Fixed thanks (and karma for mqpiffle for providing the fix!)
DerekPaxton
Great, feedback, thanks. I've updated all the weapons paths to fix the issues you mentioned.
Im unable to reproduce this, is anyone else seeing it?
We dont have the achievements in for winning as Cpaitar and Umber yet but they are coming.
Thanks mqpiffle. Im playing with your changes locally. I like some changes (more ambiant light) and not others (changing of light direction so that it no longer matches the world lighting). But I definitely think you are on the right track to increase the ambiant to make the units pop more and reduce the dark sides of the units.
Yes, it is intended that crossbows are 1 handed.
Good point, I'll fix it, thanks.
Ongr the Unbound punched a comma. Now it's an apostrophe.
Ive added the +Diamondskin and -Diamondskin displays when it turns on and off
Fixed, thanks.
Naddi is fixed in 0.80.
The upgrades arent being displayed if you dont have the materials to make them. Basically the game tries to build your dynamic unit, and if it can't match your criteria, they don't show up. It doesn't know what stats to give them, it knows a bunch of weapons they oculd have, but not which one you will fulfill first. Some weapons may be blocked by a tech, others by crystal, others by lack of metal, etc. We have a bug in for it to have a deve
It is working as designed. Clerics are only buildable in cities with Essence, even with the flat unrest modifier.
Im adding a cooldown to Spell Leech.
Fixed, thanks.
That's a easier way to do it anyway, thanks Parrottmath!
Fixed, thanks.
Yeah, I've fixed the ice spear. I went back and forth on the magic staves, whether to break them out into fire staff and ice staff lines, or leave them together. Its just an xml difference, no code is required. I'll have to think about it.
It will be fixed in 0.80. Thanks.
Fixed, thanks.
If you get a crash when you hit end turn I'd love to get that save game. But I suspect its an issue we have already fixed in 0.80, but I'd love you save to verify that.
Fixed, thanks.
Fixed, thanks.
This is fixed in 0.80. Thank you so much for the reproducable crash save, those are like gold to us.
[quote who="parrottmath" reply="16" id="3340772"] A feature request to highlight the explorer button when exploring is activated. Less of an issue now that I see the path that a unit is taking, but it would be nice to know that it is because they are exploring.[/quote] Yeah, thats a big one. Its on our list too. Brad submitted it in his feedback. Soren submitted it in his feedback. Everyone wants it. :)