[.75 BUG] Tremor not removing Dodge bonus

 Seems like this bug has been around forever...

 


 

2,233 views 3 replies
Reply #1 Top

Something is fishy here, the computation should work. (I have comfirmed that it is not only UI problem)

Reply #2 Top

I have a fix for this spell that the devs can use. Change these in the tremor spell and you will get the dodge set to 0 for a duration of 3. Not sure why the calculation method of adjust unit stat wasn't working, but here it is.

<GameModifier>
    <ModType>Unit</ModType>
    <Attribute>SetUnitStat</Attribute>
    <StrVal>UnitStat_Dodge</StrVal>
    <Duration>3</Duration>
    <Value>0</Value>
</GameModifier>

https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/Abilities/TremorFix.zip

A file with the spell tremor and the fix applied. (Yes it will work if you put it in your mod folder)

I'm not sure why the calculated method wasn't working, that is something for the devs to look at (yes this fix should work for fallen enchantress as well)

Reply #3 Top

That's a easier way to do it anyway, thanks Parrottmath!