game, it does not work so well in a game like Elemental because of the vital need for choke points and “fantasy” stylings we had in mind. So we worked on the randomized map generation until we
Ermor from Dominions: Rome learning necromantic arts from lizard men. Which led to everyone dying and the empire becoming an empire of undead after a period during which thaumaturgs reanimated longdead. Melniboné by M. Moorcock: Corrupt elf-like beings, worshipping chaos gods and using men as slaves they dominate through their magic and control of the elements and demons.
I don't know whether hotseat play is planned and unavailable in the beta or not planned at all, but it would really be useful for testing. I mean right now there's no point in doing anything but buffing your channeler and slaughtering the ai with him single handedly. It works, is easy and quite pointless. Other ways to win are going to be as easy and therefore as pointless. There's no way we can test game balance or gameplay besides quests without either a half decent ai or multiplaye
Sent my channeler and 2 wolves into an enemy city. Somehow managed to have all of them apparently move at the same time. However, very often when they all move, one wolf seems to trail behind the channeler, and then disappears. In this case, the battle happens, city is taken, screen appears showing 1 wolf dead (there were 2 wolves, why see only one? I suppose due to funky selection again) and channeler alive. Then close screen and bam. http://dl.dropbox.com/u/8046784/Elemental
Here's an example of impossible selections. This one is blatant and at least I understand I can't do anything I'd like to but it's often less obvious and as unusable:
Right now, I can research magics allowing me to build magic rings which require crystals. I have the resource. I can't research the tech to harvest them. Either this tech should be a magic tech and not a civilization one, or the requirement should be dropped, or the tech should be available by default in the beta so we can actually use what the magic tree provides.
Additionally, after reloading thru the intermediate multiplayer option, I notice that the cloth map is half empty: Sea, monsters, inns, cities are depicted but forests and mountains are not.
I load a game and want to get back to the start menu and either load another game or start a new one. Right now I have to do funky things like one of the following: - exit and launch again. This is rather cumbersome. - in main menu, pick multiplayer, cancel, and then load or start. Rather unituitive. Rather than continue game/multiplayer/options/exit, why not New/load/continue/multiplayer/options/exit?
The tree indeed sounds very very gamey.
+1. Used inns should either vanish or appear differently on the map (ideally 3d and cloth, but more importantly on the cloth map).
If I teleport onto the cave target of my current quest, it doesn't trigger anything whereas if I mundanely move there, it does. Teleporting should count as standard movement as far as triggering tile effects are considered.
I wanted to talk to an adventurer. I didn't manage to move to him by clicking for some reason. Maybe the mountain in front of him hurt? Whatever. I used the arrow to move and, instead of being offered an option to talkk to him, I slaughtered the poor guy. Eh? I didn't want to do that! I demand that my quarterstaff be renamed Stormbringer when something like this happens!