Carewolf

Carewolf

Joined Member # 632736
7 Posts 149 Replies 211 Reputation

Perhaps this depends on the "difficulty" level of the map, or perhaps the pacing? My first game at easy map difficulty and epic pacing had the other factions far away. My last game at challenging map difficulty and fast pacing has all the other faction VERY close and only neutral cities far away.

10 Replies 10,159 Views

I've noticed some serious balance issues when conquering foreign faction cities. The problem is easy to describe but hard to fix I think. The underlying issue is that kingdom and empire has different types of buildings and the game doesn't really track "race" of a city. Once per settlement buildings are possible to double. If the conquerored city has +1 to research or +1 materials, you can add the your own factions once per settlement building to the city. The same applies to

1 Replies 3,889 Views

Horses grant and extra +1 to combat speed, this means an extra attack and thus improved damage

24 Replies 17,567 Views

I think to even find mounts you need to be up to atleast "Rare resources" in adventure. There are 4 or 5 dedicated techs for resources, and the last one reveals crystals.

24 Replies 17,567 Views

So you are suggesting not playing the game as an alternative to improving it? I kinda like the game, and I guess the others do to which is why we are suggesting ways to make it better rather than "not playing".

26 Replies 18,828 Views

Elemental also appears crippled at launch, but this is mainly balance and poor UI. Victoria 2 starts much better but falls apart in the late game. This is a funny comparison to how Paradox and Stardock each have made similar but different mistakes. Reading the dev journals from frogboy I thought the game would be much better at launch, but there is no denying that 1.01 was not really playable, and 1.05 while playable has several big issues.

29 Replies 112,048 Views

One possible easy nerf could be to only allow teleporting single individuals with the basic version. That still allows a small group of escorts in the early game, but no teleporting the more powerful army or multiple-soldier groups. Still 9 people is powerful, but not game breaking late in the game. This would effectively nerf both teleports and the Logitistics tech, but only a little. This might not be enough for proper balance, but it would be an easy first step.

26 Replies 18,828 Views

A quick note. Since conquerored city states are limited to the first level only the same rules apply to them as to suburbs. Never build huts there and only build basic +1 buildings. If possibly add a different major city near to the conquerored outpost. This major city should use the resource fields near the city since it can actually build bonus buildings later.

3 Replies 6,789 Views

They seem to only to be useful to empires though. What happened to the MoM idea of the citizens having specific race and conqueroring new races woul give access to their army types?

5 Replies 2,496 Views

Yes. Shards only seem to increase mana replenishment slightly. I would be nice if they were more useful. Also would be great if their power could be traded. A few suggestions: 1) They could cap spell-casting to a certain level. 2) They could be required for strategic spell-casting (the overpowered summoning for instance) 3) They could be required for some really cool buildings. 4) They could give access to new more

114 Replies 213,610 Views

Teleporting group to your (or any location) is just teleporting to the group, and then teleporting back. It costs 10 mana and is available at level 1. I have no problem with spell-casters having teleport to begin with, but it should be limited to either only the hero, or possible a limited number of people (so no big stacks of armies).

26 Replies 18,828 Views

[quote who="Archonsod" reply="5" id="2734478"] Quoting taione, reply 2Yes. But once you capture a neutral city, shouldn't you be allowed to develop it? It feels like an oversight to me. It's the way it was designed. The only real reason to take a neutral city is to access the ogre camp nearby.[/quote] Actually I mainly use them for the free 1 crystal per turn. It is one of only a few ways to get crystal early

7 Replies 6,616 Views

It works but has limited range and no error messages for when it doesn't work. So far I've used it succesful when the other hero was sharing stack with the sovereign and I just clicked on shared square.

5 Replies 2,978 Views

Build a real city near it instead. The neutral cities are only outpost, so treat them as such, or if you read my other thread on suburbs, just treat it is a free suburb and build the city-center nearby.

7 Replies 6,616 Views

I am not 100% sure, but it is also my impression that archers do much more damage if they are standing on higher ground. This could be because higher ground increases the range?

4 Replies 6,737 Views

A quick strategy tip based on limiting aspect of the game. I am not sure I like this limitation, but here is how you circumvent it. First, citizens doesn't do anything, this means that population is only relevant as soldiers or to increase city level, but nothing beyond that. Second, you can only build one of each type of building except hut. This is probably a consequence of issue one, because without requirements to citizens you could otherwise build unlimited

3 Replies 6,789 Views

I have been completely unable to update Elemental to 1.05 through Impulse. In fact at this point Impulse seems to be completely broken. I installed Element yesterday through Impulse. It downloaded 1.88Gb in 10 minutes and installed with no real problems Today I tried updating to 1.05, but Impulse just stalled at preparing downloaded and never moved on. After waiting 20minutes (twice as long as downloaded the entire game), I cancelled and tried again; same result. Thinking

1 Replies 2,756 Views

Victoria 2 is a playable game, at least for most greater countries and the first 20 years. After that you will problem with the expanding bureaucracy, and all AI countries are dealing with never ending revolutions from factory workers who for some reason needs to eat 100 times as much a farmer, and thus goes to bed hungry every night (Paradox have even claimed this consumption is working as intended). The moderations on the forums have gone mad, but Vicky2 is actually a playable game from lau

29 Replies 112,048 Views

This is because XML is a data-exchange format and not really efficient for data storage. It just has way to much data-redundancy and uses way too much CPU to process. Coming up with a better storage format is no harder than writing the XML schema, but I guess it is too late for that now, but please consider taking a royal dump on XML in your next game ;)

85 Replies 234,788 Views

Concrete Donkey Tactical High Medium Probably not, otherwise air/earth Summons concrete donkey and drops it on the head of enemy. Sound effect: Hallelujah! Spell book: Creation or Summoning (or air/earth) Deals massive amounts of damage and is hillarious, but is not really cost-effective and makes old 'Worms' reference

243 Replies 841,534 Views

I think it is wrong to call the tactical maps a choice between random or pre-made. The choice is between algorithmically generated or pre-made. If you make a number of cool maps, you could analyze what makes them great and try to make the battlefield generator make some of those details. What is even better about generated maps is that it could be made modable similar to how AIs are modded. So modders might make new interesting battlefield generators, that given inputs of terrain makes new ba

469 Replies 1,482,908 Views
Reply to Hexes in WOM Ideas

[quote who="Luckmann" reply="38" id="2558039"]I want to chime in and just say that I do prefer squares and I am sad to see Civ5 moving in this direction. Quoting Cauldyth, reply 36The only simple polygons capable of tessellating (filling a 2D plane with no overlaps and no gaps) are triangles, squares and hexagons.Why have we never used triangles? We've never used triangles.. right?[/quote] Every game you think of as not being tiled uses triangles. Triangles

66 Replies 195,961 Views