I always run with spell of mastery disabled. It is poorly paced compared to all the other victories, so if enabled, it because the ONLY victory (except conquest on small maps). There is one huge problem with disabling it though. It doesn't seem like the AI realizes it is disabled. I always encounter Resoln and several others only building conclaves, and only researching magic. Which doesn't make sense when a magic research based victory is not available, and pow
Carewolf
Changing the resolution to below desktop resolution will make the game run in window. Without the separate "fullscreen" option, the game should probably default to enabling fullscreen when the user chooses lower resolutions.
[quote who="dwilson" reply="33" id="3291891"] Last game I played Yithril. Once you get Juggernauts, it looks like it's game over for other factions. [/quote] Horseback riding bowmen, you can not kill what you can not catch, and archers can move and fire on the same turn.
[quote who="athelasloraiel" reply="45" id="3284029"]I wasfollowing an AI pioneer unit through wildlands to see what will happen - guess what - he was never attacked by anyone. and eventualy settled on a piece of land I didn't see as settleable..[/quote] Try making a custom pioneer with the stealth ability that makes monsters pay less attention to it. Fun stuff. The ranger ability that makes them move fast through wilderness is also good.
[quote who="seanw3" reply="55" id="3207905"] Quoting Carewolf, reply 34The edge scroll is really really odd and broken. It should scroll the screen as much as you move the pointer outside the screen. It seems to instead scroll by a fixed speed, and only after a very long delay. Remove the delay completely and get good out-of-screen coordinates for the mouse to do real scroll. Also it often does not work at all in combat. Once you only move the screen as much as the user moves the mouse o
The interface feels very slughish, and kind of broken. Often a different tile than the one you click on is selected and edge-scroll is terrible. The tile selection is probable something to do with perspective, it works great in the middle of the screen, but near the top of the screen it hits almost a half tile wrong. The edge scroll is really really odd and broken. It should scroll the screen as much as you move the pointer outside the screen. It seems to instead scrol
I voted would never buy a game that supports Steam, but to be fair, I own two games that "requires" steam. I have never used steam though, and have managed to play both using cracks normally reserved for pirates. In a sense it gives the game-cracks a legitimate reason to exists, but seriously I avoid Steam-only games like the plague, and only buy them if I know a reliable crack is available.
[quote who="Frogboy" reply="1" id="3160983"]Monsters never target ouposts or resources f any player. If it destroys one it's because it got in its way. [/quote] That sounds like the description of the bug right there. Anything that is able to trigger monsters to roam should obviously also be valid targets for monster. What has been requested by several players is that monsters would take out the offending unit/outpost and then stop the roaming until disturbed again.</
[quote quoting="post"] I spent an hour today trying to “optimize” the performance of game within a game. It has to do with clearing out DirectX objects. Problem is, it’s only slow when I run in the debugger (which is most of the time). In release, it’s instant. So there was no point in optimizing it. [/quote] Time spend making or improving development tools is [i]never[/I] lost if it saves you time in the long run. Never tell your self that. T
I like researching, and thinks it adds to the game. But I absolutely HATE the first several inventions. Why does it require an invention to be able to buy ancient armor and weapons? I think many of the initial technologies should be default. Like Lord Xia says, it wouldn't even change the game. You can't make iron weapons until you have an iron mine going, and building that requires you to have a good material production, etc.. The beginning of the game would probably be more or less
Having played 70+ hours already, you SHOULD be burned out on the game. That fact that you think they can do even better is a warming one though :D
Should kiting even work? Kiting only works if you are faster than the opponent, and the opponent is retarded. If the AI moved towards where you are going (intercept course) instead of where you are, then kiting only works for running away, and there is limit to how far you can run away. Alternatively the AI needs to realize you are faster than him and has ranged weapon and simply go into hidding.
Frogboy A Reminder: FE will be terrible and give you a disease WTF? Are you starting to water the game down and remove features already ??? YOU PROMISED US CANCER!
One more vote for Elemental 2: Fallen Enchantress On the what it looks like discussion: It mostly looks like one of those heavily expanded Paradox games like Europa Universalis 3 after 2, 3 or 4 expansions. The complete game has so much new stuff and revamped stuff that the gameplay is now completely different and feel of the game is different even if the topic is the same, and the graphics engine has been updated and art has been improved, but at a glance the game looks the sam
[quote who="Derek Paxton" reply="5" id="3018118"] Quoting Ausland, reply 4Too much fun.... Derek how could let this happen???!!! Tell everyone to get back to work and get me my FE Beta! Hup Hup! Do you know how hard it is to command respect and obedience when you have flippers and smell slightly of herring! I don't think anyone heard anything I said in the morning meeting.[/quote] So true! Especially when it is not halloween or fastelavn, they just sit
Sorry, that does not make any sense. IDE is an a harddrive-interface obsoletede by SATA, AHCI is a USB2-protocol. So you can perhaps speed-up USB harddrives by using the correct USB-protocol, but it would not influence the internal harddrives. In all the cases the BIOS-settings only affect boot-up speed, once the operating system is loaded it overrides almost all BIOS-settings anyway.
I just realised a fun thing about making cloudwalking something x2 movement rate. It could be implemented as army always walking on road. This means there is two ways to achieve the same effect Not airmage: Build and use roads Airmage: Build no or few roads, but move armies around just as fast with a spell-caster. If we have more control over road-construction than in WoM, this could make air-specialized empires/kingdoms very different, with few domestic roads th
A few comments: First nitpicking: Third book of the magic, and third book of the magi? I assume they are supposed to be the same and probably magi. More importantly. Teleport should not belong to air school. Make it caster only (perhaps even only as return, teleport to friendly city, caster only). Instead make cloud walk +1 or x2 movement rate to caster + army. Still a very powerfull spell making air school very awesome, but not playing by different rules. I love that
An important lesson for any development, research or homework project: If the end-product doesn't work because it is not fleshed out or consistant enough, it is usually not because you suck, it is because you are trying to do too many things at once. It is time to find out what you need, and what you don't, cut the dead-weight and make the remaining parts awesome.
I could probably care less, but I am not, and why should I? Don't you mean 'I couldn't care less'?
[quote who="veraxus" reply="65" id="2891575"] I was largely unimpressed with Fallout 3, but picked up Vegas because I hoped Obsidian would have fleshed out the world a bit more - made your actions have some real impact on real characters. But no - it was just more of the same. I never connected with any of the characters so I never really cared - doubly so because nothing you do seems to have any real, cascading repercussions (unlike Bioware games). [/quote] Warning, wh
AT RELEASE: E: War of Magic: D Victoria 2: D Fallout: New Vegas: C Two Worlds 2: C Distant Worlds RotS: B END OF 2010: E: War of Magic: C Victoria 2: D Fallout: New Vegas: A Two Worlds 2: B Distant Worlds RotS: B NOW: E: War of Magic: C Victoria 2: D Two Worlds 2: B Distant Worlds RotS: B Elemental is clearly impro
It depends.. It depends on how interesting you end up making the world. I usually prefer as large as possible (well, larger than possible, even), but in Elemental I prefer medium as the world is too much of the same otherwise, too much boring moving around.
[quote who="Mtn_Man" reply="32" id="2851561"] I disagree. Vanilla Civ 4 is one of the best strategy games ever made. The expansion packs simply take a great game and make it better. [/quote] You seem to have the shades of history on. It took moret han 6 months before Civ 4 was even playable more than 2 hours at a time. Yes, I enjoyed it, but I had to quit the game every two hours and reload, because it was so packed full of memory leaks and random crashes. <
[quote who="Pantasd" reply="1" id="2847878"]you can simple copy paste the folder from another pc[/quote] If you have bought the game online through Impulse, then the Impulse DRM will prevent you from doing that.