DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

Thanks mqpiffle. Im playing with your changes locally. I like some changes (more ambiant light) and not others (changing of light direction so that it no longer matches the world lighting). But I definitely think you are on the right track to increase the ambiant to make the units pop more and reduce the dark sides of the units.

6 Replies 4,826 Views

The upgrades arent being displayed if you dont have the materials to make them. Basically the game tries to build your dynamic unit, and if it can't match your criteria, they don't show up. It doesn't know what stats to give them, it knows a bunch of weapons they oculd have, but not which one you will fulfill first. Some weapons may be blocked by a tech, others by crystal, others by lack of metal, etc. We have a bug in for it to have a deve

17 Replies 7,292 Views

Yeah, I've fixed the ice spear. I went back and forth on the magic staves, whether to break them out into fire staff and ice staff lines, or leave them together. Its just an xml difference, no code is required. I'll have to think about it.

17 Replies 7,292 Views

If you get a crash when you hit end turn I'd love to get that save game. But I suspect its an issue we have already fixed in 0.80, but I'd love you save to verify that.

2 Replies 2,020 Views

[quote who="parrottmath" reply="16" id="3340772"] A feature request to highlight the explorer button when exploring is activated. Less of an issue now that I see the path that a unit is taking, but it would be nice to know that it is because they are exploring.[/quote] Yeah, thats a big one. Its on our list too. Brad submitted it in his feedback. Soren submitted it in his feedback. Everyone wants it. :)

139 Replies 443,139 Views