Mark Short

Mark Short

Joined Member # 639228
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The Mod "Better Leader Traits" has been posted. The changes made by the Mod are detailed in the file "Better Leader Traits.md", which includes: <span style="

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After playtesting a bit I am to the point of releasing the Mod. In addition to using gray-scaled icons for trivial / fluff traits, I have also fixed 15-20 trait tooltips that were missing the details on what the trait was doing. Many I previously believed were fluff traits turned out to be actually impacting the planet they were assigned to. Following are some examples. The text circled in RED is new (from the Mod). <img src="https://cdn.stardock.us

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FYI - there are a good 15 or 20 traits I have identified so far that are missing their complete tooltip descriptions. For these, you never saw what they fully did, in-game, like the following. (I still have to fix a typo and not satisfied with the formatting just yet...)

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I think you are onto something I did not previously consider. I completely remapped my "Documents" folder to my local harddrive, which includes the "My Games" folder. On new system, I suspect this all gets mapped to OneDrive by default. Anways, I will keep an eye on it and see if the issue persist. tyvm

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[quote who="shaw" reply="7" id="3932179"] I suspect that one drive may be restoring the files. Can you try disabling one drive for the My Games\GalCiv4 director? [/quote] That is entirely possible. This is relatively new system and I am not accustomed to "My Games" folder being hosted on OneDrive.

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Becomes more useful when viewing multiple leaders. Also looking at updating various tool tips to display real in-game trait descriptions vs current whimsical descriptions. (i.e. Dreamweaver )

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This is the results of a preliminary test. 2 of the "Fluff" traits on the following Leader is using the gray scaled icons now. - "is supremely arrogant" - "scared in a duel" Where as the other 2 core traits are: - Embezzler - when assigned as a diplomat may siphon funds... - Underminer - when assigned as a diplomat, reduces resistance of host resistance by 10% <img src="https://cdn.stardock.us/forums/6/39/639228/25c7ff0d-fe12-418c-

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Have worked on it all this morning, about to test it. Basic implementation is making a gray scale copy of most of the leader trait icons which will be used for the "Fluff" traits. They will still exist, just have less distinct icons than the core set of traits. The idea is that Leaders that have hard bonuses will be easier to find: +20% Foo

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The following is a good trait description, but many of the 2023 traits do not include any of the relevant data. "Maintains a close relationship with an unbelievably brilliant friend from a foreign world. +30% Research when assigned as a Governor." Instead, players are provided rather meaningless descriptions like the following: <span style="color: #cccccc; --darkreader-inline-color: #c8c3bc

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In contrast to the core set of Leader Traits, there is a set of 2023 Leader Traits that were added that have overly generic tooltip descriptions, resulting in them having undisclosed values during gameplay. Rather this is a bug or by design, it makes for the opposite of fun-play. Should not make players dig through the bowels of the XML files just to figure out what a specific leader trait is doing. <span style="color: #cccccc; --darkreader-inline-color:

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I have decided that rather than fuss about it, to try my hand at modding it. Although I have published some Mods for other games, was not my intent to do the same for GC4 and will be my first attempt. [e digicons]:')[/e]

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After a bit of review of the "LeaderTraitsDefs.xml" file, I believe the core issue is that when they added all of these "Background" traits, they did not add distinct icons for them, but just re-used the previously existing icons (from the original set of traits). This makes me very sad. [e digicons]:([/e] For example, "GovernorTrait_Doctor.png" was originally distinct and used but 1 or 2 times. But now it has been reused a total of 4 times, to include the "

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I am now playing via steam and have noticed more issues with Ship Design Templates than previous via Epic. Not quite sure what is going on yet.... but there is something amiss. When I tell it to over-write a ship design, it acts like it does, in the game for a bit. But sometime later I have 2 ships designs of the same name? When I check the design folder, sure enough, the old "replaced" design was never deleted. <img src="https://cdn.stardock.us

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[quote who="tetleytea" reply="5" id="3932015"] I got some crystal.event where I got to select "get 20 harmony crystals", and I was set for the whole game. [/quote] I know, right? Whenever I get that event, I always pick the "get 20 harmony crystals", no matter the consequences. [e digicons]:*[/e]

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These are the ones (below), specifically, that I am fussing about. The things is that, there are so many like the following that they drown out the really useful traits and make them hard to find and locate. It would be helpful if their leader-trait-icons were depicted in a way that made them *less* distinct than the others - or - put a gold border around the *really* good leader traits (like +10% income bonus, etc...) This

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Just discovered that I can obtain a Steam activation key and install / run via Steam in lieu of the Epic Launcher. Going to try that and see if I have any better luck with SuperNova achievements on that platfrom.

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OK Devs, To assist you, I have ran the "TroubleShooting" feature via the Epic Launcher. No issues found, to include any connectivity issues: { "EndPointResults": [ { "Type": "Endpoint", "Result": "Passed",

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