Thank you Ramma. Most recent game, I have researched "Battleship Doctrine" tech, but none of the "Battleship" designs are available to build. [e digicons]:([/e] [e digicons]:([/e] [e digicons]:([/e] Really hope they get this fixed soon! <img src="https://cdn.stardock.us/forums/6/39/639228/fe804877-e12e-4430-8444-775ffff962a4.png
Mark Short
What is even more confusing is that the "Repair Nanite Cloud Ship" is not outfitted with the "Repair Nanite" component in the Ship Designer. [e digicons]:maybe:[/e] [e digicons]:maybe:[/e] [e digicons]:maybe:[/e] This one is a complete mystery to me.
I suggest making "Piercing Breeze" the root (as in GC3), and then moving "Repair Nanite Cloud Ship" as one of the nested variants.
I think the intent was that these other variations of the ship were to become available, depending on the players research. But have yet to see that happen either. So instead, stuck with the misnamed "Repair Nanite Cloud Ship" for most of the game.
Really find what was done to the Small Beam Wpn ship design annoying. You gave it this really long name of a component I have yet to see it ever use.
I do not believe steam validates files in the "My Games" directory. You could try renaming the "My Games\GalCiv4" directory to "My Games\GalCiv4_old" and restarting GalCiv4. I do not have that file at all in my installation or in "My Games\GalCiv4" directory. So I am wondering if it is a temp file incorrectly generated?
Should be 48th char on that line.
I would use notepad++ to spot that invalid character.
I would also expect to find "Cutting Principle M0" at the top level of the ship design heirarchy, like the other primary design types. As, the following....
I actually didn't change anything. I just re-saved the same wpn configuration from Concluding Words M0. Should have kept the same default name. 1. Cutting Principal M0 is missing from the Ship Designer. 2. Actually found Cutting Principal M0 (Cruiser) .... appears to be linked to Immoveable Stream M0 (Battleship) - which does not look right at all. <img src="https://cdn.stardock.us
[quote who="Illauna" reply="3" id="3933168"] The particular achievement triggers with Prestige Victory. I was able to reproduce this and have written a bug on this. [/quote] Nice. My experiences support that as well.
It is turn 22 16 players on the map. And the pirates seem very selective on who they target. (I am Altarians) Line 1799: Debug Message: CBattleSystem::AddBattle ticket 13 attackerID 1062830 (Fleet 1062830) owner Pirates ID 1052752 defenderID 2113240 (Torus Fleet I) owner Torian Regime Line 1810: Debug Message: CBattleSystem::AddBattle ticket 14 attackerID 1059452 (Fleet 1059452) owner Pirates ID 1052752 def
hmmm..... not so sure yet. just got through watching the pirate passing by a nice, juicy AI colonist. if it was me, they would have been all over it.
I have noticed GC4-Supernova flakes out over "Cutting Principal". FYI - "Cutting Principal" is the standard Altarian Cruiser-sized beam wpn ship. In game, sometimes it shows up, sometimes it doesn't. "Cutting Principal" is not listed in the ship designer. The closest is "Concluding Words M0". <span style="color: #cccccc; --darkreader-inline-color: #c8c3bc; white-space: pre;" data-d
ty kindly, I will check it out.
Yes, I know that now. But when viewing the names in the tech tree, the tech name "Singularity Power Plants" , implies you can build more than just one. Cool, I'm researching Singularity Power Plants.... but wait, I can only build one? WTF? If you can only buld one... in the entire galaxy... then it would be more clear if the tech was named "Sin
I swear monsters and pirates just ignore the AI players. Seems like I have to wade through them to colonize, whereas the AI just zips right through without being harassed or anything. Is that the case now?
[quote who="PaulLach" reply="1" id="3933119"] And correct the spelling of "facility" (there should not be an "s" in it). [/quote] Good catch! :)
nvr mind..... :)
nvr mind... :)
The name on this tech should probably be changed to the singular, as it only allows you to build one of these. I know, I got confused the 1st time I researched it thinking I would finally get a planet-level manufacturing improvement. But no, :(
EDIT: Not a bug. The following is a "Ravine", not a "Mountain". My bad..... [e digicons]:blush:[/e] According to the tooltip, Kimberley's Refuge should not be buildable in mountains. But it does not stop me from building it below: <img src="https://cdn.stardock.us/forums/6/39/639228/d
[quote who="Zabik_2" reply="1" id="3932986"] Hey, thanks for the report. So you even had the cheat mode disabled at that time, correct? [/quote] That is correct. I double checked and cheat mode was disabled. Crazy!
Another example, different game. Turn 58. Cutting Principal doesn't show at all. But if I save and reload, here it is now.... This is just nuts![e digicons]8O[/e] [e digicons]8O[/e]
I stand corrected. It shows up now after loading the save game twice . Are you guys caching the ship design templates -or- rebuilding a 'bin' file between saves?