Fixed, thanks! (you were right it was supposed to be 5 cooldown, not casting time).
DerekPaxton
Fixed, thanks!
Thats because the Trogs, Quendar and Urxen use a special body type that we only supply Empire assets for (since they are only Empire in the main game). Since we don't have Kingdom equipment that fits them, they can only be used as Empire races.
Thanks for this. They are all fixed and ready for the next patch. Except for the following: " undeor", that's the intended word. It's an old english word that means cheap. The bandit is insulting the merchant. "Wagoneers", that's the correct spelling for a group of guys that own wagons.
I'm 178 turns in without crashes or high memory. Memory isn't climbing at any rate I am seeing, certainly not at 1mb per second. If someone has a non-modded save game that reproduces the memory leak I'd love to check it out.
I'm not sure what would cause that Primal_Savage. If you want to send me your xml I'll hook it up here and step through the debugger to see what it is doing. I'm sending you a PM with my email address. I was going to post my email here, but I already get enough penis enlargement emails and I just know you guys would start signing me up for all sorts of mailing lists.
[quote who="Alstein" reply="14" id="3506001"] I don't see how something being mod tools means it shouldn't be given in the base game- it's more options for folks who don't mod. Not everyone wants to download and install mods, and LH is less mod-friendly on the install side than Civ 4 was (Civ 4 did it the best) [/quote] There are a few reasons something may be great for mods, but not good for the base game. 1. It may be
@GFireflyE- That's a great list, I'll go through it. Some of the changes are cool but are definitely the realm of modders. Like the changes needed to support the upgraded armor on the city defenders (its a very clever way to implement that with mod tools, but a little "modtastic" for the base game). But I'm looking through them all today. @DSRaider- You will like it, its completely moddable and so much can be done with it, the above abilities are just the ti
Yes. I was actually testing the new DLC (Brad made it, it's really cool) when I noticed that I was running into the same group of monsters and I wanted a little more variety there, which lead to me mixing up the monsters that show up on the lairs, which lead to me making some new monsters to spice things up. It's been fun.
Released 11/25/2014 Features Added the ability for monster lairs to pull from a few random configurations of monsters, instead of always having the exact same monsters. (ex: instead of always having 3 Ruffians at a Ruffian Camp, someti
Very intersting, Im not sure why steam wouldnt be updating. But thanks for letting us know and the steps you guys have followd to fix it, I will watch it here and see if any issues crop up.
I have walked through the code and there isn't any max of 54 items for each rarity. This is the game logic: 1. Start a count at 0. 2. Go through all of the items in the game (this includes all dlc, mods, etc). If that item matches the given rarity (ie: Common) then add that items liklihood to the count. ex: Spear, rarity Common, liklihood 20, count = 20 (former count + 20) Hate Stone, rarity Common, liklihood 20, coun
[quote who="Kamamura_CZ" reply="4" id="3491808"] Though I was never really satisfied with the playing experience FE:LH gave me, I must express my respect for the extensive support of the game. [/quote] Thanks (i think)
You are going to see an update come across today. No major feature changes. Instead we went through all the top crash resorts from Steam and fixed them, so this patch is all bug fixes. Have fun! - Derek
Fixed for the 1.7 public version. Special thanks to Primal_Savage for finding the fix!
This will be fixed in the public 1.7. This was one of the bugs that had been bugging me but was a pain to track down because it only happened occasionally, whenever we tried to test for it it worked fine (turns out it was the type of terrain used in the tactical map that would determine when it would and wouldn't work!?!). Most of the time it just showed as the ai casting a summon and nothing happened, but your case could happen as well.
I'm playing with the values here, thanks for the feedback! I think you are right that the XP modifier will need to be increased because of the changes to battlerank.
[quote who="User4921" reply="3" id="3478858"] Do i have to kill the dragons no matter what? I thought with the two dragon eyes i dont have to. [/quote] Yes, you have to fight the dragons. You can't even spawn them without the eyes.
You are right, its broken. Unfortunately conditional abilities are calculated during the attack (since they consider the targets stats as part of the comparison). Even in this case where the targets stat isnt considered (since it's only if the attacker has a bow or not) it still isn't calculated until the attack happens. Its because I'm using the conditional modifiers system for something it was never intended to do. Either way I did fix the Master Archer abi
[quote who="Kobracan" reply="59" id="3478839"] Great news! Thanks for your hard work. Question: Does this Beta include everything Brad worked on (the 16 engineering hours)? The reason I ask is the change log doesn't include everything he said he did such as new spells, terrain, etc. Also, can you please fix the tooltip on city defenders in the city details screen? It used to work but some patches ago it broke. Now it doesn't show up.[/quote] <
I tested losing to the dragons and coming back and beating them. No problems. I didnt see a message every turn and when i went back and beat them it successfully concluded the quest (man are those dragons hard).
I'll check it out.
Yes, as always starting a game with a different version will have unpredictable results.
A beta of 1.7 has been released. To download the beta, do the following: Log into your Steam client. Right-click Fallen Enchantress: Legendary Heroes and choose Properties. Select the BETAS tab. In the drop-down menu, choose "1.7 Beta". Close the Properties window. If you don't see "1.7 Beta" in your list then you may need to restart Steam to get it to update.
[quote who="Hellions" reply="24" id="3477821"] First and foremost, thank you for the ongoing support and the cool upcoming features. Please consider revisiting AI priorities for items to review some irregularities. Just a few examples: - Mace_Golem vs Warhammer_Battle. These two items have the exact same stats. The first is set at 210, the second at 176. - Staff_War and Staff_Casters are considered better items than all the common daggers (Assas