Well it's looking like 1.7 is out. Some of the issues in the game have been addressed, but the issue of the AI not building more higher end units seems to remain a problem.
UnleashedElf
The problem is that it suffers from terrible AI right now. More effort is spent fighting the world than other players.
I was playing on the Anthys map and the game crashed because it exceeded 2gb of RAM consumption. Has anyone had this happen to them before?
What does this tag do? 0 When I set it to 0, nothing seems to change. Champions that level up still get to choose new perks.
What I think the Dead need is a fixed mana bonus so that they are not so RNG dependent.
So you think this is by design rather than a bug and the AI gets another bonus? Hmm ... it does seem rather unfair. I suppose this is not fixable than by XML?
It looks like the 4Gb patch is still crashing at 1.7Gb? I'm not sure what is happening here. It says that it patched successfully. Edit: Final log: *** Prim3D has run out of cache space for rectangles *** D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0] D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterP
Very well, will give the 4gb patch a shot. The pirates look like they are unplayable for now. For now, I've set everything to ensure that the pirates are not played (ex: no AI or human and no random).
Why not just mod the game and give the AI 0 unrest at higher difficulty levels?
Yeah it doesn't look like they've acknowledged this at all.
[quote who="Heavenfall" reply="743" id="3479418"] Armour types are decided by unitmodeltype. CreatureType decides some things like if a weapon or trait deals extra damage towards "beasts" or "champions" or "twisted". Obviously a limitation of the game is that a twisted champion is either twisted or champion, not both. [/quote] Ah that makes some sense. It's interesting to note that Ascian does not have a unit model type at all.
CreatureType, does it have any implications other than the description? I think it does. Twisted champions like Ascian cannot use weapons or clothing/armor, only accessories.
Should the ridiculous difficulty be a bit more realistic (like 2.0 hp bonus, but massive economic bonus)?
Any word on whether this has been fixed in 1.7?
[quote who="joeball123" reply="7" id="3476222"]Of course, it's also harder to come up with a set of unique and relatively balanced wonders which help to differentiate the various factions than it is to come up with a single set of wonders for everyone to use, which I rather suspect is a large part of why this isn't typically done. In E:FE:LH, I'd at the least want the wonders to be kingdom-specific or empire-specific, with the bonuses designed to help show the differences between
Would it be possible to disable the diplomatic penalty that the towers leading up the Forge of the Overlord give? Also, would it be possible to have this only doable when Spell of the Making is disabled? Just curious as to why this is not in the main game.
Ok thanks. I don't think fame does anything else save for champions anyway; maybe scoring too?
Is there any way to disable the event that automatically gives you champions, but to keep it for the other players? Coregameevents.xml has a list of champions at each level, but I am not sure how to disable it for a single player.
[quote who="Primal_Savage" reply="6" id="3476214"] See joeball123 post.[/quote] Yep - thanks. That makes sense. So that means that warrior gets 100% of the damage with their full ability then.
Is it really 25%? Vengeance VNG Unit deals extra damage upon successful counterattack.  
What type of damage would you like to see though? Maybe have them do some form of lightning damage? Or cold damage?
I noticed in the previews that Dwarves were still present. Does that mean, that Gilden is one of the struggling factions still around? That the remaining units have gone rogue? Or something else?
What do you think are the best champions at each level for each side? Why?
Do you prefer to use Masterwork Chainmail for the initiative or just Champions armor for the pierce protection for your ranged units (ex: archers and magical ranged)?
[quote who="GFireflyE" reply="2" id="3476113"] I definately think that Golems need a buff. Don't have input as to what that buff is though...[/quote] At the moment, that's the question. I think that a damage output increase is in line.