I tested your save game against 1.5 with the updated fixes and I didn't get any crashes. That doesn't garuntee that your crashes will be all fixed by 1.5, just that on my computer I was able to run your save without crashing. If you can give me more saves that reproducably crash for you I'm glad to test them and see if they exhibit any symptoms here.
DerekPaxton
I reproduced this with my 1.4 build. But 1.5 doesnt have the issue, so this is a hang that we already fixed. Yay!
Thanks! Its certainly a dream come true for me. :)
[quote who="StevenAus" reply="33" id="3415559"] I take it this only means games played when modding is off or is not using custom Mods or core folder files? I do play modded bigger than normal maps though, so I suppose you don't want that. I do find that the most likely time to crash is new turn time when one of your cities is just finishing a production and/or a message dialog comes up, especially when you have had the same gaming session open for a long time. <br
Fixed, thanks!
Fixed, thanks!
No, I don't typically write change logs for DLC updates. Off hand it fixed the missing mounts for other factions, gave levels to the monsters on the Dead World Map, added wander radiuses (radi?) to the monsters on the dead world map and update some text. We will be putting out another Dead World patch today that fixes the ZoC issue, and allows Morrigans Call to update as you get more death shards.
[quote who="jirkaesch" reply="28" id="3414983"] Derek, are you gonna fix the "FE stopped responding" bug that has flooded the forums? Any support from players needed? Thanks in advance. EDIT: I have a save game that crashes (freezes) every time you hit End turn.[/quote] Yes, our developers spent a lot of time on hang fixes. The community has been awesome at providing saves, and we have fixed every reproduceable save we have gotten. But if anyone
Parrottmath is correct, I'll get it fixed. I havent seen the crash from getting him to turn on his old employers. If you have a save that reproduces that I would love to check it out.
We fixed it today. We will be testing and pushing the fix for it tomorrow.
[quote who="XWerewolfX" reply="21" id="3414477"] You have an ETA for this patch going beta, Derek? This is some really good stuff here. Will there be more UI improvements, too?[/quote] Probably next week. I would love to say this week, but we have some major stuff going on at Stardock and it's very busy. I also have bugs of known issues out for the developers to check out that I'm hoping to get resolved and get checked into this build.
[quote who="Taliesyn" reply="7" id="3414013"] Will the issue with not being able to purchase/equip horses be fixed?[/quote] The DLC patch that fixes this (and some other issues) went out this morning.
You are right, it's supposed to be Eblis throughout. I'll fix it for the next patch.
It will be fixed int he next patch, thanks.
[quote who="Hellions" reply="3" id="3413235"] The Enzo Effect spell is missing a tag in its definition: -1 [/quote] Good catch, you are right! I'll get it fixed.
*** Released 11/25/2013 *** Fixes Fixed an issue the Heart of Morian trophy not giving the Constitution trait Fixed rivers in the FE scenario from Parottmath Fixed an issue where Daxus the Slaver won't have weapons on a specific branch of that quest <p style="padding-left:
Fixed, thanks!
Its not stackable, so the Death Demon was only allowed to summon another Assassin Demon when the first was dead. But I do agree that there should be a cooldown too (if for no other reason than we do it everywhere else). I'll change it.
Fixed, thanks.
Love this post. Thank you Merlinme! I've made all the changes you suggested to make those spell descriptions more clear.
This will be fixed in Monday's DLC patch.
The name isn't an issue. The reason it has an "a" in front of it is so that it loads first (the files load in alphabetical order) and Morrigan appears at the top of the sovereign list.
The monster player actually has infinite mana to use abilities. But I like your ideas a lot so I'm going to switch it over exactly as you suggested (including bumping the wilding riders up to a group). Thanks Parrotmath!
:) Np, I'd rather have an issue reported twice than not at all. This is fixed in my build. We will update the DLC on Monday.