UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
47 Posts 212 Replies 1,736 Reputation

Well it's looking like 1.7 is out. Some of the issues in the game have been addressed, but the issue of the AI not building more higher end units seems to remain a problem.

81 Replies 298,902 Views

The problem is that it suffers from terrible AI right now. More effort is spent fighting the world than other players.

9 Replies 42,962 Views

What does this tag do? 0 When I set it to 0, nothing seems to change. Champions that level up still get to choose new perks.

844 Replies 1,924,009 Views

It looks like the 4Gb patch is still crashing at 1.7Gb? I'm not sure what is happening here. It says that it patched successfully. Edit: Final log: *** Prim3D has run out of cache space for rectangles *** D:\projects\SINS\SinsRebellion\main\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0] D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAntiMatterP

1,681 Replies 4,209,445 Views

Very well, will give the 4gb patch a shot. The pirates look like they are unplayable for now. For now, I've set everything to ensure that the pirates are not played (ex: no AI or human and no random).

1,681 Replies 4,209,445 Views

[quote who="Heavenfall" reply="743" id="3479418"] Armour types are decided by unitmodeltype. CreatureType decides some things like if a weapon or trait deals extra damage towards "beasts" or "champions" or "twisted". Obviously a limitation of the game is that a twisted champion is either twisted or champion, not both. [/quote] Ah that makes some sense. It's interesting to note that Ascian does not have a unit model type at all.

844 Replies 1,924,009 Views

CreatureType, does it have any implications other than the description? I think it does. Twisted champions like Ascian cannot use weapons or clothing/armor, only accessories.

844 Replies 1,924,009 Views

[quote who="joeball123" reply="7" id="3476222"]Of course, it's also harder to come up with a set of unique and relatively balanced wonders which help to differentiate the various factions than it is to come up with a single set of wonders for everyone to use, which I rather suspect is a large part of why this isn't typically done. In E:FE:LH, I'd at the least want the wonders to be kingdom-specific or empire-specific, with the bonuses designed to help show the differences between

12 Replies 25,898 Views

Would it be possible to disable the diplomatic penalty that the towers leading up the Forge of the Overlord give? Also, would it be possible to have this only doable when Spell of the Making is disabled? Just curious as to why this is not in the main game.

1 Replies 2,320 Views

Is there any way to disable the event that automatically gives you champions, but to keep it for the other players? Coregameevents.xml has a list of champions at each level, but I am not sure how to disable it for a single player.

844 Replies 1,924,009 Views

[quote who="Primal_Savage" reply="6" id="3476214"] See joeball123 post.[/quote] Yep - thanks. That makes sense. So that means that warrior gets 100% of the damage with their full ability then.

7 Replies 16,749 Views

What type of damage would you like to see though? Maybe have them do some form of lightning damage? Or cold damage?

7 Replies 42,799 Views

I noticed in the previews that Dwarves were still present. Does that mean, that Gilden is one of the struggling factions still around? That the remaining units have gone rogue? Or something else?

0 Replies 9,790 Views

[quote who="GFireflyE" reply="2" id="3476113"] I definately think that Golems need a buff. Don't have input as to what that buff is though...[/quote] At the moment, that's the question. I think that a damage output increase is in line.

7 Replies 42,799 Views