[quote who="parrottmath" reply="15" id="3448443"]Why is 1000 gold too cheap to steal a city? It is a rather large amount of gildar. I don't see this skill being used very often in my games, but then I don't play the extreme difficulties. I'm more curious vs. against.[/quote] At the higher difficulties, its easy for the AI to get that sum of money even in the early stages of the game.
UnleashedElf
Increasingly I get the impression that defender is just ... better at the higher difficulty levels.
[quote who="anc40" reply="8" id="3441263"] But depth is expected in a 4x strategy game surely? Isn't the point of these games to make you strategize and think out what you are doing? After all, if one wanted entertainment where one didn't have to think too much, you could play a FPS.[/quote] It comes down to how well implemented that depth is.
A more interesting question than perhaps is how the spell should be reformed? Deliberately inducing a very high level of unrest? Or something else that is very potent?
[quote who="Rudy_102" reply="30" id="3447552"]Specifically for what, lack of building, or smart AI?[/quote] It's a strategy game with good AI, although its dated and the graphics aren't too good.
[quote who="Rozier" reply="19" id="3446601"]So my point is that just because you have labeled a civilization as evil does not mean democracy would not be effective. Democracy is just a procedural government for the implementation of societal concerns, laws, and policies. meaning the procedure for the creation and implementation of democracy could be exactly the same as any other the laws created by this procedure could be radically different.[/quote] A civilization that
Lately Altar has been average. I'm going to downgrade it a tier. Edit: What the AI needs to do really is to make the most use of the Altar Henchmen which it has not been doing.
[quote who="Rudy_102" reply="28" id="3447063"]So we got flashy strategies where everything is scripted, where missions are corridor-like and, at the end, we'll get missions with dogs? Eh... We already had Red Alert with dogs. [/quote] Red Alert 3 was a poorly done game overall. Excessive cartoon-ish graphics, soft porn acrtresses, and on the whole, it felt so fake. Plus the gameplay was unremarkable as a whole. [quote who="Rudy_102" reply="28"
[quote who="anc40" reply="10" id="3447420"] Personally, I think this "spell" is unbalanced. The cost should be based on the unrest level of the city...the ability should have to have unrest to work with. It makes no sense that a city with 0% unrest should be subject to this spell. Realm capitals should also be immune to this "spell" as it makes no sense to me that someone can defeat a realm with a bribe in the first place. But then, perhaps that is just me.[/quote] <
[quote who="admiralWillyWilber" reply="15" id="3446359"] As far as different governments. I think is required more than just a rename, but their are sometimes different bonuses and penalties.[/quote] Yeah I would have to agree with this. [quote who="Rozier" reply="16" id="3446483"] I believe that you are making a mistake, by assuming that the values you associate to democracy would be the values that other civilizations associate to de
Yep - you're right, it does seem to work quite well. Thanks again.
[quote who="EvilMaxWar" reply="24" id="3446337"] Making a 4x AI that is so good it is pretty much unbeatable by any human, like big blue, without needing the usual AI cheat bonuses would be awesome. It would probably suck to play against it unless you are a hardcore masochistic nerd, but it would be awesome none the less. I do not believe it is possible though, not only because of technical difficulty but it would require insane amount of budget and continued development time
Yes but in Civ 4 the leader was not a playable character in game. He/she just had bonuses that you could select.
[quote who="abob101" reply="11" id="3446427"] Quoting DsRaider, reply 9Does the AI even build them? I don't think I have ever seen them. I've definitely seen the AI fielding henchmen, although possibly it was with FE rather than LH... not 100% sure my memory not so good.[/quote] Anybody else confirm or deny this one?
I've made a thread on the AI too. Yithril, the Gilden, and sometimes the Altar are generally the best performing factions.
Yeah weapon sizes would be nice.
[quote who="JMiddleton" reply="16" id="3446216"] here are the wide variety of excuses I've heard since then: most of our players can't beat the AI, so it's not important (I must have missed the memo where strategy gamers stopped being the target audience for strategy games...) had an AI that needed to cheat. ours doesn't cheat! (yet their AIs never pose any threat at all until they get bonuses like 300% faster production/research, which is the defi
[quote who="Tridus" reply="15" id="3446198"] Game AI has always been intended to challenge the player, but not to curbstomp them. If it played like Deep Blue, the game wouldn't sell because most people wouldn't stand a chance. On top of that, most games don't have the budget required to make an AI that can actually play at a super high level, so the goal is to make something that's effective with the budget available, and then give it advantages for better players.<
[quote who="ForesterSOF" reply="8" id="3446068"] The SOTSII govt is broken down nicely so any group could be anything within reason. Your Empire is able to go any direction depending on what you do. It would be nice if those ideas/concepts are shifted to GCIII[/quote] To be honest, I think that the Alpha Centauri system might work best. You choose what you want to be with its associated drawbacks and advantages, which i
Does the AI work to get rid of bad hero traits when you lose units?
How well will this new game support modding? Will it be as easy to mod as FE LH was? Will it be an expansion or a totally new game? And if it is new, will it be an x64 game?
I'm thinking that caravans need to be changed: 1. Either they need to be turned into something graphical only 2. They need to be units that we can customize and design (kind of like trading vessels in GC2) that way they can defend themselves
We need a way to balance henchmen, seeing that Altar can simply spam them. Ideas: - Increase upkeep costs drastically? - Some sort of cap relative to the size of your empire?
[quote who="atlatea" reply="10" id="3445339"] Answer to the OP question: Defender is better. Unless you're Altar or custom faction with that henchmen trait or have earth spellbook tier 5 (giant form + diamond skin). Only with this, i can consider warrior equal to defender, perhaps better. I will only highlight the henchmen, because the earth spells are self explanatory. ... Also worth mentioning is growth spell can stack if it's from different henchmen, not
Even a simple A_CoreManaRegeneration buff could do the job for the dead. [quote who="Blaze of Glory" reply="36" id="3444334"] IDK I tried the dead for the first time, playing the Wildlands map for the first time as well. I left in on challenging because I hadn't used them before and people said they were tough to play. It took a while to get the hang of it, but once I did I steam rolled the ai. That was without the ai being that close to me. Really