Hellions

Hellions

Joined Last seen Member # 5016928
17 Posts 127 Replies 23,664 Reputation

[quote who="DuchessCorset" reply="207" id="3350740"] Can someone please tell me why they removed Oracle Cerresa's Unique staff from her and gave her that shitty queens staff ? i don't see it listed anywhere in the change logs ?[/quote] I think it's because she was given Sovereign Bond as an extra skill so they had to remove the Staff of Souls (which costs 1 point when you create a new sovereign) for a lesser weapon. Not sure she got a gr

212 Replies 636,575 Views

[quote who="schattenjaeger" reply="6" id="3349947"] You can't use the "Ascian" collar on Ongr, but you can use the standard, brown, random drop collars on him.[/quote] If that's true then clearly it's not working as intended. The standard collars should only allow to tame Beasts and Ongr is a Twisted creature.

11 Replies 16,093 Views

I've had a similar experience with a level 1 custom champion. At level 1 the Administrator skill doesn't show up in the champion's portrait screen. At level 2, once Path of the Commander is chosen, the skill does show up in the skill tree but still doesn't appear in the portrait screen. Considering this as a disqualifying turn of events, I didn't test further to see if the skill actually gives the intended benefits. A

8 Replies 7,549 Views

Glancing at the 0.80 file: - Level 7 champion Rostyra has two "Lethal1" lines. No biggie unless the second one was supposed to be "Lethal2". - Level 9 Champion Norii The Quick has the "Acrobat" skill listed which is the Unit design one. Given her skill progression, I'm pretty sure it's supposed to be "Acrobat_Level" otherwise she can learn the ability twice and become a super acrobat. ;) </p

2 Replies 2,963 Views

[quote who="alphalobo1" reply="15" id="3345534"] Swordsman Swordsman2 I've done that, but to no avail... I still am not getting that ability, but it's no biggie. I'm just baffled that the coding seems correct especially after checking out the coreabilites.xml file [/quote] I've j

19 Replies 11,866 Views

[quote who="parrottmath" reply="6" id="3344980"] After you have created a sovereign, go into your documents\my games\fallen enchantress\units folder and edit the .xml file associated with your sovereign you want to have the ability. Then add these two lines next to other options that say something similar. Swordsman2Ability Swordsman3Ability</SelectedAbili

19 Replies 11,866 Views

I apologize if several of the following have already been reported, it's getting hard to keep track with such a high volume of traffic. So, focusing my attention on the Champions: - All the extra items listed as which cannot be equipped (healing potions, mushrooms...) do not appear in the champions' inventory once recruited. - Level 3 Champion Vasim has a leather armor listed as both and

2 Replies 2,963 Views

Not exactly a bug. I had the same experience as I was integrating my FE stuff for LH. The problem comes from the Steam Cloud synching which recreates deleted files and probably overwrites some modifications to existing ones to boot whenever you shut the game down. It's a pain and I personally disabled it.

4 Replies 8,658 Views

Just a discreet post to inform I've made an update, especially to complete the roster of level 9 champions. Also fixed a few things and modified some texts here and there. So if you're interested in updating, please replace all the files. That should do it for now.

7 Replies 6,191 Views

Hi there. I've been adding my own custom champions to the game for months and decided to share the bulk of them with my fellow players. Many thanks to TBS Gamer who actually encouraged me to do this in another thread. So here are 114 extra champions to populate your games: http://fallenenchantress.nexusmods.com/mods/48/ Instructions: unzip the the contents of the .rar file into the

7 Replies 6,191 Views

Hey thanks. Of course you can use those champions if you deem them worthy enough. I'll have to see about the rest of them although several are specific to my custom factions and would be weird on their own (e.g. green skinned Altarians). I'll have to hunt for typos first, I've already seen one which escaped my notice before uploading (sigh). (Karma right backatcha)

5 Replies 15,573 Views

[quote who="TBS Gamer" reply="1" id="3323353"]Excellent catches. Specific feedback with fixes included. The devs couldn't ask for better! [/quote] Thanks for the kind words! [quote who="TBS Gamer" reply="1" id="3323353"]On a completely unrelated note... You have created new champions? Give me a link to that file, please! I'd love to look at your work. [/quote] I don&#39

5 Replies 15,573 Views

As I've been having fun adding my own champions to the game, I've probably been staring a bit too long at the CoreUnits champions. I've noticed a few anomalies in the list: 1) Champion Shannon of Vurthela does not have an allegiance definition (kingdom or empire) and never appears ingame as a consequence. 2) Champion Giavanna's skin tone visually off: almost lipless and her legs are actually part of a male torso. Probably because h

5 Replies 15,573 Views

[quote who="Alstein" reply="226" id="3320981"]Quoting stein220, reply 222 Quoting Alstein, reply 216 We're not getting Capitar/Urxen back? Looks like this may be a job for the modders. Those 2 are still in there; you just have to make a custom sovereign for them. No modding required. I'm no modder and they show up in most of my games. I know, but they're not fully fleshed out the way the ot

301 Replies 1,511,690 Views

Hi, I apologize in advance for adding to the barrage of questions. I love the customization of FE and while I'm in no way capable of designing a mod, I found it very easy to add my own custom champions (up to about 50 now in the Units folder) to the general pool to be recruited along with the official ones. This level of personalization without even the need to enable mods in just... incredible. Will this feature still be implemented in the revamped champion s

301 Replies 1,511,690 Views