Brewskin
Just downloaded, now on to a new game!
To enable cheats in your game, right click on LH in your Steam library, select properties, then under the General tab, click Set Launch Options. Type in "-cheat", minus the quotation marks, and you're good to go. I believe the delete button will remove the offending improvement, a quick search will find various other cheats which may prove useful for testing. I use ctrl-U quite a bit to monitor the AI, and the research cheat is very useful for customising factions w
[quote]Also another idea would be to add the Achievement: "Rise of the Unknown": Win as a Custom Faction. To encourage people to use the custom creator system[/quote] Agreed, as I only play with, and against, custom factions.
Right, they cannot be razed after improvement. The only way to remove them is to enable cheats and then delete it. Quite annoying.
[quote who="Heavenfall" reply="5" id="3343054"] I'm curious, what experience was needed to go from 44 to 45? The reason I am asking is because if you mod the game and then break it as a result of that mod, then that's a mod problem and not a problem with the basic game. So, is it reasonable that people will reach level 44 or 45 in an un-modded game?[/quote] 18 hours(600ish turns) into an epic/dense game, and my sovereign is 25th, with one o
[quote who="Publius of NV" reply="9" id="3343008"] Quoting ElanaAhova, reply 8OK, so if settlement builds the essence pool building, does that then allow a cleric to be added? Yes, I've built the scrying pool in a town with no essence and the cleric became available.[/quote] My experience as well.
[quote who="Wizard1200" reply="67" id="3342972"] quoting postRemoved Encumbrance. Instead we have chain mail proficiency and plate mail proficiency that enables the use of those armor types. Defenders get both early on. Warriors get chain early and plate in the middle of their trait tree. Assassins get chain mail in the middle of their trait tree. Strength and Muscle traits give bonus attack A full suit of Chain Mail gives -3 init <br /
[quote who="mqpiffle" reply="54" id="3342692"]We need more players to weigh in on this topic. Even if you just agree or disagree with stuff already on the list.[/quote] I heartily approve of this thread, and the suggestions therein. [quote who="Grogtank" reply="57" id="3342963"] When you hover over an enemy in tactical combat, the unit window on the lower right of the screen needs to show the enemy units move stat.[/quote]  
[quote who="DEY123" reply="51" id="3342949"] Quoting Gandalftheredskin, reply 49 I'd like to see settlements themselves give xp, scaled to level, along with an xp producing building or wonders. Adding an xp spell similar to Alchemy would be helpful, also. I forget the name but there is an XP spell for heros. I think it is 100 Mana for 25 XP and can be cast as much as you want. I know I used it in one game to get a guy fr
I'd like to see settlements themselves give xp, scaled to level, along with an xp producing building or wonders. Adding an xp spell similar to Alchemy would be helpful, also.
Why not, instead of sovereign/champion items costing gold, have them cost the relevant resources? Taking that a step further, there are a lot of critter parts in the game already, perfect ingredients for crafting specific magical items.
I can't speak for ravaged or swamp, but as far as the other maps go, eventually the lands heal, and the settlers cometh. It does seem that after the Blood Moon event, likely because no one currently ever signs peace treaties except with the player, the settler swarm dies down, to be replaced by troops. The AI seems to focus the resources it used to found new settlements to instead take them from others. Possibly this will change with .80. In my curre
[quote who="salikgyula" reply="5" id="3342865"] He is right in this: A) Create nothing but horsemen with the +3 movement +3 attack skill and rush everything on the first turn and completely decimate the enemy army. (This is basically an auto win on everything, no matter what). [/quote] And arm them with Lightning Hammers for the gift that keeps on giving.
[quote who="Trojasmic" reply="54" id="3342451"] Too many cities too close together... Derek, please increase the distance between cities requirement.[/quote] +1 My druthers would be a cap on the number of cities per faction, based on map size. Sovereign or racial abilities, or wonders/buildings/events/quests could increase/decrease the cap. Make cities important, and stop the settler spam.</p
[quote who="joeherbert48" reply="32" id="3341566"]I also do not download or use mods. You don't know what yer getting when you download and use a strange file from a person you don't even know.[/quote] Seriously? Considering that Fall from Heaven and Third Age Total War have kept me playing their respective base games way past the expiration date, I find this sentiment baffling. Of course, to each his own, but modders have given me as much, if not more e
[quote who="Publius of NV" reply="12" id="3340369"] Wish I could help, but I can't recreate it. Started a new .75 game, exited, watched as the cloud updated (I had a Steam window open), and then restarted the game ok.[/quote] Same here. Closed and restarted several times, no probs. I'm running Win 7, so could it be some issue with Vista? Vista users? Buehler?
Could it be that it's saving to the cloud?
Darkling Cloak is working in my current game(.51).
Playing a game now with the slowest research and production settings, dense everything, medium map, 5 opponents, all custom, playing a custom Sovereign(Altar General for the exp. bonus), only Conquest and Diplo as win options. Currently almost 700 turns into it, and most of my champs are between 8th to 10th level, primarily due to Adventurer's Guild. My main champ is just shy of 24th level, and has basically been fighting and questing non stop, His a
Is anyone familiar with the game A Farewell to Dragons, from 1C? I recommend taking a look at the trait/skill trees in that game as an example of what the OP and others are suggesting; the game itself isn't anything special, but the character leveling system is a lot of fun to use.
Looking forward to checking it out.
[quote who="menkede" reply="2" id="3334930"]What I would really like, and I'm sure this won't happen, is for the upgrade button to open a design window to allow me to specifically pick the things I want. Why shouldn't I be able to select to upgrade my troops to mounted or throw on some accessories? Or mix armor types depending on how much iron and crystal I have? Weapon type and traits could be locked to keep the core of the unit intact, but at least armor/mounts/accessories shoul
If it's "by design" then the design is flawed, imo. Starting locations are all over the place with regards to their bonuses and available resources, regardless of map size and settings. One start may see you in the midst of plenty, while the next may see you trapped on a peninsula or isthmus, trapped by creatures you can't hope to defeat so early, with a lone horse or warg as your only resource. It's easy to say that you sho
Concerning the Blood Moon event, has anyone seen the AI make peace with each other afterwards? I've gotten peace with all AIs within a dozen or so turns of the event, yet a hundred or more turns later, the AI factions are all still at war with each other, and going nowhere fast.