marigoldran

marigoldran

Joined Member # 5438169
0 Posts 11 Replies 1,807 Reputation

You pretty much have to go Patriotic with 100+ colonies unless you enjoy nerfing yourself or enjoy OCD behavior like surrounding each colony (and you would have more than 100 of them) with 3-4 starbases or more. That's effectively what the LEP system forces players to do.

60 Replies 126,867 Views

[quote who="panzar2" reply="5" id="3565168"] Quoting marigoldran, reply 2 On larger maps with lots of planets is Ancient better than getting Patriotic or Colonizer? If so I might try it. Theorycrafting: Ancient bonuses don't matter as much until after the colony rush is over. Ancient

20 Replies 30,729 Views

[quote who="Seilore" reply="40" id="3565103"] Quoting marigoldran, reply 39 But it's true MOST of the time? The point of the matter is that it's a lot easier to just spam factories instead of thinking of matters like this. It works quite effectively. I reckon with massive amounts of star

56 Replies 175,136 Views

The point is that on larger maps with lots of planets, you have to starbase spam to deal with the LEP. Unfortunately, the more planets you have the more difficult it becomes to starbase spam all of your colonies. In other words, people who enjoy playing with lots of planets sort of get screwed over by the LEP or the excessive micromanagement. As a result many of you have STOPPED playing with lots of planets for precisely that reason. I've noticed that m

56 Replies 175,136 Views

Oddly enough, it sort of works. Fast Assembly and Ultra Fast Assembly can still be used by non-synth races if you select Yor tech. The biggest problem though is the lack of pop capacity on planets. Yor tech means no farms. That can be rectified partially with Monsantium deposits (+1 food per item) and farmers (+2 food). Wondering if you can trade techs to get farms. If so, it means playing as a synthetic race is actually a NERF since you can get

1 Replies 7,260 Views

But it's true MOST of the time? The point of the matter is that it's a lot easier to just spam factories instead of thinking of matters like this. It works quite effectively. I reckon with massive amounts of starbase spam it IS more efficient to boost morale and Total Production up. 5 starbases providing the percent bonus with massive amounts of farms and morale buildings will do the trick. On the other hand, that's like an OCD trap. &nbs

56 Replies 175,136 Views

I know it's early but we need a system where the top downloaded mods are ADVERTISED somewhere with pictures (preferably other than Steam Workshop, which doesn't have a very good interface) like the way it's done on Nexus Mod Manager for Skyrim.

16 Replies 81,190 Views

[quote who="rspiccaver" reply="36" id="3565014"] Naselus, I hate to challenge your hard work but you are not factoring in the base colony production Quoting naselus, reply 22 This makes entertainment buildings most valuable if they are used when you are at either the very bottom or the very top of approval. You

56 Replies 175,136 Views

[e digicons]:D[/e] [e digicons]:D[/e] [e digicons]:D[/e] [e digicons]:D[/e] [e digicons]:D[/e] [e digicons]:D[/e] The dominant strategies are either: 1. Colony spam 2. Starbase spam. 3. Do both (the best strategy, but also the one requiring the most commitment). Building starbases non-stop can get tedious after a while for most people. You're literally spending hours doing the same thing over and over agai

5 Replies 11,239 Views

In other words, starbase benefits should not stack with other starbases. Otherwise, 90% of the time spent on games will be building starbases to surround your planets (which is a rather tedious chore). Currently the dominant strategies are either: 1. Colony spam. 2. Starbase spam. 3. Do both. 100+ planets with 5 starbases means the construction of 500+ starbases. Each starbase requires at least 8 constructors for a total

28 Replies 149,334 Views

[quote who="dansiegel30" reply="33" id="3564703"] Yes I think the answer to your approval problems is to build an approval building. 5 star bases can surround a planet as well, and can add massive amounts of approval. [/quote] Which gets into the second issue: The boredom of starbase spam. Clearly you're one of the types who enjoy spamming starbases so that you can spam MORE starbases EVEN FASTER.

38 Replies 27,965 Views

[quote who="androshalforc" reply="29" id="3564893"] Bah wasting a trait on patriotic is inefficient just use starbasses i havent built a single approval building on any planet ( except the one that generates a malevelent point every ten turns) most of my planets only use 3 of the max 12 starbases and i dont have a problem keeping my approval at 100% usually around 60+ planets [/quote] Let's see how that goes when you get to 100+ planets.

56 Replies 175,136 Views

[quote who="dansiegel30" reply="23" id="3564854"] @Naselus - well said, without proprietary formulas!! [e digicons]:)[/e] . If the capping point is 5 approval vs. farms, then the approval malus should be increased far higher than -25% when at 0% approval. Frankly, in a society where 100/100 people are completely pissed off and depressed, I dont see how any work would get done, including any bedroom action. [/quote] At which point everyone else also chooses Patri

56 Replies 175,136 Views

On larger maps with lots of planets is Ancient better than getting Patriotic or Colonizer? If so I might try it. Theorycrafting: Ancient bonuses don't matter as much until after the colony rush is over. Ancient might give out huge bonuses later in the game, but Colonizer lets you spam 30-40% more colonies. So... your thoughts?

20 Replies 30,729 Views