There are also a number of modding guides at the top, stickied. They can help you getting started with mods, xml, and the general state of affairs.
Ishantil
@Vhorthex: I think there is a variable that controls bonuses to global research values. I'm pretty sure I haerd about it somewhere in the mod forum. After I saw THE LIST, it looks like we're going towards a much better game very soon. A lot of my suggestions and comments have also been made by others. I'm pleased that the community is so active and the Stardock is so involved with us.
I hate to bump my own post, but I was looking for some feedback...
Hey Heavenfall, you seem to be one of the most knowledgable guys around here. :) I noticed that there are some items that are not linked to the female body type. When I make girl archers, I can't add two of the cloaks, but when I make boy archers I can. Any idea?
Thirded. I mentioned this in my review thread. I want to build roads, bridges, and clear forests. As a mage, I want to be able to terraform the world around me to my liking. Yes, I would like to be able to build a ring of mountains around my palace. I want floating castles in the sky! But roads would be good. :)
I played MoM, AoW, and AoW2 and now Elemental. Each of these games has different strenghts and weaknesses. Elemental's mod support is by far the best. From what I understand, adding just about whatever ou want is pretty much on the table. And that's awesome.
Based on (what little) I know about modding the game, making new stuff isn't really a big deal (which is amazing, actually). Editing and duplicating XML is easy. So adding a new bow, and calling it a gun is a good start. Then you'd need a model. I'm not sure about that part. I'm still trying to figure all of this out. :) Making industrial age techs would probably just extend the tech tree. I think magitech would be a neat idea, like steam engines powere
I figured out that the linking to the various pieces of equipment in the unit designer does't link some things to the female models properly last night. If I make a girl archer, she can't wear a Journyman's Cloak, if I make a boy archer, he can wear all of the equipment normally. I had a whole list of stuff of suggestions that only got two comments. So it fell by the wayside. :(
I was thinking that there should be more and better bows, as well. My original idea was to be able to equip Arrows as an add-on inventory item like the various "Ranger Pack" is, that would add to the firepower, perhaps add in armor piercing. I thougth muskets and gunpowder would be interesting additions. Perhaps we could make a steampunk age technology level or mod. ;)
Thanks, guys. I was considering changing the different values around to reflect the intent of the tooltips, rather than the other way around. So that having a pumpkin patch is meaningful, rather than the same as a fertile ground resource.
[quote who="Heavenfall" reply="53" id="2747919"]Just noticed another error. The mod changes enriched land tooltip to say that it produces like a normal farm. But the fact is, that a farm on an enriched land produces 20 food instead of the normal 4. I wasn't aware that resources could use the tag to increase the output of the building constructed. Will fix in next release. Edit: It's the only resource in-game that actually uses that tag (others have it set to 1).<
Is there a function in there that requires you to add a resource type to the counters? Is there an "elementiumresourcetype" to keep track of how much you have?
This looks awesome. Downloading now!
Thanks for the note, Brad. You have one hell of a company, and I'm proud to give you my money. Keep on selling games like this, and I'll keep on giving you money.
I've played with this a lot since it came out and during the beta. There has been an incredible improvement with each new release. I'm excited to see each and every fix, expansion, and improvement. When I get home, the first thing I do is check Impulse for updates. You guys have done a fantastic job. Keep up the good work. What I love: 1. Music : I love the music you have
I'm watching Nanoha A's and checking between each episode. :)
F5, twitch, F5, twitch, F5, twitch...
Looking forward to the game. And the modding scene really getting going when v1.0 drops.
I'd be happy to see the races and creatures put into the game that were themed around the ones in MoM. Draconians! Also, having a dark and light world would be cool. I'd also prefer a mana pool, where mana is a resource. Let Essence determine much mana you draw per turn, not how much you can cast.
We can all take comfort in each other's discomfort. :D ::wakuwaku suru!::
Huh. I'll try that once the game drops. No more Beta 4 games. Makes me crazy.
I'd like to see the ability to share and trade items between heroes. If I have a Sword of Awesome, but my first tagged hero is set up to be an archer or mage, I'd like to be able to move the item to another character, or even a "storage" vault or the like back in the capital. Notably, other games in the Genre, both Age of Wonders and Master of Magic allowed you to do soemthing similar.
Consider that each subsequent beta has been an order of magnitude better than the previous. Consider the excellent products that Stardock has delivered time again. Believe in the Frog. He even runs a game company and everything!
Thank you and your team for all your hard work, Frogboy.
If I recall, it simply points out "harvest this with a mine" but I'll try again this evening. I really could use those gold mines. :)