UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
47 Posts 212 Replies 1,736 Reputation

In the modding files, up to 8 units can be built. I have managed to create a set where there are 9 units. How many units can be supported in 1 tile? - 6 is the max to build - support for 8 units per tile - I have created 9 16? 25? Or no upper limit?

5 Replies 6,098 Views

Another example of a unit made for end game: Tarth Foot Bow ChainHelmet_Masterwork DragonHideCloak ChainVambraces_Masterwork ChainGreaves_Masterwork &nb

81 Replies 298,933 Views

I do recommend for some top end units: - Adding some equipment like a first aid kit or something for each sub-type. Using this: Cloak MaximizeSum

81 Replies 298,933 Views

How many times can you research the refined technologies? Unlimited? Or is there a limit of some sort? What is the most times that you have ever researched a refined technology?

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[quote who="Primal_Savage" reply="3" id="3471870"] Additionally, you can try this spell to simulate the Tower of the Magi protection (It's a city enchantment). I doubt, however, that you will have access to Arcane Bulwark (That's the spell name) by Season 75 and you would still need to do the above mod for it to work against Broken Loyalties. https://www.dropbox.com/s/45

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Okay - will give this a shot. By the way, thanks a lot for all the questions you've answered from me so far.

844 Replies 1,924,171 Views

When you attack an AI city, if you attack multiple times, then for every attack, they get a fresh set of the city defenders at their city at full hp. This is true even if you have managed to kill off all city defenders (and fail to take the city). For players though, they only get the city defenders the first time around? Then after that, they get no subsequent defenders for that turn? Should players get the same treatment as AI for city defenders

17 Replies 17,792 Views

Yeah the hard part would be creating new improvements, weapons, and other things. Let's see: - Improvements - Spells - Equipment - Buffs (like army size and "refined") You may be right that it is a lot more work. Hmm ... can you copy the current tech tree and mod it?

15 Replies 68,157 Views

Yeah they are in the XML code. I think that it is it? Sigh ... I guess playing AOW3 for a while made me hope for more. The one thing that I'd like to see is a better tactical combat system.

3 Replies 11,248 Views

Totally beginner question, especially since I've been playing for so long. But what do walls do? They prevent monsters from destroying improvements without entering the city, but that is about everything that I can see. Do they have any other effect? Why upgrade? What do the castle walls do compared to the hedge?

3 Replies 11,248 Views

Right now it looks like the game essentially has a tech tree with 2 variants - 1 for Empire and 1 for Kingdom. Would it be possible to create a new tech tree from ground up? Or a third variant?

15 Replies 68,157 Views

[quote who="Gaunathor" reply="400" id="3431609"] Quoting Icemaniaa, reply 399But hopefully this is enough for those of you on the polar extremes of this debate to realise there is a middle ground that could be satisfying to a larger audience. The devs are already going for a middle ground, as stated here: "In GC3 we will introduce the ability to assign roles to ships, giving them unique behaviors in fleet battles. These different behaviors will be used to spe

411 Replies 1,949,904 Views