The AI priority tag is incorrectly set at 6 for these costly Ruvennan Bracers (same as basic Leather) which means AI sovereigns replace them with far weaker items at the first opportunity, such as Najaskin Gauntlets. These are clearly better than Masterwork Chain Vambraces and I think the AI priority should be set at about 22. I want General Tarth to smack me like he means it.
Hellions
[quote who="Primal_Savage" reply="54" id="3462754"] Actually thought you had figured out a way not to double the cost when I saw this in your code, but didn't bother to investigate [/quote] In preventing spell effects from stacking, I had managed to get the mana cost to stack instead. Boomerang effect or what. [quote who="GFireflyE" reply="55" id="3462760"] merci [/quote] <
Updated to version 1.3 compatible with LH 1.6 1.3 Changelog - 52 new items for a total of 120 - Common items have been added to the mix (29) - The two non vanilla versions now also support the current and upcoming XtraLOM units 52 new items: - 1 helmet: Cobalt Vertex - 1 armor/surcoat: Oiled Leather Armor - 3 gloves/vambraces: Armbands of Integrity, Gildar Touch Gloves, Leopard Cla
[quote who="Primal_Savage" reply="4" id="3418653"] (Old version) Log: Today I added art definitions for every faith... That had to be the most boring thing I've done in a while. Hopefully (Though I'm sure of the contrary) I haven't missed any. (2014 Reboot) Thanks to Black Market Bazaar and Hellions , I'm actually gonna be able to enjoy the second coming of the ArtDefs Graal [/quote]
Yay custom common items for the masses! Good job Primal & Derek. (does a graceful feline dance to celebrate)
Ah yes the Modder's Migraine, a recurring bug they've been unable to squash since the beta. May I suggest the Icebreaker Warhammer? A simple application will cure your splitting headache by helping you focus on a far greater agony. Also guaranteed to keep at bay any pesky cold trying to build a nest in your system. We always have what you need at the Black Market Bazaar. Thank you for your business.
I don't see any files in XtraDeconstruct which would be incompatible with Champion Bonanza but I think it's safer to ask Primal_Savage directly. I will use a "Summon Primal_Savage" scroll and attempt to bring him to this thread.
No, no you only need to install "Black Market Bazaar compatible with Patchwork Mod" which will also work for the CoS units now. You can install BMB in no particular order as it won't overwrite anything. As for the rest of the installation (CoS Mod and compatibility patch), you should be safe with Webusver's instructions: https://forums.elementalgame.com/451910/
Of course it's possible, we aim to please our valued customers at the Black Market Bazaar. That's why the latest Patchwork Mod version (uploaded a few days ago) now also supports the CoS units. May the luck of the draw be on your side.
And as a direct consequence of the previous post, the Patchwork Mod version of Champion Bonanza has also been updated for CoS compatibility (pant, pant!). (Talking about this: https://forums.elementalgame.com/445026/ )
[quote who="Primal_Savage" reply="63" id="3440429"] It seems I missed that question. The answer to that is I have to ask Hellions to let me include in XtraDeconstruct an Xtra_AIPriority2_Items_BMB.xml file.[/quote] Needless to say, you may include said file in the Xtra_AIPriorities. Since I've tried to make the items found in Black Market Bazaar work seamlessly with the vanilla version of the game, there are no priorities set for accessories and cloaks just
[quote who="Hellions" reply="284" id="3439989"] Yes, the current Patchwork Mod version of Black Market Bazaar does not support the Female Henchman unit unlike the other optional "Children of Storm" version. I'll rework the former over the next few days and include the same custom models which can be found in the latter. In other less garbled and confusing words, it will be fixed soon. [/quote] Done. The art defin
Yes, the current Patchwork Mod version of Black Market Bazaar does not support the Female Henchman unit unlike the other optional "Children of Storm" version. I'll rework the former over the next few days and include the same custom models which can be found in the latter. In other less garbled and confusing words, it will be fixed soon.
This is truly an excellent guide. Great job! There is one optional shortcut I would suggest concerning UnitModelTypes. Unless specific clothes/armors/weapons are to be designed with the new race or there is a necessity to grant or restrict access to certain items, I think it saves a lot of time to use preexisting ones. Say if one were to design a new magic oriented Kingdom race, using the models of a similar race (AmarianMale/AmarianFemale) would be the easiest way to go. Th
Hey Primal, The common items I had intended to add no longer exist in their original form. They were either beefed up to uncommon "worth" with stat increases and/or new abilities (Dexterous Elixir, Marauder's Hood, Regenerative Forearms, Scout's Backpack, Stately Shield) or completely remade from scratch (Jinx Doll). If you have found a solution to make user-designed common items drop again, it might motivate me to dream up a few new ones. And if there i
Now presenting Champion Bonanza compatible with Patchwork Mod. All 219 champions have been updated to Patchwork Mod specifications with changes to stats, additional skills and equipment. Then Webusver worked his patching magic to provide a compatible version with Demons & Wizards for those who wish to use both in the Patchwork Mod universe. Further instructions to be found within. Pertaining to CB install instructions, running this version as a mod is
I'm pleased to announce that Black Market Bazaar is now compatible with Patchwork Mod: https://forums.elementalgame.com/450250/ All the necessary adjustments were made by Webusver. Many thanks to him and his great enthusiasm! The compatible version can be downloaded in the optional files section on Nexus.
I think it's working as intended. Looking at the Warrior traits chart, there are three available branches after Pack Tactics: 1) Reap and so on 2) Enmity + Dragon Slayer 3) Blade Rush + Reckless
[quote who="Glazunov1" reply="37" id="3435535"] Is it compatible with Heavenfall's CotS? Or does it replace the items in his mod?[/quote] It is compatible with Children of Storm. It adds more items without replacing existing ones. And thank you GFireflyE. :)
I can confirm that I have never seen these items appear in my games. [quote who="Primal_Savage" reply="3" id="3434878"] As far as I know - and I'd be happy to be incorrect here - Likelihood: N/A (That is, not defined) means they cannot be acquired randomly; they would have to drop from a specific creature or be a quest reward or something along those lines and I cannot find that information anywhere... [/quote] That is exactly what t
Some Nexus servers can be pretty uncooperative at times. Send me a PM if there is still a problem. I'm pretty sure we can work something out. ;)
Updated to version 1.2 Now a total of 68 items. 1.2 Changelog 23 new items: - 3 helmets: Elemental Topper, Imperial Helm & Marauder's Hood - 3 armors/surcoats: Leopard Vest, Nihilist Raiment & Shock Trooper Armor - 1 gloves/vambraces: Regenerative Forearms - 1 pants/greaves: Leopard Pants - 1 boots: Crystalline Boots - 1 cape: Scout's Backpack<br
[quote who="Crastiloowa" reply="12" id="3431866"] Seconded. Personally, I was very sad when I, while playing the CoS Golem faction, I spent a huge amount of effort dropping the AA's magic resists with repeated shadowblasts and then tried to use the "Machinelord" capability to "tame" the AA - but alas, apparently it's not correctly tagged as a construct for the purposes of CoS. Was really hoping for an Ascian style conversion...[/quote] Well I just checked
First of all, great job with the thread. I used to be one of its silent readers. ;) [quote who="GFireflyE" reply="5" id="3431083"] - LOLZ. Came across the 'Amethyst Automation'. In the strategic map view, his sword is sticking out....quite phallus like...perhaps this is in error? [/quote] Now now, the AA is holding the sword at chest level, surely we're still within the PG safety limits. And nope, it's working as
Visually the Ceremonial Armor is a reworked version of sorts of the Gladiator's Armor with only shoulder and arm guards and front and rear skirting pieces. So the hero using it should be bare-chested (hence the ventilation design crack in the description). Here's Queen Procipinee modeling the armor for us (she is also wearing leather vambraces and greaves): <img src="http://i807.photobucket.com/albums/yy358/ozma1/CeremonialProcipinee_zpse8aebc03.jpg" alt