Mark Short

Mark Short

Joined Member # 639228
0 Posts 1 Replies 684 Reputation

I launch the game via the 'Epic' frontend. From what I understand, it has to do some kind of online Epic acount check, etc. However, it is still not registering any "Achievements". But I seem to remember that while playing I have periodically received achievement notifications - even as recent as last night. After checking, it is only failing to register "Achievements" when using the SuperNova Mod. hmmm.... <img src="https://cdn.stardock.us/fo

9 Replies 6,362 Views

Fair enough. However - "reported your initial post" ? - Report for what? Providing user feedback in the GalCiv IV Feedback forum? - Do you commonly report posts you do not want brought up? So, was the following settings discussed? These appear to be diplomatic penalties for using the "Get Off Your Lawn" request to leave your sectors. If this feature does no

13 Replies 24,346 Views

I see. I expected they would have used other verified 'named' Solar System objects before inventing a name for the hypothetical Planet X. { i.e Uranus, Neptune, Pluto, Ceres, Sedna, Eris, Makemake, Orcus, Gonggong ... } But Artemis is just as good I suppose. ( actually sounds better than some of the more recent goofy names chosen by IAU. I admit, I am biased to

4 Replies 7,260 Views

If the "Get Off My Lawn" feature is not really implemented, then it should not present players with the option to assert it. That just adds to the confusion. No borders huh? Didn't expect that. Really having a hard time getting my head around it. Missile ships that can fire 4 hexes, but no geo-political borders? I am trying to recall any syfy depiction of space fairing races where there were no geospace claims established. Nope, cannot think of any.&nbs

13 Replies 24,346 Views

I think I found the Loyalty range in GlobalDefs.xml Appears I guessed correctly. [e digicons]|-)[/e] <div style="color: #cccccc; backgrou

9 Replies 23,739 Views

I believe I found the data definitions for these two weapons (see below). Yep, they look to have identical wpn stats to me. Which begs the question - Do we really need 2 different weapons having the same stats? Can the redundancy be eliminated - or - the stats adjusted to be different? Lasers</InternalName&gt

1 Replies 4,470 Views

It is not uncommon, around mid-game, to have 4 - 5 different Alien Civs all in various states of transgression of your borders. It is absolutely maddening trying to keep up with these violators and cycle through the diplomatic dialog to insist they withdraw from your sectors, turn after turn. Come on Devs, if you are looking for a "un-fun" game mechanic to fix - look no further!

13 Replies 24,346 Views

Never really understood why a Leader takes a loyalty hit when assigned to govern a planet. I also expected it to increase, rather than decrease their loyalty.

9 Replies 23,739 Views

I have been playing GC4 for a while now. As previously meantioned, I purchased via Epic. Also I am playing with no Mods, other than the official Super Nova Mod. However, Achievements are still not working for me. Have Achievements been implemented?

9 Replies 6,362 Views

Let's talk about Leader loyalty.... It is an interesting mechanic, yet doesn't feel complete. It seems that when Leaders are generated, there is a random loyalty value assigned. (have no details on the precise range of values but seems to be somewhere in the 30 - 90ish range) Assigning a Leader as a Planet Governor seems to incur a loyalty penalty for some reason. Maybe they hated having to relocate to a remo

9 Replies 23,739 Views

I mispoke. I am aware that there exists some kind of event hook in the scripts. However, I rarely, if ever, see anything that results from these "background" traits -or- have any meaningful impact on the game. I cannot even remember the last time I saw an event triggered from one of these background traits. There is so much more going on that has a much higher priority on my attention. :)

15 Replies 4,889 Views

I personally find this a major annoyance. Game prompts you that aliens are running through your sectors. You contact them and insist they leave. They reply and assure you they will. The aliens eventually leave. Then, 2 turns later they are running through your sectors again. But this time you can't reiterate that they leave again as it was too soon since the last time. ???

13 Replies 24,346 Views

This may or may not be a bug. But either way it is very confusing as I cannot tell any difference between the two. I have spent some time and effort just looking at the screen, thinking.... - "I cannot tell that these are any different..." - "Certainly I must be missing something...." If there is any difference, it is not obvious (to me). If not, was that intended?

1 Replies 4,470 Views

Let's discuss leader traits and icons. Remember back when the Leaders only had "game-impacting" traits? But somewhere along the lines, somebody thought it would be cool to add all these "background" traits. And then somebody thought it would be even more cool to not use any standard color or icon coding for these "background" traits. Honestly, 90% of the time I do not care about rather 'they were chased by wolves as a child' - or - 'their mom bea

15 Replies 4,889 Views