You can delete custom heroes, just not factions. Right-click the hero to delete. I'll still hold that, despite all the things said here, the thing I hate most is the bugs and frequent crashes. Those should be top priority. I can't whole-heartedly recommend such a bug-ridden game to people.
Darxim
I've been getting a lot more crashes, too. Always between turns. It's the program itself causing the problem. I've got it happening on multiple machines, exactly the same style of crashing on each one, and I know other people having the same problem. I think it's caused by the way they're doing multi-core processing, in that they have as much happening at once as possible, and I think certain events conflict with each other and the program doesn'
Try it in the name of SCIENCE! ... er, bug testing.
I'm getting the same thing in mine. I don't know what's causing that. Looking at my tile backups, G_Forest_Full_01 originally had 138 objects, 05 had 133, and 06 had 138 (apparently I didn't do much with 06). I'm not sure why it thinks they used to have 100, or even why it's bothering to check since it's a moddable game.
1. Pathfinding. It's so bad it's unusable. It frequently sends your unit along a longer visual path (you expect straight, but the program doesn't know the difference between straight and diagonal), ending the turn next to some big monster that's going to kill it. It often picks a longer actual path, turning what should be a 2-3 turn move into a 6-7 turn move. Sometimes it routes your unit around your cities rather than through them, or only through part
Computers do shutdown at certain temperatures to prevent melting down. Laptop might be dusty. Could be time to clean it out. What framerate is the game running at? You might have vsync disabled or something, letting it run at 100+ FPS. If turning vsync on doesn't help, you might try a framerate limiter. Turning the graphics settings down would also help with that (although there's not much to turn down in this game). I've also go
I just hit Esc to go into the options, then cancel it. That usually fixes it. Sometimes it takes a few tries before it looks right. The problem won't recur until I go back into that particular menu again or reload the game, and then I just do the menu trick again to make it right.
Considering what things got fixed, is Derek the only person working on this game anymore? It seems like only bugs fixable through the XML got fixed.
I think the shadows are pre-rendered for tiles. I never did find out for certain why it creates that folder when saving the mods, so I just kept it where the program was putting it.
I made a tile detail reduction mod a while ago. It should still work. It cuts out a lot of details that you can't see without zooming in a lot, but are being rendered anyway, therefore improving performance without a real aesthetic loss (unless you play really zoomed in). http://www.nexusmods.com/fallenenchantress/mods/1866/?
While it is annoying that the pathing will avoid AI territory at all costs (except when building roads), I find it more annoying when it paths 5-10 tiles more than it has to through neutral/my territory. Like, I'm next to a lake, and I've got a straight path with nothing in the way to a tile 3 spaces away, and the pathing AI routes my troops all the way around the lake instead. I am not exaggerating. I had to get in the habbit of never utilizing the pathfinding, whic
Yeah, I've been waiting for these kinds of things to get fixed before I start playing again. Particularly 2 and 5. I made a list a long time ago of things that needed to be fixed, but I've kind of given up on it, and this game because of them. I really like the game, but the bugs can be too frustrating. I've lost games to bugs.
I'm assuming that Slam would affect units that are immune to being knocked prone (such as mounted or large units), unlike Bash.
About the bell: Isn't it just a Silver Flute with a drawback? I rarely use the Silver Flute as it is.
[quote who="Victor5" reply="30" id="3399121"]^ Yes; or alternatively, simply getting rid of the word "of" would work fine too. [/quote]Well, removing unnecessary words is always a good idea, so I'll go with this one.
[quote who="Sanati" reply="31" id="3399234"]I've played many games on hard and have never seen that happen as you described. I get tons of cities attacked by monsters with multiple full health champion defenders and if they lose the city is always razed and the champs sent to a different city. Are you talking about your last/only city? It might be tied to world difficulty, do you have that on easy? Are you using any mods?[/quote] World difficulty is on Insane. I am not using
[quote who="Primal_Savage" reply="32" id="3399340"]"Roads are built automatically between cities and outposts after researching Trading and Economics. Roads can also be built by Commanders, and by Mancer units with the Road Building trait."[/quote]Huh. It used to be there. The s is still there. Damn, now I really do need to do another update. I'm going to just start making corrections here and I'll upload a new version later.
[quote who="Sanati" reply="24" id="3398594"] When settling a tile, only the yields on that tile are used by your new city. The surrounding tile yields are disregarded. This is probably the simplest way to describe it, but for a deeper understanding of system it might be worth noting that the yields on a tile are entirely dependent on the yields of surrounding tiles. They aren't "disregarded" as much as "already added in." This is somewhat important to under
The difficulty is irrelevant. I play on INSANE. It works every time.
I've put up a new version. 1.1. It has some new tips. I modified some existing ones as well (including the spelling correction Primal_Savage pointed out; thanks for that). I have also included the default tips from the game so that you will see those as well (you can see them in their respective sections under " "). I edited two of them (the others could probably stand some changes as well, but I got lazy). Remember, after insta
Damn, you're going all out!
I hadn't noticed before, but apparently it replaces them. It shouldn't , but testing proves that it does. I guess I'll need to make a new version.
Perhaps like the Ravenous Harridan?
Just because there aren't other harridans in the game doesn't mean they don't exist. Perhaps there are harridans that are very calm and sharing. The ones in the game are named Ravenous because of their common behavior. Besides, it's an acceptable naming practice in real life. Look at the Killer Whale. All whales kill (how else would they eat?), so why name the orca "killer" whale?
Is Steam already running? If not, first run Steam itself, separate from the game. You should get an icon for it in your system tray. Then, try running LH directly from: ..\Steam\SteamApps\common\FE Legendary Heroes\ (the Steam folder is usually in c:\program files(x86)\ ) The exe to run is LegendaryHeroes.exe. See what happens then.