Something is seriously horked because even my "custom" bare-bones, Cutting Principal I is not showing up in the build queue list. And it is only using - 2 x Particle Beams, 1 x Star Cannon, 1 x Hypersonic Missile, 1 x Hull Plating
Mark Short
T40 After researching "Battle Cruiser Doctrine", no Cruiser Beam ship [e digicons]:maybe:[/e] [e digicons]:maybe:[/e] [e digicons]:maybe:[/e] You really do not need all these save game files, all you have to do is play the game!
Turn 36 After researching "Photonic Alignment", Point of Light show back up, but what about other Beam-Ships? Save Game File: https://1drv.ms/u/s!ApomLrihV-7hgpUqwx4wSBB5Cg_Jig?e=4onhKi
T34 After Researching "Directed Energy Wpns", now cannot build any Beam Wpn ship. Save Game File: https://1drv.ms/u/s!ApomLrihV-7hgpUoq0iN89gjJY2GXg?e=cpMgDR Relevant Log: (I am player ID 18) Debug Message: EndTurn 33 Debug Message:
[quote who="RammaStardock" reply="2" id="3932979"] Thank you Dorian, may I ask has this been consistent for you anytime that Space Weapons is researched? [/quote] Yes, it has been for the past several games. There are a couple of early Wpn Techs where weird things seem to happen with Altarian Beam-Ship Designs suddenly becoming unavailable. It is nearly 100% reproducible on my end. It may happen with Kine
[quote who="Zabik_2" reply="4" id="3932985"] Hey, ships will get upgrades on the stock version once you research new techs. There is a bug, where a ship disappears. We are already investigating it. You could help us by submitting a save file before and after you research a tech. Thank you! [/quote] I probably have saves from this morning. Where do I submit the save game files? Should I just post a one drive link here? ty E
And then gone again after researching "Defense"... Maybe I should save and reload? Nope - made no difference this time.
I loaded a save game this morning and now the "Point of Light" class reappears. [e digicons]:maybe:[/e] [e digicons]:maybe:[/e] [e digicons]:maybe:[/e]
GC4 Supernova v2.6 Point of Light was buildable earlier. Now after researching "Space Weapons", it disappears and is no longer buildable. This was after completely uninstalling, removing "My Games\GalCiv4" subdirectory and reinstalling.... Now, no longer buildable.... <img src="https://cdn.stardock.us/foru
The Steam Workshop uses the "publish-subscription" model where players subscribe to your mod and automatically get updates pushed and installed as the Mod Devs publish changes / fixes. I cannot even imagine trying to do that manually. There is also inter-mod (or intra? always get that confused...) dependencies built into the Steam Workshop. Not to mention, subscription stats, etc... <img src="https://cdn.stardock.us/forums/6/39/639228/8bb4f1e1-f157-4477
Just finished a GC4 Supernova game via Prestige victory. But game awarded the "wingame" cheat achievement as well. I do not even have cheats currently enabled.
The [BR] XML tag is used in your XML files to denote a carriage-return when formatting text strings for display within a tooltip. When using the [BR] XML tags in the LeaderTraitText.XML file, as in the following - "Is known to have escaped a high-security prison colony; why they were there is unknown.[BR][BR]+20% [HS=HS_Crime]Crime[/HS] when assigned as Governor." causes a noticable rendering pe
GC4 SuperNova v2.6 This is a new issue. Not sure if it is related to a recent update pushed via Steam or not. But all of the Altarian Beam Weapon Ship designs suddenly become unavailable after researching 'Space Weapons'. To my knowledge, I have not changed anything in the core game. Also verified installation this morning via Steam. Not sure how to recover from this.... <img src="https://cdn.stardock.us/forum
I am not accustomed to something as primitive. Even the basic features of the Steam Workshop is light-years beyond this. I do not see myself publishing another gc4 mod sans better mod management support and integration. I would encourage the devs to just flesh out the steam workshop integration rather than trying to roll your own. Because what you have now is very sad.
After publishing my first Mod, the current Mod integration within GC4 feels very weak. :( I do have some experience publishing around a dozen Mods for other games. There seems to be a lack of versioning control for published Mods. At least from the website. Are you expecting users to manually delete their existing Mod and then resubmit a new one when they want to update / publish a bug fix? If so, that is extremely primitive. (sorry guys, but it is...
However, my achievements are working.
Completely uninstalled Epic version. Deleted the "My Games\GalCiv4" directory. Completely uninstalled Steam version. Reinstalled Steam version. Still, Workshop button does nothing. :( Download Civ button does nothing as well. :(
Still not working for me. I had previously installed via Epic. Maybe something got hosed when I recently installed via Steam? About to uninstall completely and reinstall....
I have tried several times. Just tried again. Does not do anything on my end, still....
I don't have Steam Clould enabled either. hmm....
I have encountered it again, but the problem with sending you a save file is that the issue will not present itself when you load the save file. You have to be playing as the "new planet event" occurs.
[quote who="RammaStardock" reply="5" id="3932622"] I believe this is a bug, next time you see it could you send over a save? [/quote] Sure thing.
Sure, I will need to find one. This is 100% reproducable, so I doubt it is really needed.
The gist of the motivation for the Mod is that there are currently over 50 "fluff" traits that just get in the way of finding and using the core good traits. Then there are around 25 traits that did not provide full and accurate in-game tool tip descriptions, giving the misimpression they were "fluff" traits. For example, "Trait_LostFortune", did
This button doesn't seem to do anything on my end either. :(