DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

[quote who="Wizard1200" reply="1" id="3340565"] Are there any plans to change the trees of the assassin, commander, defender and mage, too? I think the path of the commander is currently one of the most powerful and most boring paths, because the stat increasements are only passive. It would be better to make them active abilities like Command or Battle Cry.[/quote] Defender is my next tree to focus on sprucing up and I plan on having in for this patch.

139 Replies 443,154 Views

Balance, for me, means making sure all options have their uses. We spend a lot of time designing and implementing the wide variety of options in the game, so its a shame if a portion of them shouldn't ever be touched simply because they are to weak, or other options are to strong. That certainly doesn't mean all options should be the same. They should have different pros and cons. And I certainly don't mind that there is one better answer for a specific s

13 Replies 12,583 Views

*** Released 04/11/2013 *** Features Added Kulan of Umber as a starting sovereign. Added General Carrodus of Capitar as a starting sovereign. Added a new empire champion, Corinne the Archivist (a ghost champion) Added

139 Replies 443,154 Views

All fixed (except the reblancing the 7th and 9th level champions which i have on my list, and writing the backgrounds). The will be in the next patch (not today's 0.75). Great great feedback, thank you so much.

2 Replies 2,963 Views
Reply to Scenario? in LH Support

I'm working on getting it together before release. It won't be a heavily modded game like the FE scenario. But a play of the LH game in a specific situation so I'm less worried about bugs though we do need to balance and playtest to make sure its fun.

3 Replies 3,465 Views
Reply to Steam issue? in LH Support

We have a big fix coming in 0.75 to address this. After the patch please let me know if you are still experiencing it.

19 Replies 12,702 Views

[quote who="jirkaesch" reply="67" id="3340029"] Aren´t we simplyfying too much? Why dont have separate line in the editor for (early) one handed axes and (late) two handed swords? I can imagine one might want to have early durable axemen with shield and cleave and late swordsmen with heavy counterattack. Further, defensive nations might have full scale of one handed axes (like spears) and warriors might have full scale of two handed swords...[/quote

109 Replies 74,588 Views
Reply to [0.51] Bugs in LH Support

[quote quoting="post"] - pyre of man - in description it says that it lasts three turns; however, after casting it and paying incredible 300 mana i was allowed to have only one action by this summon (thus, i am not sure whose 3 turns this spell last); in those condition the spell is total mana waste - air elemental for some reason is the only summon (apart from shadow warg) that you can cast both strategically and tactically; other summons cannot be cast during tactical battl

5 Replies 3,570 Views

I do tend to design things based on how fun they are instead of realism (and people have different opinions on how much realism plays into making the game fun). So I like spears and crossbow mechanics even though they are very gamey (especially crossbows). But it sounds like a great opportunity for a mod. Im sure some people would enjoy more realistic weapon effects (even the damage types are still in, they just need to set in XML) and its easy to create weapons that give

46 Replies 17,941 Views

[quote who="Stupidity10" reply="49" id="3339486"] Looks like an awesome patch. Whats going on with Great Axes though? Did we just lose a bunch of custom weapons or did they get moved? Its always sad to see faction diversity go down, I'm still not over Umber....[/quote] The axes are getting used, they aren't Yithril specific anymore. I have a screenshot of the unit design screen int he first post. The general issue is that in FE you upgrade to

109 Replies 74,588 Views

*** Released 4/4/2013 *** Features New Warrior trait tree Removed Axeman 3 Removed Bruiser 3 Removed Lethal 4 Removed Lethal 5 Removed Swordsman 3 Pack Tactics can now be learned as a warrior ability Added the Parry warrior skill (grants an additional counterattack with any

109 Replies 74,588 Views

[quote who="RApeRR" reply="67" id="3335897"] Just bought game and it is excellent, but one problem: is there any way to see easily when there is "upgradeable city improvements", so now I have to click every improvements inside city territory and look if there is any upgradeable improvements.... And another question: is there any reason NOT to build city improvements (mill, chrystal mine, ore mine....) Because it wont cost any money.... Only time.... <br /

72 Replies 169,973 Views

Thats due to a spawn bug. All maps support 12 units, and that's the max that's supposed to be able to go int a battle. But a bug was causing multiple city defenders to spawn, which is why you are seeing the off the map issue.

6 Replies 5,396 Views