Excellent work! Not being able to tweak the tax rates always annoyed me. This is the perfect solution!
Ishantil
I am installing this now and I will play it in my next game. This looks fantastic. I've always wanted a reason to upgrade an outpost besides High Tower. These look very promising.
Wolfmen: Something wonky is going on with the Wolfmen doubestrike ability. It takes probably 10 seconds to complete. You might want to take a look. Also, they are not getting the +1 moves when built at Wolfmen Camp. Not sure about the 10% physical resistance. Pollaxe of the Executioner: This word should be changed to "poleaxe" rather than "pollaxe" Or Halberd. Unique Items: Is it possible to make the reliquary items unique?
The tool tip for Blood Forge resource (at the top) says "string missing" for the tooltip. Not sure if you can fix this or not, but I figured I'd report it.
I have him in my current game and he can't ride anything nor can he equip most of the items. Kinda limits his usefulness.
I played E:WOM, there was a lot of problems with the game. I spent a lot of time playing it (and the beta), playing mods, making adjustments, sending in feedback and bug reports, and overall thinking Stardock is awesome. Then they promised to give me the next game for free. I got a full copy of Fallen Enchantress when it came out. FE is a great game. I spent a lot of time playing it (and the beta), playing mods, making adjustments, sending in feedback and bu
That is how it should be. Six attacks is ridiculous. I'll install it and take a look what you have.
I would love there to be a nice witch hat. Someone needs to mod anime models into the game. :D
Thanks for taking a look. I like the concept of Maul, it makes things dangerous. But being able to nearly one-shot people based on luck is kind of silly at times.
Fantastic work, Parrotmath. I don't really want them to take Maul out, but I'd like it to be a little bit less obnoxious. This is exactly what I was looking for. A toned down version. I really enjoy many of your mods. Keep up the good work!
I was looking at that mod last night, Parrotmath, and I wasn't exactly sure what it did. The description seems to indicate a drop in 10+10 (20%) accuracy per hit? Can you elaborate a bit on it? Thanks!
Heavenfall, the Demonshrills should probably use a monster sound set, rather than humans. I was thinking the same one the Brood Hunters use would be good.
So I just saw a bear hit on -75% (five extra hits). Across three turns it attacked 13 times. Six attacks, four attacks, three attacks. Can we maybe cap it at 3-4 extra attacks? Because this is silly enough to where I might mod it out.
My archers normally wear leather armor for this reason :)
Apologies, Heavenfall! I've played like a 147 hours of LH and I had not seen that event until after I installed CoS, so I thought it was yours! I am loving this CoS. It adds lots of new depth and content to an already excellent game. Keep up the good work! Side note: I have the Ranger path mod, which I find quite appropriate with my Elven hero.
I totally want customizable armor for my heroes. Just look and feel.
In Master of Magic, you had a vault where your Wizard's Tower was (your first city, although I think you could move it later). The champions could then go back to the starting city and get stuff. Also, when you got a new thing you had the option of either equipping the item or teleporting it to said vault. I eventually tend to have too many heroes, so I usually have a mounted one ferry around items. It's annoying, but sometimes I want that big hammer I
Keep it up. This looks pretty interesting. It only mods the professions, so it should be compatible with any mod that doesn't also make changes to the same things, correct?
Bug report: Nightsister uses the male voice set (while the archetype is Genderless, the description states she is clearly female). Edit: I just had the Gold Rush event teleport some sort of Golem next to my civilization, I had exactly one turn to react before he annihilated the nearest city. Can we have it not do that? Because it ruined the game.
I find that a pile of Wildlings with three Shamans (which cast coal stones) can be pretty daunting. They should probably be bumped up.
My point wasn't that they could be modded to be better, that can certainly happen easily. My point was that they are weaker than they should be considering the effort it takes to get them. And they don't really have much that makes them special.
Yeah, I just realized it's "as designed" by which I mean lame. This mod is awesome, by the way. Thanks for putting it together.
Bug Report: I am not sure why, but when I reached 800 fame, it offered me two 3rd level heroes, specifically, Rosa Thorne and Brother Garv. At 800 fame, I should be getting a 9th level hero, if memory serves. Edit: After reading above, it looks like this is "normal" and by that I mean stupid. I had the choice between two level threes. I chose one a promptly sat her in a city. What a waste of time.
My point is that I should not be able to easily construct identical units. There isn't anything about them that makes them really special except having Endurance II. I think they should have special armor and a unique weapon (perhaps a lance, which can be used with a shield)
I usually just ignore them. Considering the amount of effort it takes to get Alliances, it's not a very good deal. Pretty meh. Without anything to make them special, there's no point in spending the money.