+1. I also saw this when loading game. I saved anew, reloaded. No spam. Built 3 huts, saved reload. No spam. Then the hut gets built: I get 1 message for every building that was built in the city. Subsequent builds don't cause the same spam, it only happens once per load.
LDiCesare
+1. We have no idea what this quest means.
Just posted a similar bug. In both cases, the tile is near the sea, and there's an ugly looking square angle near the seaside.
I come upon a hut (or something else, I call all those stuffs on the map goody huts) where I see a text on the wall saying destiny tutor. Although nothing is asked of me, I have to say yes/no. So I say yes. I then meet a witch, and am asked to go meet her sister. Ok. There I go. I reach another hut, where I see a text saying a demon nods. Demon? nods? What the? I say 'yes, sure, go ahead, whatever'. Then I see a wolf picture and the start of a text. There are 2
Once again I'm unable to multiselect units. I really don't understand how it can fail but it is *** ANNOYING. I select the sovereign and the noble woman in the tile by control clicking on their portraits in the bottom right of the screen. Both are selected. Or at least yellow outlined. There's nothing anywhere else telling me that I have made a group of them or something. So with this feedback, when I click on the map, I suppose both will move together. I'm wrong. If I
The text edition widgets could get better in several ways: Creation screen: The backstory can be edited but there's no way to select text and remove all of it or all but the first sentence. Shift for selecting characters and deleting would be nice. Same remark for quote. Build city screen: This one's funnier. If I type about 30 characters, I am not permitted to add more. However the 5 last characters or so have caused the line to scroll, so the text appears on 2 lines, in the
Here is an unreachable tile: The goodie near the sovereign cannot be reached. It also looks weird, with the square jutting out of nowhere.
I don't know the best solution, but I feel right now multiselection of units works "sometimes". Often I get it wrong for some reason and can't get all the units to move together. A screen for selecting units and turning them into armies might help. Shortcuts like CtrlA might help, but extend that to select all units in a tile, not just a city.
At the very least, remarrying instead of staying a widower forever is needed. As for ESRB, it's stupid. You can slaughter people but not drink alcohol... Silly.
WASD and arrows should scroll the screen, not move units. Numpad could move units however.
Merchants, etc. don't need to be on the map. what's teh point of risking losing a merchant that provides 2 gildar per turn and you paid 100 for? they might as well be abstracted, that would be less clutter on the map. But then they also make for a great cheesy way to gain experience as you can kill them with little risk and earn lots of xp (even though less so with beta 2A).
Daggers are actually useful if you start with no weapon. Which means you'd better start with no weapon, as their cost is prohibitive and you'll find a dagger easily before the first fight anyway.
Zip here: http://dl.dropbox.com/u/8046784/Elemental0_803-2010-06-20T20-11-43-425.zip I had selected my sovereign + 1 adventurer, both in the city, to attack a spider which wass just close to it. Only the adventurer moved (multiselection is AWKWARD and a real pain but that's not the point here). She killed the spider, I got the combat report, and then the game crashed.
Paying 3 points to increase stats means you often end up with one or two leftover points that you can't use. This is reminiscent of one of the bad things in Dominions, where you design a leader and end up with leftover points you can't use. It is extremely annoying. If everything costs 3 points but a few special abilities which cost 5 and 10, then divide all costs by 3, round 5 to 6 (/3 = 2) and 10 to 9 (/3 = 3) and give only one third of points. Counting in 3's is uninteresting.
Regarding the Land Mass (Single continent, Multiple Continents, Islands), will we be able to mode map generation? (yes, I'm a bit dense and asking the same question again)
[quote]Graphics Card Manufacturers are going to be the first ones to start feeling the pinch followed closely by companies that make CPU's that go faster and faster in their war to stay competitive with one another.[/quote] I think it's unlikely since the servers will need the cards anyway, and probably one card per user. Cards will also have to be put in different farms in order to handle lag, so there will still be a lot of these made. Graphics cards have mostly been drive
The current city building didn't add diversity. you were forced to build gardens and houses, effectively making less choices as to what buildings to add to your city. Plus several buildings did exactly the same thing but just had a different names, which doesn't really serve any purpose apart from losing the player.
[quote]I strongly recommend removing combat ratings from all units. I don’t think it adds to the experience. I find it more exciting & interesting having to estimate the strength of a unit and take a risk in initiating combat. However I think its fine for unit size & the main attributes to be left in for players to see.[/quote] Totally disagree with this one. Since there's no way to know how a unit was designed, whether they wear spears, bows, armors, etc., parti
Looking forward to city building improvement and new quests.
[quote]To be honest, I am surprised by how many people don't like to manage their cities. That is part of what makes a TBS strategy different from the other genres. [/quote] People like to manage their cities. I like that. In Civ, in MoM. Just not in Elemental. In Civ or MoM, I have CHOICES to make. Typically in MoM, I'll build 1 building at a time. In Elemental, I'll spam 4 housing and 4 gardens, clicking eight times in various places in order to get more population
+1 This is indeed a pain.
[quote who="Peace Phoenix" reply="38" id="2651602"] The popups that keep telling me that city XXX finished building a hut are a PAIN. I have to click on them to get rid of that thing wasting space in a part of the screen, and then it moves me to the city. Are you speaking about popup or about icons that appear on the right of the screen? Have you tried to right click on them? And on the bigger icons categorizing the smaller ones? [/quote] Right clicki
At this stage, there's pretty little to do. You can slaughter the AI's with your lone pretender without problem, so until there is some opposition, there won't be much to do.
I agree with the OP, it's overly difficult to find the stats.
City management: You should strive to be more MoM-like there. Remove all that tile thing except for special stuff like orchards/mines/shards/oasis... It's a real pain right now. On the cloth map, the buildings sprawl was ugly but bearable. In 3D, it's otally ugly and hard to "read"/understand. I suggest to just get rid of it totally. Have a city radius grow like in Civ and let only special, unique/meaningful buildings be built on the map (wonders, shard harvesting buil