I'd like to see the different shards have a direct influence on their environment. Volcanoes around the fire shards, swamps near water shards, windswept mountains near air shards, massive stone monoliths near earth shards. Even have them slowly change their environment around them. Lava spewing from pools around fire shards. Perhaps linking a temple into one would stop this effect, since it would tap the leyline.
Ishantil
@Robert: I didn't get any feedback, originally, which dampened my enthusiasm. However, I'm thinking that I'm going to finish up the document anyway, just so it's out there. It did make the Big Suggestion List, whcich is nice. Personally, I think the entire magic system needs to be reworked. Most of my ideas are derrivitves of Master of Magic other games that are in the overall wargaming lexicon (D&D 3.5, 4.0, etc). Eventually, I plan to start
I wrote a fairly extensive document on this that one one looked at. Here it is: https://forums.elementalgame.com/395928 I would be happy to expand on this with a full spellbook set, spell ideas, and whatnot. But I got zero feedback, so...wasn't sure anyone cared. :) From the Combat post: * More versatile spell effect shapes: Square (1x1, 2x2, 3x3, etc), Radius (3
This looks cool. I'll take a look with my next modded game.
This is a lot like a lot of the ideas in the combat thread. Keep up the good work, G.
I was the one who mentioned the cloaks on the female models. :) Keep up the good work, Heavenfall, you've done us all a great service. And you as well, Novaburst.
I have noticed a bug where the sight range for a unit who has just exited a battle or quest...
Excellent. I'm looking forward to using the new magic spells. But I'm stuck it work. It's not approaching 0100. Gah.
@Raven X: I just think of it as access to "tamed ley lines". Your sovereign provides access to the global mana pool, being the primary caster. The others who are imbued with power, are granted access to these ley lines and mana nodes through a network of mana that permeates the world.
Dogs living with cats, panic in the streets!
Being able to pay upkeep is like being able to pay rent. Or pay your soldiers. Or anything else that you have to manage as a resource. It's part of the game. If you want to summon UBER MONSTER X, you have to pay the upkeep cost. This helps balance summoned creatures against other creatures in the game. Also, global mana pools allow number of other advantages, such as multipe feed sources, upkeep pools, and universal access. However, a popup, "castin
What about composite longbows, crossbows, etc? I think we need to extend the archery tech tree and spread it out some so it's not so imbalanced early game and so lame late game. Humans invented ranged weapons for a reason. Because close combat, while awesoe, is kinda risky. Way more fun to shoot them in the face with a crossbow bolt.
After playing a lot of Elemental, I've come up with a lot o things from other places that I'd like to see in the game. A lot of these have been mentioned before, so if so, please simply consider them to be a +1. Ideas, in no particular order: 1. To hit roll - modifiers (magic like displacement, agility, etc) 2. Damage on hit (die roll+modifiers) - Defense modifiers (damage resistance from armor, magical protection, whatever) 3. Clea
Great work, Gnilbert! I was wondering why none of the icons work. I too run on 64 bit Windows 7, so I'll have to take a look at the permissions issue.
I've always preferred the "simulate the tabletop RPG" style of variance. Right now, the variance on 0-85 is retarded. Add dice to the mix, don't just raise the upper bound. If I have a strength of 18, that should be STR bonus+Damage Let's say you get a +1 damage for every 3 in your STR score. And let's say the guys hammer hits for 2D6. Each D6 has an average of about 3.5. So that means if you roll two, you are going to average out around 7.
Now all we need is extended ranged (2 squares) attacks, attacks of opportunities...okay no grappling turles, tho. :)
These should be similar to starbases i Galciv II, you build them for a specific purpose. I think you should be able to build a stronghold anywhere, and it should create a bubble of influence, and different addons or structures inside it would provide the ability to expand the influence, increase mining efficiency, but would require no extra food.
Well, I've been playing Elemental from the early beta stages. I've enjoyed the game quite a bit, and each new iteration is better than the last. That said, I've got some suggestions to improve the magic system. I apologize in advance for the WALLS OF TEXT. I will break down this into different sections in order to compartmentalize the various stuffs into categories for ease of use.
Gnilbert, How come there is no "holy" element? Seems like there should be balance to your death with life magic or something. Oh, and this stuff is fantastic. Keep on rocking!
I agree. It's not an obvious, thus, not intuitive. It should be changed. Or a mouse-over tip that says "right click to delete"
This looks pretty cool. I'll have to try it out. :D You may want to PM Raven X, as he the keeper of that post. :) He would be more than happy to add it, I'm sure.
This looks great. I'll download it this evening and test it out. One thing, though, you should include "compatble with version x.xx" in your description. :) Remember the mages in MoM that were tied to Wizard's Tower building? I was wondering if that could be done. It would seem that you could give them 4 mana, have thier spell cost 1 point, which would effectively model the "ammuntion" limitation that was imposed in the game. I was thinking it would
Thanks, as always, Heavenfall (and Gnillbert and Icecrown). If I have time, I'll try to find that bug with the cloaks not connecting to female units. :)
Indeed, best wishes on your birthday.
As the gameplay expands with Stardock's plans, more and opporitunities to modify the existing game will appear. I think that Stardock has every intention of helping us have a great time mod the games. Personally, I'm astounded by the mod support in this game.