Carewolf

Carewolf

Joined Member # 632736
7 Posts 149 Replies 211 Reputation

[quote who="Frogboy" reply="27" id="2772233"] Quoting LeeLament, reply 26 Quoting Frogboy, reply 5 Code: c++ else if( _tcsicmp( szStat, _T("TriggerType") ) == 0 ) { if( _tcsicmp( szValue, _T("GoodieHut") ) == 0 ) this->SetTriggerType( QUEST_TRIGGER_GOODIE_HUT ); else if( _tcsicmp( szValue, _T("CityPopulation") ) == 0 ) &nbsp

47 Replies 138,768 Views

The reverse should be possible as well. If the other factions starts having children early and your sov have been unlucky with the champs he or she have met (or havent met any) it should be possible to marry your sovereign to other factions children. There is no reason there are completely separate systems for those two types of weddings.

12 Replies 9,137 Views

[quote who="RhetoricalSun" reply="3" id="2768244"]I agree. I usually play as Kingdom, but decided to play Empire instead. I have never had horses as kingdom, then when I switch to empire, I get three horses within 10 squares of my capital. It'd be nice to be able to utilize these resources, even if as a food bonus for the opposing faction [/quote] Horses are too useful to simply use for food, this sounds like a better idea for an Empire

35 Replies 14,524 Views

I think changing caravans to affect gildar production and only gildar production would solve most of the abuse potential at least for human players. Restricting the two research buildings for level 1 citlies is a great second nerf to level 1 cities.

26 Replies 26,703 Views

[quote who="Wizaerd" reply="8" id="2760070"]Then I must certainly be doing something wrong... I played a game up to turn 387 yesterday, I had three cities, hadn't even met the other factions, was wandering around looting all the resources and items that appear on the map with the Adventuring technology branch... The it started crashing and I couldn't continue on at all.[/quote] You should spam more cities. You get additional materials and research from additional cities, and if you pl

17 Replies 12,740 Views

[quote who="Nimbyjester" reply="14" id="2759699"]I had a play around with things last night and making the mount bonus to movement only is easy to do as well as making more sense than extra attack speed (I'm on a horse I can cast spells faster! :/). [/quote] Sounds great. This should be a must for any balance mods. [quote who="Nimbyjester" reply="14" id="2759699"] As for the Lance I've got an idea in mind that has some promis. If I can add in a new unit stat called s

24 Replies 12,886 Views

[quote who="mewho1" reply="3" id="2759693"] Quoting Carewolf, reply 1The only trap that sometimes delay the game is if you accidently sign a non-aggresion treaty and have to wait for it to expire. You don't actually have to wait for the non-aggression pact to expire. It's probably a bug, but it's possible to declare war after discussing dynasties with the other faction.[/quote] That is quite obviously a bug, all the closed options open up after trying to discuss

17 Replies 12,740 Views

Actually it doesn't seem like the monsters attack the player either unless you start to get ahead. I never see monster attacks until I've annexed the first other faction, after I've doubled sized, all the monsters seem to get magically attracted to my cities. It could be that AIs are rarely ahead enough to become a monster target.

10 Replies 9,596 Views

It would also be cool if some of the quests had multiple possible outcomes. For instance I though it would be a nice twist if I married the noble daughter I escorted (it was such a romantic trip acros the wasteland)

11 Replies 39,943 Views

After the change to squad attacks in the 1.07 the confuse spell has been broken. It still works as advertised on single-troop units, but is broken on multi-troop units. On units of 3 troops the confuse spell now changes the attack to -50% of the original attack. So a unit with attack +100 with confuse gets an attack of -50. This is not quite consistant though and gets really odd if the unit is confused multiple times. On unit I had that was confused three times ended up with -9000 to

0 Replies 1,985 Views

Yeah, after the first silly game review of 1.01 they changed the percentages in the game to be percentage-points instead of real percentages in the zero-day patch (1.05). This means +10% +10% now adds up to +20% to base instead of +21% to base (100% + 10% = 110%, + 10% = 121%). This system is more catastrofic for penalties and rebates. Since -25% -25% -50% is now -100% instead of cumulative improvements.

18 Replies 23,996 Views

It could actually be pretty cool if squad combat was resolved as attack, counter-attack for each attack. This would make escaping damage-free (glass-cannon style) less likely, but would also give an advantage against smaller units, since they would run out of counter-attacks faster. The animations would have to be faster though, it would take too long to have to look at the units trading blows at the current speed, but I guess it could be animated like auto-resolve combat on the world map.</p

53 Replies 184,272 Views

I would say late turn 219 is very game game. On a medium extreme map with redicilous AI I've usually destroyed half the factions before turn 100 (or they have destroyed themselves). The only trap that sometimes delay the game is if you accidently sign a non-aggresion treaty and have to wait for it to expire. In the latest game where I've played more peacefully I am researching the spell of mastery by turn 150. I am not sure if I am developing too fast, because non-aggression treaties and chil

17 Replies 12,740 Views

[quote who="Nimbyjester" reply="10" id="2758692"]I have been thinking of making the attack speed penalties % based. So any additional attack speed given to the units has a lesser effect. I've beentrying to stear clear of adding flat out decreases as a whole as it has a greater risk of ending up with a unit with zero or negative stats, especially if mixed with other mods. The problem with messing withe she speed mods though is the effect it has on movement. If I made a Lance wi

24 Replies 12,886 Views

He, it is starting to look like Dominions. That is not bad, not bad at all. Domnions III is a great game only hindered by a complex and odd interface, lack of balance, and poor graphics. Using the Elemental engine could solve at least one of those 3 issues :D

20 Replies 73,380 Views

Some of the big hammers could get a larger speed penalty. If the penalty to attack speed was -1.0 then a lordhammer is a less obvious choice, and would pretty much require a horse or magical assistance to wield. For instance: Mace: 12dam -0.25speed Warhammer: 24dam -0.5 speed Battlehammer: 32dam -0.75speed Lordhammer: 40dam -1.0speed Along the same line of thought: Perhaps add a Lance, a spear with a large attack damage that only makes sense when combined with a horse

24 Replies 12,886 Views
Reply to Hotseat in War of Magic

[quote who="NTJedi" reply="5" id="2758475"]I saw an official response from Stardock where Hotseat was listed as "probably not". It's so shocking how Stardock hates programming multiplayer, loves playing multiplayer games.... and yet the ONLY multiplayer option scheduled in the recent future is the most difficult multiplayer design for programming! It's like the Stardock developers are seeking pain. Seriously multiplayer should have started as HOT

19 Replies 76,926 Views

I find it much more annoying when the ordinary units become leaders. I had one army I couldn't teleport because it was level 5 and ended up leading even when combined with champions. It is really humilating to have my champion be part of the Peasants's army.

10 Replies 8,408 Views

A dead sovereing with no heir means game over, but even if the faction disappears, that doesn't mean all the cities should disappear as well. There is still a civilazation there, there is just not a major faction anymore. The simplest would be to turn every city into a city state. One minor faction per city. Alternatively a big empire could be split into several smaller of one or more cities, but this would make them different from other minor factions.

8 Replies 4,689 Views
Reply to Hotseat in War of Magic

I think hotseat is essential to strategy games. The games just takes too long for online playing, to play multiple players you need to make it a party. I've had great fun when I was younge playing hotseat civ, moo or mom against my siblings or friends; and if I would play Elemental multiplayer, this is how I would play it.

19 Replies 76,926 Views

I don't expect a free lunch, but I am just saying that a new launch could be good business, but if an new expansion is combined with the original game it would really screw the core customers, so by making it free to upgrade, you make it possible to make this clean new release.

9 Replies 8,796 Views

Like the review says: The game is good, why else would you have wasted so many hours on it. The problem is that the game show much more potential than it currently has, and this leaves us depressed and wanting more. If them game had been polished to a more limited set of features it would have satisfied most games and reviewers, but it wouldn't be the elite uber strategy game so many of us desire, but which is so hard to create and not that profitable really.

101 Replies 49,582 Views

I actually feel more rejected when the AI tells me it has new cool technology and we should trade. This feels like the game is telling me it once had technology trade and they forgot to remove the AI adverts for it. :(

13 Replies 9,650 Views

[quote who="BoydofZINJ" reply="4" id="2756793"]Yay I will have to pay for an expansion to make this game less bug ridden?[/quote] No, we have already been promised it will be free, or possible just delivered as patched for the game. What I am advocating is to release the first expansion, not as an expansion but as a new release (original game + expansion). Since it is already free for original buyers this will not be extorting us, but will make it easier for new adaptors, since they w

9 Replies 8,796 Views