DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

*** Released 4/23/2014 *** Features + Added the Death Blow ability- +40 attack vs opponents with less than 20 hit points. + Added the Master Archer ability- +25 crit chance when using a bow. + Added the Dragon Born ability- +1 fire attack

206 Replies 505,362 Views
Reply to N/A in FE Multiplayer

Fixed, thanks Parrotmath.

2 Replies 1,624 Views
Reply to N/A in FE Multiplayer

Fixed, thanks Parrottmath!

4 Replies 2,082 Views
Reply to N/A in FE Multiplayer

Fixed (or improved), thanks Parrotmath!

9 Replies 2,715 Views
Reply to N/A in FE Multiplayer

With that change they should drop from uncommon lairs, and would be more frequent form those lairs (there are less uncommon items than common items). But the items were inteded to come from common lairs.

7 Replies 7,449 Views
Reply to N/A in FE Multiplayer

I put a higher value on the letters so they can be sold in shops. Thanks!

3 Replies 1,966 Views
Reply to N/A in FE Multiplayer

This is actually operating correctly. The system isn't as clean as adding the described bonus, like you may suspect. It's hard coded to look for either the Stealthy or MasterScout tag on that function. Stealthy gives it a chance to avoid, and MasterScout makes it always avoid.

1 Replies 4,044 Views

Found the problem. It will be fixed. Thanks! Essentially the AI was doing all the appropriate checking to make sure it was able to cast the spell. Then it would go find a target and it wasn't doing that last step of making sure the target was valid for the spell (which is where I added the check to make caravans invalid targets).

15 Replies 12,541 Views
Reply to N/A in FE Multiplayer

No crash when I try this. Is anyone else able to repro it?

3 Replies 1,840 Views

[quote quoting="post"] The "Brute" and "Endurance II" skills, which are on the same branch, both have "Endurance I" as a prerequisite, so it's possible to skip "Brute" and select directly "Endurance II". [/quote] Fixed, thanks

3 Replies 7,734 Views

[quote who="parrottmath" reply="100" id="3419621"] * Fixed an issue where wildland bosses would leave their wildland area and attack cities (causing the area to not be able to be defeated as well as destroying early empires) ooooooo what did you do and how did you do it?[/quote] Code changes. I checked out your clever chasm trick. But at the end of the day I resorted to two big changes: 1. Put the bosses back on a leash, so they can't wan

137 Replies 247,107 Views

The empty dialogs are caused by games that are started on 1.4 and then continued on 1.5. There were a bunch of new dialogs added in 1.5 and the code is attempting to call them, but since they dont exist in your save game it comes up empty.

137 Replies 247,107 Views

[quote who="ser_phobos" reply="48" id="3416148"] Here's my files from a game that crashes every time I end my turn. http://pastebin.com/raw.php?i=SzW0x5m5 http://www.mediafire.com/folder/exjrnp7t6mmsu/FE_LH There's also an example of a "stuck" unit leftover from the pioneer hordes I got when I signed a couple of non-aggression pacts (those make me wish I could rip up treaties at will like the AI).[/quote] I verified that this crash does not hap

137 Replies 247,107 Views

[quote who="Airond" reply="34" id="3415666"] Today instant crash save file. And crashreport. http://files.mail.ru/B81E868A5F6E46358740CC9ECAEF7413 Game was started 2 days ago, absolutely new saves[/quote] I tried this and it didn't crash for me with 1.5.

49 Replies 52,969 Views