Phaedyme

Phaedyme

Joined Member # 638602
8 Posts 213 Replies 15,455 Reputation

[quote who="BlackSmokeDMax" reply="20" id="3648791"] Wait, what? Did it accidentally get released for a tiny bit? [/quote] Yes, yesterday. I had the install button and then the play button, but after I started the game, changed some graphics options and exited, the play button was gone and Steam insists it's not installed. I just hope I don't have to redownload everything on the 15th, because my high speed internet is slow.

34 Replies 280,988 Views

[quote who="Deaden Sho" reply="11" id="3532505"] I don't see why everyone dislikes the Dread Lords and the concept of them or space sharks as Phaedyme calls them, its a added challenge, maybe its just me but I play strategy games for the challenge not to just sit there and press next or order troops to and /win.[/quote] No, space shark is not m

13 Replies 14,382 Views

[quote who="a0152570" reply="3" id="3527130"] Comic book was probably too strong of a term But still don't like the ideas of monsters spawning... different game perhaps. [/quote] That different game with space monsters would be Galactic Civilizations. That is to say there's firm precedent. I still hate space sharks, esp in the early game.

13 Replies 14,382 Views

[quote who="dragoaskani" reply="24" id="3513786"] As the yor with my home world I can pump out by turn 60 one constructor module per turn. If starbases are as powerful as you are wanting I could practically surround my planets with them in no time. What you are saying might be fine for one star bases, but it would only take me 6 turns or so to max out a defensive starbase with current mechanics. If starbases increase exponentially in power, then the cost will

81 Replies 43,604 Views

MoO2's tactical combat (optional as it is) is loads of fun, I won't deny it. As fleets got larger and stronger, it also became more time-consuming. I would love a new game in the spirit of MoO or MoO2 but I'm not looking to GalCiv to fill that role, and I am okay with that. GalCiv's combat was basically, have your fleet stack attack an adjacent fleet stack. There'd be weapon sounds and explosions and both sides suffer damage. If you have movement points lef

10 Replies 10,454 Views