[quote who="schattenjaeger" reply="5" id="3351383"] Oh, yes, but Quoting Gandalftheredskin, reply 4 It is annoying, but imo better than previous, particularly when I'm casting 20 or 30 Raise and Lower land spells in a row. Oh, yes, thus the "step in the right direction". The reasons it's only a STEP is because 1) It only partly solves the issue of repetitive spellcasting. Having to open the spellbook, click cast, and then cast, is sti
Brewskin
[quote who="Lord Xia" reply="17" id="3351237"]When I think gamer, I just assume entitled. Like if you say sandwich, I assume it will have bread.[/quote] Word.
[quote who="ElanaAhova" reply="2" id="3351191"] some have suggested building the tower of the witch, then mastery, then demolishing the witch. I have never doe it, but wonder if doing so delets the -9 diplo penalty?[/quote] Just tested this, and destroying the Tower of the Witch does indeed get rid of the penalty, though it seems to take a turn to update. Destroying any of the other parts, including the Forge itself, does not remove the diplomatic penalty, a
[quote who="Publius of NV" reply="26" id="3351172"] It said that one file was "corrupted" and would be downloaded, which it did. When I started the game I found that all of my saved options had been reset to the default, so I'm thinking that the prefs.ini file is the one that was "corrupted". [/quote] Out of curiosity, I just checked this, though I'd validated immediately after patching. Found one file missing, and watching the game start up, it was indeed the p
It is annoying, but imo better than previous, particularly when I'm casting 20 or 30 Raise and Lower land spells in a row.
[quote who="davrovana" reply="9" id="3351085"] Have you guys noticed that in the commander tree, road building now has no prerequisite? Your prayers have been (semi-) answered - commanders now make roads at level 3. [/quote] Yes, like it very much. With a fully leveled fortress henchmen can start with road building and admin 3, making for excellent governors.
I was getting this in .75, but have not encountered it in .85 yet, and I ctrl-N like a madman. Have you tried validating your game files via Steam? A lot of the weird glitches seem to have gone away since I did this after patching. No idea if there's a connection, but it's worth a try, only takes a few minutes. Right click on LH in your Steam library, choose "properties", then "local files", then "verify integrity of game cache", and let it do it
[quote who="Publius of NV" reply="3" id="3351116"] Quoting MuLaFlaga, reply 2Turn off the steam cloud sync and you should be able to del once again. I've done that, and was able to delete my old custom sovereigns and units. But if I ever turn the steam cloud on again in the future, will they all come back?[/quote] Yes, unfortunately, though I haven't tested this again since .75. You can right click on the custom sovs, and remove them, and
[quote who="tjashen" reply="7" id="3350945"]AGAIN, I'll say give us a perk/trait that gives us the ability to build roads in unit design, and this won't be a problem. The race that gets 'roadbuilding' for free can build roads without this trait, but other races have to learn the appropriate tech and take up a perk slot on their units to do so. This sounds balanced to me.[/quote] Agreed.
Healing herbs?
[quote who="Lord Reliant" reply="1" id="3350920"] I would be with you in this, darovana. If you have an alliance, the obligation to also declare war on an enemy should come into play, too.[/quote] This, or the alliance is broken.
Well, it's a good start. I've often considered trying to make a LP video but have just never gotten around to learning to use the recording software, so appreciate those who take the time to do so. First note, your voice is fine, has a good timbre, and clear pronunciation. I'd suggest more commentary, not less. Suggestions, assuming you're making this primarily for newer players, but not inexperienced:
Cannot teleport units to any space in the former Scrapyard wildland, even though it is cleared, settled and completely within my borders. Tooltip states it as being due to square being occupied by enemy units. I am currently scouring the map in case some bloody golem has gone chevauchee-ing.
Yes, apparently has something to do with the "auto stationing" mechanic to keep armies from sitting on top of cities, but not in them. It's decidedly annoying, the only workaround I've found was to fill the capital with a bunch of heroes and crap troops.
[quote who="BernieTime" reply="6" id="3350355"] Without Steam Achievements, who would actually play the Vanilla Sovereigns? [/quote] I'm close to 500 hours between FE and LH, and I have yet to play as a vanilla sov. Too much fun creating custom leaders and factions. I wish there was a mechanism for creating custom races, and heroes as well, total nerdgasm. That said, I'll play all the vanilla guys after the beta is done, just for the achievem
[quote who="Phaedyme" reply="3" id="3350293"] Quoting GFireflyE, reply 1 the better question here is 'why do you care about steam achievements?' Because they're kinda fun.[/quote] Yea, I have to agree, though I also used to be slightly disdainful of the concept. Achievements/trophies give an extra bit of playability to most games, adding goals to shoot for outside of simple victory, as well as providing a point of comparison to
Just started new game, had to reset my preferences after validating files. Horses are showing up as normal, both in 3D mode and cloth map. Running Win 7/64 bit. Edit>Weirdly, all of my custom sovereigns have become scholars, except those who were adventurer, armorer, bandit lord, warlord and hunter. And after checking my notes, the Adventurer sov used to be a General.
[quote who="giraffa65" reply="188" id="3350152"] Anyone else's wild horses stopped appearing in the .85 update? All i see now are shadows of the horses but no horses themselves.[/quote] Have you tried validating your game cache? I've gotten in the habit of doing so after any new download. Found 4 files that needed fixing, getting ready to start up a new game shortly.
[quote who="animageous" reply="96" id="3349830"]Re-designing them means you have to re-play an entire game with each faction in order to get your custom units back up and running.[/quote] When I create a custom race that I don't plan to play as right away, I use the cheat menu to set up their troop types. Right click on LH in your Steam library, and choose properties, then set launch options. Type -cheat into the space provided. Start a new game with your custo
http://www.usnews.com/news/articles/2013/04/25/aclu-cispa-is-dead-for-now "We're not taking [CISPA] up," the committee representative says. "Staff and senators are divvying up the issues and the key provisions everyone agrees would need to be handled if we're going to strengthen cybersecurity. They'll be drafting separate bills." Sen. Jay Rockefeller
[quote who="Vallu751" reply="163" id="3349785"]One thing that struck out that the AI factions were not prioritizing production improvement buildings very high and that caused them to lag[/quote] I've noticed this as well, it's very rare to capture an AI city with a workshop, don't think I've seen but a couple with masons.
[quote who="joeherbert48" reply="8" id="3344574"]Stardock and Matrixgames and Paradox[/quote] Probably my 3 favorite companies.
I have this same issue as well.
[quote who="GFireflyE" reply="7" id="3344537"] Quoting Alstein, reply 4Maybe a mage skill should reduce cooldowns. Very interesting idea. all cooldowns reduced by 1 with a minimum of 1......I like it. [/quote] +1
Major thanks to Parrotmath, and all the other modders donating their time to helping the devs root through what may as well be ancient Sanskrit to me, you guys rock. Looking forward to seeing these fixes implemented in the next patch.