UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
47 Posts 212 Replies 1,736 Reputation

I'm gong to be making a proposal to address the issue of weak golems. See https://forums.elementalgame.com/455619/page/1/

23 Replies 98,065 Views

At the moment, golems are a relatively weak unit for their cost. Compared to Juggernauts, their Yithril counterpart, they don't really have much to offer. Although their raw endurance is pretty high, their damage is low, and for the money, trained Gilden units are arguably a better buy for most situations. I'm opening up a thread to discuss ideas to re-balance golems. I propose the following changes: - Removing the l

7 Replies 42,811 Views

The only way to solve that issue would be to make a higher proportion of the wonders late-game wonders (ex: near the refined technology or right before them). That would make it a bit less of a race. There are other issues that it solves. The first is that the starting city's resources and environment have a very substantial effect on your early game progress. Later = starting is less significant, as are larger maps.

12 Replies 25,908 Views

It looks like the mod appears to be working judging by the limited times I have tested it. Sarog seems to be showing up. I will update if I find any bugs with this mod. Thanks again.

9 Replies 48,938 Views

It's open to debate. I had hoped to be honest, to see more wonders, especially a few fortress exclusives for units.

12 Replies 25,908 Views

Does that only protect against spells or is it immune to everything (ex: fire, lightning, cold damage)? From the Core Abilitiles: Immune to Magic &

2 Replies 21,762 Views

[quote quoting="post"] Questions: - What percentage of regular damage is a counterattack? - What percentage of of damage is the swarm bonus? Ex: If I do 100 damage and the counterattack is 50%, my counterattack would do 50 damage. [/quote] Ah that makes sense, So, counter attack: 25% by default (with sword) Warrior perk

7 Replies 16,763 Views

[quote who="parrottmath" reply="699" id="3475381"] There are several ways to ensure a faction obtains a specific hero... not sure if it is possible to specify the exact level of the hero. What exactly did you have in mind? Were you thinking that once you reach a certain fame point this particular faction will get Whoseit at level 9... that can be done just not in a clean fashion. Or you could do a solution using spells in the game and summon the hero and you have control over when and h

844 Replies 1,924,376 Views

Questions: - What percentage of regular damage is a counterattack? - What percentage of of damage is the swarm bonus? Ex: If I do 100 damage and the counterattack is 50%, my counterattack would do 50 damage.

7 Replies 16,763 Views

Did this mod get updated? Should I delete the old version and download again?

81 Replies 298,962 Views

[quote who="GFireflyE" reply="1" id="3471853"] Kraxis has always had the Broken Loyalties ability. I agree in that a simple gold fee is able to purchase an entire city. Having an additional limitation added to the spell would go a long way towards balance, imo. Whether that be through and additional Fame fee or through a city unrest threshold; that would need to be played with.[/quote] I think that this should also scale with the city you're c

13 Replies 23,442 Views

DO you have a version control (ex: a changelog) for this mod? Maybe we could get the community to contribute some "good" endgame units for each faction so that you won't have to do it all yourself.

81 Replies 298,962 Views

As it stands, the Dead are not a competitive faction relative to the others. They seem to have issues in early game and with their mana regeneration due to the unique mechanics. Any ideas on how to mod them in such a manner that they are competitive, but not OP? Also we want to mod the Dead in such a manner that the AI can use it effectively if possible.

8 Replies 5,208 Views