You say there is no racial techs or spellbooks, but then what do you call COMPLETELY SEPARATE RESEARCH TREES, and the life and death spell books? Sure they are faction specific, and not racial, but only the empire has different races anyway. Oh, and beyond that: Great scoreboard. I just didn't get the point of scoring racial stuff, and completely ignoring the parts of the game that does give you that.
Carewolf
I think your averages are wrong. The dice-rolls are calculated as sqrt(1->sqr(value)). So a weapon with attack 4, is rolled from 1->16 with the squareroot taken of the result. This gives a median damage of 3 (median means half of the time it is better, half of the time it is worse. When the rolls are not linear, median and average is not the same). So trying again -Padded; 4 (med 3) -Leather; 9 (med 6.5) -Light Plate; 14 (med 10) -H
Great idea. Or maybe make it an elemental spell, and call it fly (or float, I get a nice mental image of the Soveign on a horse pulling a giant cloud with a big army on it).
[quote who="jecjackal" reply="1" id="2843544"] Great Defender (7 points) I don't know what this does. The description states that the garrisoned city will be protected by a magical barrier. I did a small test with this and no extra defense, dodge, magic resist or hp were added to my defending army. I wonder if it prevents strategic spells from targeting the city? [/quote] I had great defender in one game. It instantly added a hedge wall to any city to sov en
Assuming they are not changing equipment much before 1.1 is released (it doesn't look like it yet), then a mod like this that keeps vanilla flavor, but tries to fix the balance is very much needed. Maybe this is only an experiment, but maybe it is a good start. I will have to try it out, just as soon as they stop pushing new betas every day for me to play with.
New day, new beta release. Nice :D After having my assed kicked at EXTREEEEMEEE difficulty in 1.09q, I decided to try again with 1.09r. This time playing Umber, hoping a warrior had a better chance at surviving the critical first 20 turns before you get qualified help. Monsters are now down to what seems to be x2 hit-points. This is somehow a lot more managable than the x3 in 1.09q. Also the first monsters attacking was wolves and not bears. This
I consider these spells extremely expensive. They are usefull yes, but they come with a steep price-tag. Fire spells are much much cheaper and practically free.
A few comments more: The map-interface suddenly seems slighly off compared to 1.09p. When clicking on the map, the game will often choose a tile next to the one you click on. This is completely new I haven't seen this problem before. An old problem that existed in the early 1.0x release has returned: It is now hard to select treates in diplomacy, and you sometimes need to exit the treaty screen and reenter to be able to propose a treaty. Finally I have experience champions tha
Here is my experiences with 1.09q: Started game with large map, extreme difficulty: Game crashed when building first farm Tried again same setup: Wow, does that bear has 54 hitpoints? Oh yes it does, and it is coming this way!! Bear kills sov and razes capital before turn 20 Tried again same setup: Hi, bears are scary but they don't attack undefended cities. For god sake: DO NOT DEFEND THE CITY! An outlaw walks by and razes capital before turn 20. <
No, daggers, like short swords, clubs and axes are completely useless as is.
I guess you should only to marry your sons to daughter of female sovereigns never daugthers of male sovereigns.
Doesn't the weapon mod also rebalance the weapon besides making them more interesting with different abilities. I haven't tried it myself, but perhaps that is a usefull way forward.
I too feel research is too slow to begin with, and too fast later. The real pain is research level 2 which feel much more expensive than level 1. Once you get higher in levels the difference between being at level 9 or being at level 13 doesn't feel that big.
[quote who="Topdecker" reply="1" id="2837625"]You are over simplifying things a bit... Elemental uses some sort of high-water system. The cost of everything declines compared to your highest tech researched. As such, you can drive down one tech tree a few levels and the other techs will be cheaper to learn. I am not sure if it is more efficient to do this, but knocking out fast techs generally comes from trees that you have neglected. [/quote] I am not sur
Doesn't killing the sov win you the battle? If not maybe kill him and then retreat
Monster bashing _is_ a chore. Especially when I still dont feel I can rely on auto-resolve. For weapon-balance: Someone else suggested raising the attack of all other weapons instead. I think I agree with that. There are some general problems with the way armor works, but if we can make sure available attack is better than available armor, it will sort-of work. Here is a simple suggestion: Add +2 attack to all initial weapons except spears and war staff. Club to attack
You can get a run away train faster than that. Customize soveign to start with war staff, and annex all neighbours using soveign. I consider this slightly gamey as the sov. design is fundamentally unbalanced, so alternatively: Start with a standard sov, research equipment and arcane weapons. Equip heroes with spears and cast arcane weapons -> instant attack 14. This is slighly harder in 1.09p, so you need a small modification. So far adding enough cannon-fodder to exhaust counter-atta
I would like to add my impressions too. About 5 hours gameplay, medium map, extreme difficulty, AI at ridicilous difficulty. My last game was with 1.08n with almost the same setup except I had 'large map' First, the setup was a lot better, there was only one AI placed right next to me, and what was even better: It was another fellow kingdom!!!! This is the first time the nearest AI was one of the same alignment as me. In the 1.08n game the closest 3 AI was all of o
War staff can be had in 2 or 3 levels of research, to beat it you need more than 6 levels, and would have researched tons of equipment that you will never use because the war staff was much better than a dagger, a mace, an axe, a short sword or anything else.
Is the game already harder? It seems you are in trouble way more often than I ever am in this game.
[quote who="rossanderson48" reply="259" id="2833402"]Every game I've played I've played on ridiculous and I've never lost. That's ridiculous. Well if you counted all those times you RELOADED A PREVIOUS SAVE after you lost a big battle or one of your heroes or sovereign then you probably would have lost many times. I've read about finding players out like you who use RELOADS and then say "I've never lost". A reload is the same as a loss unless you are just reloading from a pre
As I meantioned in one of the other threads, some of non-fire books badly needs combat spells now, and something that actually scales with shards. To avoid the borring nature of same spell with different graphics, I suggested making the spells diffent on how they scale. For instance reintroduce "hurl boulder" to earth, but make it very low damage initially, but make it scale more powerfully than fireball with the number of shards. This makes for w
[quote who="tjashen" reply="19" id="2831339"] Apologies, Mr Math Wizard, for using the incorrect term. My statistical analysis still stands though, until you post your own mathematical calculations and show otherwise. I don't usually point out other peoples word errors in such a blunt fashion. I might have posted "Don't you mean quadratic instead of exponential?" and explained the difference. I haven't had a math class in several decades, so getting the termi
[quote who="Trifler500" reply="6" id="2830024"] Quoting Carewolf, reply 5Somehow in fixing this the war staff was broken completely. It is now both the cheapest and best weapon for a long time. I disagree that it's the cheapest. It has a high Gold cost, and Gold is what determines how much the unit's wages are. It's also a 2H weapon. This high Gold cost often leads me to continue using Spears in many cases. I also find the Short Sword at least equally effective, altho
There is a fair difference between a group of peasants and agincourt where english longbowmen were supported by a smaller yet highly armoured core of knights in their center. So agincourt is only a good example if your talking about terrain as the mud did play a role. You are thinking too much in Elemental terms. Agincourt was english peasants armed with longbows and wearing light or no armor vs french knight (noblemen) wearing heavy armor. The english arc