Rune_74

Rune_74

Joined Member # 632261
11 Posts 426 Replies 3,832 Reputation
Reply to Some ideas in War of Magic

I made a thread on siblings as well....which would make marriage more important: https://forums.elementalgame.com/402584

2 Replies 4,214 Views

I'm not sure. The reason I originally envisioned dying of old age was that my empires tended to get a ton of new heroes and they seemed to just pile up unless they die in combat(not very often). The question is, how many heroes should there be in a kingdom at a time? Also, there is the other side where you keep the children and only have dieing from combat. The reason for breeding them off would be to create the perfect skill cla

10 Replies 6,775 Views
Reply to WTB this game in WOM Ideas

I think he knew that...this is a troll post.

6 Replies 3,884 Views

I was recently playing a game and was thinking to myself offspring are cool, but is that it? There has to be a reason to make them more important, make the game deeper etc. I was thinking of few ideas to make it work better: 1) The offspring take on a combination of both parents stats/traits etc. Plus maybe a random trait? 2) At the moment it tells us that the first born are first in line...but they never get there or really have any effect

10 Replies 6,775 Views

There is no reason the AI could not be programmed to use any of those....as I am playing my game I keep thinking these spells just listed here would make it so much more interesting. At the moment I can barely decide why it is better to use arcane arrow over say fireball etc...there is not enough differential. Fire spells should add the chance of burning etc.

64 Replies 134,339 Views

Well, at the moment the weakness stat is underused I think. Another thought, there has to be a way to limit the amount of grouping creatures do, or you get this massive roaming bad guy.

3 Replies 5,933 Views

So I played a new game and a few things popped up that I would like to address. 1) When you select your race to use with your soverign only 2 of them have an actual weakness the rest do not. This is an underused area, they should all have weaknesses. 2) When you have a baby in game, it states that he is first in line for the throne, but if you die the game is over, why? 3) I have a game with zero mines so far. Is

3 Replies 5,933 Views

Why the hell would you remove the minor factions? That is not a fix for boring factions, that is a removal of a problem. Take the time and make them interesting...let them grow, spread if the conquer.

21 Replies 17,745 Views

He does have a bit of a point...I'm hoping to god they don't take the thread about getting rid of skill trees seriously. Just because some think it is a good idea, doesn't mean we all do. But, Stardock has to make the decision on what is needed or not.

47 Replies 109,662 Views

[quote who="id_est" reply="13" id="2848066"] Quoting Lord Xia, reply 9 Thats bull, the AI is very much improved since release. It's far from great, but at release it was completely retarded. This is wordplay. Relativly, AI was improved, but there is no visible changes that change playability. [/quote] Hahaha what? no visible changes? do you know what ai is? How the hell would you visual

47 Replies 109,662 Views

I don't want a warcraft slash clone by having buildings I can build and get access to different things...it's just silly. Adventure tech I think should be moded for whenever they decide to put in dungeons again.

25 Replies 23,106 Views

[quote who="glucero0" reply="4" id="2847428"]I too will stay away from Starock, although from the time I spent with Gal Civ II it seems like a great game. I also bought Fences Pro, a utility with some great concepts but with a somewhat unfriendly user interface and it appears to tax my computer a bit too much. And Object Dock is similarly odd and also causes my PC to take longer to boot and just isn't what I hoped it would be. And then there's Elemental, a game that is so far

106 Replies 431,359 Views

They have never said they would just add a certain number. I would like the first expansion be all magic(maybe some sea and air units too:P)

64 Replies 134,339 Views

I don't think they need to limit tech trees down, they need to add more skills and make them interconnecting.

25 Replies 23,106 Views

[quote who="OMG_blackmage" reply="7" id="2843936"]OH GOD PLEASE HAVE A BETTER MAGIC SYSTEM THATIS ALL I ASK, AND KEEP THE MODDING CAPABILITIES! [/quote] The elder scrolls games have always had oen of the better magic systems, you could make your own spells. I'm surprised no other company has picked up on it to be honest.

31 Replies 103,870 Views

[quote who="Nesrie" reply="31" id="2840125"] Quoting kyogre12, reply 28 Quoting Tridus, reply 20 Quoting kyogre12, reply 14 Yeah, but he tried to contact them over a holiday weekend. You can't expect a lightning quick response. And it was in the middle of said weekend, so there were already days worth of emails to go through. Normally I find SD's response time to be pretty good, but then, I try to avoi

37 Replies 92,086 Views

[quote who="Orion66" reply="9" id="2840055"]"I believe 1.1 will be stable, as long as everyone playing the BETA releases continues to post actual crash-dumps so Stardock can capture all of the bugs and squash them before release." Beta version was released a few weeks ago. I thought I bought full version of game. Well I was lied like many other users. All versions of the game are not stable on my PCs... "Please keep playing! The more crashes the b

13 Replies 7,853 Views

He just wants attention...hard enough to understand what he is trying to say.

24 Replies 20,670 Views

I love posts like these, where do these sub humans get computers?

24 Replies 20,670 Views