Timout yes, but not after first person ends. I've played a number of board-games where a timer starts when the second to last person ends. That works pretty well, but they are only games up to 6 players. To make that more generally useful, I would suggest starting the timer when log2 of players are left. In 2-3 players game starts at 1 player left; 4-7 player when 2 players are left; 8-15 when 3 players are left.
Carewolf
In Call to Power you build infrastructure points, and then those could be spend in the main screen. So in essence it was a button with "build road to", but first you had to generate the infrastructure points in a city. The points could also be used for other infrastructure such as farms,windmills, etc. In practice it was very simple to use, and sending out workers automated or manually in civilization doesn't really add that much fun anyway. Here is description of differences
Do road-building and improvements in general like in "Civilization: Call to Power". This is by far the best solution I've seen, and it has been really disappointing that the real Civilization series didn't continue that idea. It almost just seems they ignored an execelent idea because they refused to acknowledge Call to Power even existed.
[quote who="Wintersong" reply="9" id="2538951"]The Kingdom of Gilden (“Ironeers”, sometimes called “Merchants of Iron and blood”) Vikings!!! I mean.. dwarves!!! I mean.. HAMMER TIME!!! [/quote] STOP!! ... HAMMER TIME!!! Seriously, wouldn't they be DUS, Dwarves of Unusual Size?
[quote who="MichaelCook" reply="129" id="2523939"]So, if facism is "a political ideology that seeks to combine radical and authoritarian nationalism with a corporatist economic system" then isn't the USA partly a facist country? [/quote] What do you mean partly? The republicans even on this forum are soooo far right, they think Hitler is a lefty [e digicons]\o/[/e]