Soulfire777

Soulfire777

Joined Member # 618621
34 Posts 98 Replies 669 Reputation

[quote who="Raven X" reply="44" id="2588997"]You can always use magic to wall off you lands with a mountain range [/quote] Well, probably not "always". heh Your character starts out really weak...it will presumably take quite a while before you will be conjuring mountain ranges to use as walls? Also probably not a good idea to use this on farmlands. heh

89 Replies 138,480 Views

The GalCiv 2 videos were indeed a nice feature. In fact I found myself wishing they had provided similar tutorials for the new features introduced in the expansion packs.

5 Replies 4,867 Views

I don't know if this is worth mentioning or not, but I noticed in the beta I just got the EVERY single sovereign has restoration magic in their starting kit. I'm assuming that is probably because healing is something most players don't want to live without, but if it is so critical that every character is going to want it, why make it an option? Why not have those certain spells everybody is going to want be defaults, and just mak

3 Replies 997 Views

[quote who="kryo" reply="1" id="2588347"]There is an option to purchase an upgrade to the LE box on the preorder page.[/quote] This is on Impulse or somewhere else? I just checked again on Impulse and I don't see this?

9 Replies 4,268 Views

I pre-ordered the standard download version of Elemental through Impulse. I heard you can upgrade to the LE, but I don't see on there how to do that?

9 Replies 4,268 Views

[quote]The real advantage potentially would be to have a force fortified behind enemy lines. If a superior invasion force circumvents the fortification, the force can wreak some havoc, cut supply lines, rally from a safe spot. Otherwise the invading force will expend themselves in a lengthy siege or a costly assault. Forcing (or luring) defenders out of a castle would be an extremely interesting strategy. I don't see why a force that sallies forth should keep its fortification bonus.[/quote]<

89 Replies 138,480 Views

[quote who="Notthenuts" reply="33" id="2587635"]Aren't most traditional forts made at choke points in natural terrain, or with greater resources spent a wall is made to artifically mimic this? I mean if you want to make a fort out in the middle of a plain then why can't I just ride past the fort and go burn down the city further down the road? Here in the US forts on the plains were used mostly to protect the soldiers based there I believe, and as a base of operations.[/quote

89 Replies 138,480 Views

[quote who="GW Swicord" reply="24" id="2587138"] Quoting Sethfc, reply 22... *I want there to be things that supprise me even if i read the whole thing* This sounds like possible heresy for the balance/multiplayer crowd, but I actually share the sentiment even though I have an above-average love of good docs. I want to have strong explanations for general design principles, basic functionality, and common units. But I definitely don't want to read a detailed breakdown of something l

26 Replies 27,005 Views

[quote who="MagicwillNZ" reply="26" id="2587162"]Empire: Total War had a pretty good system. Each army had a certain radius where, if an enemy army entered it and then tried to leave, the defending army could launch an attack. It posed a risk for the army moving through the zone of control without outright restricting them but gives the ultimate decision to the defending army. A good system IMO.[/quote] That would be good if the defender could make the battle happen where their fortif

89 Replies 138,480 Views

[quote]I think a single archer could be killed by a single Ninja. The real question is where the equilibrium lies with Multiple Archers vs Multiple Ninjas (if 10 archers vs 10 ninjas, who has the advantage)[/quote] When I said "a single archer", I was thinking more of other games where a single unit represents like a company of men or whatever. I forgot that this game actually keeps track of how many individual men are in a unit. I did not mean a single guy in a fort shoul

89 Replies 138,480 Views

[quote who="Tridus" reply="4" id="2585835"]I guess the problem with this is that the creature creater IS Spore. They spent so much attention on it that the rest of the game is terrible. Given limited resources, I'd rather Stardock focus on the game part. This would be pretty nice, but it's not as important as a fun game.[/quote] Yea I agree here. I still can't help but dream of having the best of both worlds though, even thought I doubt it will ever happen.&nb

6 Replies 4,171 Views

[quote]The lack of anything like a Civilopedia in GC2 is one of its greatest weaknesses, IMO.[/quote] Yes I totally agree here! Strategy games are all about making good decisions, and you really need a convenient way to access relevant information at your fingertips to make good decisions. No matter how great a game might be, it's not fun if you feel like you are forced to "guess" what to do next because you don't have access to the information you need...

26 Replies 27,005 Views

I've already pre-ordered Elemental. I very rarely pre-order games until I see several reviews, but I respect Stardock so much as a company that I always feel comfortable pre-ordering from them because I respect their way of doing business so much. Despite the fact that I have always LOVED Civilization games, I will NOT pre-order Civ V. I will buy it after it comes out if I become convinced it is actually be BETTER than Civ IV (which I still play regularly). S

111 Replies 49,928 Views

[quote who="KillzEmAllGod" reply="7" id="2563701"]I would love one based on LOTR or DND, i wonder how they would get the system working for the Sci Fi ones.[/quote] I agree! =)

85 Replies 42,793 Views

One problem the "average" user has modding even a supposedly mod-friendly game like Elemental is coming up with decent graphics for their new content. Wouldn't it be AWESOME if a game like this shipped with something similar to the Spore creature creator tool? Spore was disappointing as a game, but man if I could take 20 minutes to make a fully animated really kickass looking dragon to use as a faction army or wandering creature or quest NPC...then use the editing tools of the g

6 Replies 4,171 Views

Most TBS games share a flaw that manifests towards the end of a game: It becomes clear that one player is absolutely going to win, but you still have to continue playing without much excitement for hours before the victory actually happens. In multi-player games, the guy who knows he's gonna lose usually just quits - either leaving an imbalancing power vacuum in a game with multiple human players, or else detracting from the satisfaction

19 Replies 7,153 Views

[quote who="ChongLi" reply="9" id="2585592"]Zones of Control don't make much sense in a game where combats are resolved tactically rather than strategically.[/quote] I don't understand how the presence of tactical battles is relevant to this? The idea here is to allow you to control access to parts of the map by creating defensive fortifications. Any combat would still be resolved in a tactical battle. What's important is that somebody can place a garrison and/or bui

89 Replies 138,480 Views

Why not make caravans a "global resource"? You can build them anywhere, and once you do they go into a "pool". Sure you can move X units of food per turn to a city that can't produce any locally, but you have to have X number of caravans built that aren't being used for other things that turn to do so. If you have enough unused caravans built, the transfer of resources (food in this case) happens seamlessly with no micromanagement - otherwise a food shortage occurs that turn

94 Replies 213,157 Views

I was wondering if Elemental would have any kind of "zones of control"? This is a feature that prevents other players/NPCs from just moving right by your military units with impunity. It allows you to place military units on the map (usually in areas with nice defensive bonuses and also to build forts, castles, etc. there to make them even more fortified) and blockade people (unless they have open borders privlidges with you) from passing through squares directly adjacent to your

89 Replies 138,480 Views

Will the AI for Elemental be featured as much as it was in previous (single player) Stardock strategy games, or will the AI be de-emphasised in favor of expecting other human players to create challenging opponents in a multi-player environment?

25 Replies 9,870 Views

Thank you. I hope they let us know soon if the regular version will include the full manual in some format.

2 Replies 2,216 Views