So glad this is out. :) After my brief taste on the first waiting was hard. :D Of course now I have to play it.
Phaedyme
It's released on my PC.
[quote who="Seilore" reply="16" id="3650554"] Quoting Iggore, reply 12 Honest question: was this game released too early? Biased Answer: Yes, however, I feel 95% of modern games are released too early and mainly because of the direction modern technology has forced it to go. If you
Yeah, gold-pressed latinum can't be replicated. This is something I knew, but didn't really care about. (no one remember my previous avatar was from Star Trek)
[quote who="BlackSmokeDMax" reply="20" id="3648791"] Wait, what? Did it accidentally get released for a tiny bit? [/quote] Yes, yesterday. I had the install button and then the play button, but after I started the game, changed some graphics options and exited, the play button was gone and Steam insists it's not installed. I just hope I don't have to redownload everything on the 15th, because my high speed internet is slow.
That works, so long as we know. I am still sad because I only had the briefest of tastes before it was taken from me.
I was kidding, mostly. :)
And now it isn't. I had enough time to install it, ran it briefly to set some options, closed it to restart so new video settings would take effect, and the play button vanished from Steam. I also can't run it from the directory. Weird.
So it is! Weird - earlier I had a "Sorcerer King Founder" icon under my name. It probably didn't belong, though.
Okay, it's September already. Where's my game? Seriously, though, can we get the release date narrowed down a bit?
I came in here for interesting critiques of DLC, and all I saw was people praising capitalism.
It was only a bad deal in the sense that it went away right before I could buy it. Buuuut that's forgivable.
androshalforc, I do not know what you are talking about. Snathi are clearly much closer to squirrels than they are to teddy bears. Your pictures only support this conclusion.
[quote who="Frogboy" reply="9" id="3588250"] This one is probably my favorite DLC yet. Possibly the best one we've ever done. [/quote] I honestly have no idea how you will ever manage to top it.
All I know is $10 can buy me a meal at Burger King, or a movie ticket, or a novel. Which says a lot about inflation in the US.
This entire situation is overblown. $10 is not that big a deal.
[quote who="Deaden Sho" reply="11" id="3532505"] I don't see why everyone dislikes the Dread Lords and the concept of them or space sharks as Phaedyme calls them, its a added challenge, maybe its just me but I play strategy games for the challenge not to just sit there and press next or order troops to and /win.[/quote] No, space shark is not m
The Arceans and Drath are no longer interstellar concerns, but it is still valid to be curious about their size/strength/etc relative to humans.
[quote who="a0152570" reply="3" id="3527130"] Comic book was probably too strong of a term But still don't like the ideas of monsters spawning... different game perhaps. [/quote] That different game with space monsters would be Galactic Civilizations. That is to say there's firm precedent. I still hate space sharks, esp in the early game.
I see five separate additions to the race portraits in your screenshots. Will the game have some or all of those portraits for use with custom races?
I am totally down with mods. I've always got the latest Children of the Storm, didn't know about XtraDeconstruct.
[quote who="dragoaskani" reply="24" id="3513786"] As the yor with my home world I can pump out by turn 60 one constructor module per turn. If starbases are as powerful as you are wanting I could practically surround my planets with them in no time. What you are saying might be fine for one star bases, but it would only take me 6 turns or so to max out a defensive starbase with current mechanics. If starbases increase exponentially in power, then the cost will
They should have offensive and defensive capabilities in line with their stats - so either the stats should be changed or the starbases should be changed.
MoO2's tactical combat (optional as it is) is loads of fun, I won't deny it. As fleets got larger and stronger, it also became more time-consuming. I would love a new game in the spirit of MoO or MoO2 but I'm not looking to GalCiv to fill that role, and I am okay with that. GalCiv's combat was basically, have your fleet stack attack an adjacent fleet stack. There'd be weapon sounds and explosions and both sides suffer damage. If you have movement points lef
I vivdly recall late game tactical engagements in MoO2. I am fine with automatic resolution if I at least get good VFX to go with it.