DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

I tested your save game against 1.5 with the updated fixes and I didn't get any crashes. That doesn't garuntee that your crashes will be all fixed by 1.5, just that on my computer I was able to run your save without crashing. If you can give me more saves that reproducably crash for you I'm glad to test them and see if they exhibit any symptoms here.

49 Replies 52,962 Views

I reproduced this with my 1.4 build. But 1.5 doesnt have the issue, so this is a hang that we already fixed. Yay!

6 Replies 4,293 Views

[quote who="StevenAus" reply="33" id="3415559"] I take it this only means games played when modding is off or is not using custom Mods or core folder files? I do play modded bigger than normal maps though, so I suppose you don't want that. I do find that the most likely time to crash is new turn time when one of your cities is just finishing a production and/or a message dialog comes up, especially when you have had the same gaming session open for a long time. <br

137 Replies 247,089 Views

No, I don't typically write change logs for DLC updates. Off hand it fixed the missing mounts for other factions, gave levels to the monsters on the Dead World Map, added wander radiuses (radi?) to the monsters on the dead world map and update some text. We will be putting out another Dead World patch today that fixes the ZoC issue, and allows Morrigans Call to update as you get more death shards.

3 Replies 3,052 Views

[quote who="jirkaesch" reply="28" id="3414983"] Derek, are you gonna fix the "FE stopped responding" bug that has flooded the forums? Any support from players needed? Thanks in advance. EDIT: I have a save game that crashes (freezes) every time you hit End turn.[/quote] Yes, our developers spent a lot of time on hang fixes. The community has been awesome at providing saves, and we have fixed every reproduceable save we have gotten. But if anyone

137 Replies 247,089 Views

[quote who="XWerewolfX" reply="21" id="3414477"] You have an ETA for this patch going beta, Derek? This is some really good stuff here. Will there be more UI improvements, too?[/quote] Probably next week. I would love to say this week, but we have some major stuff going on at Stardock and it's very busy. I also have bugs of known issues out for the developers to check out that I'm hoping to get resolved and get checked into this build.

137 Replies 247,089 Views

[quote who="Taliesyn" reply="7" id="3414013"] Will the issue with not being able to purchase/equip horses be fixed?[/quote] The DLC patch that fixes this (and some other issues) went out this morning.

137 Replies 247,089 Views

*** Released 11/25/2013 *** Fixes Fixed an issue the Heart of Morian trophy not giving the Constitution trait Fixed rivers in the FE scenario from Parottmath Fixed an issue where Daxus the Slaver won't have weapons on a specific branch of that quest <p style="padding-left:

137 Replies 247,089 Views

Its not stackable, so the Death Demon was only allowed to summon another Assassin Demon when the first was dead. But I do agree that there should be a cooldown too (if for no other reason than we do it everywhere else). I'll change it.

2 Replies 4,167 Views