Well you're obviously using mods and the image files are probably misplaced. Mods with custom icons will have a separate image folder which you need to place in the "Gfx" folder which is automatically created in the Mods directory once FELH is installed. --> My Documents/My Games/LegendaryHeroes/Mods/Gfx
Hellions
Updated to version 2.1 compatible with LH 2.0 2.0 Changelog - 38 new items for a total of 242 - 22 new AI units (that will conk you with staves and blast you with lightning) 38 new items: - 2 Helmets: Esoteric Exposer, Sanguine Thinker - 5 Armors/Surcoats: Assassin's Robe, Black Spike's Ribcage, Dexterous Robe, Robe of Ardor, Robe of Riches - 2 Gloves/Vambraces: Artifact Handlers, Restrain
Black Friday has come and gone, bringing you nothing but substandard rebates on the same old expected paraphernalia and accessories. Well it's the season to crack a smile, nay a face-splitting grin, for the Black Market Bazaar will resurface for an extra special momentous sale. As usual, the time and place will be known at the last possible instant lest the party poopers (aka the authorities) get wind of our plans. VIP customers will receive their invitation through the usual channels, th
[quote who="Primal_Savage" reply="65" id="3608544"] [e digicons]:beer:[/e] *Anxiously awaits the next awesome Champion Bonanza iteration* [e digicons]:beer:[/e] [/quote] I'm not sure but I think I might have started on an update. How's that for commitment? [e digicons]:grin:[/e] [quote who="GFireflyE" reply="66" id="3615809"] Is this mod compatible with LH 2.0 ? [/quote] Yes it's 100% compatible. None of the LH 2.
Time for one of those "oops" moments, you know those distressing calamities that sneak upon you for no good reason at all. It appears that a spell vanished from the lists before the update went live, giving the Black Market Bazaar staff no other choice but to take immediate action in the form of reuploading the files. We would recommend our valued customers to visit our Nexus shops once again in order to claim their replacement
Updated to version 2.0 compatible with LH 2.0 2.0 Changelog - 64 new items for a total of 204 - 19 new clothes - More weapon options for trained units including 5 "Physical" Staves and 2 Poison Staves - Added compatibility with the Demons and Wizards factions (the BMB mods compatible version) - Added the new unit model types introduced in the latest XtraDeconstruct versions 64 new items : - <spa
I've played at least three beta games with opponents that had the Decalon ability (one being Pariden and the others being custom sovereigns). Not once was an Arcane Monolith placed on the map by the AI and I've scrutinized each huge map after casting Ineluctable Vision. The Decalon AI players have gone from exploiting the spell (LH 1.8) to complete abstinence (LH 2.0). So is anyone seeing LH 2.0 Arcane Monoliths?
It seems that reporting issues in the master thread wasn't a good idea. [e digicons]:grin:[/e] While the Reap Effect was fixed, a similar problem remains with these two abilities: --> Momentum gives the extra stamina point to the target instead of the attacker. --> Recoil boosts the attacker instead of the defender.
Thanks for the great update. While the Stamina concept adds a boost of fresh air, I'm especially amazed by the AI's new tactical behavior. AI units are no longer immobilized by adjacent player units and will still move around to strike a preferred target. Well done. Some issues: Reap effect is no longer working correctly, it provides the opposite effect by actually healing the target and causing all kinds of issues (such as resurrecting killed units on
These battles are indeed a chore to go through, especially if one ambitions to clear the swampy Wildland in its entirety. This new tactical map used for the Asag skirmishes (with an East/West configuration) has the exact same problems as the older swamp map (with a North/South configuration) which has been around since the FE days. I'm pretty sure the greatly reduced battle speed comes from the animated vegetation hogging far more resources than intended. Who needs dancing trees anyways?
[quote who="Primal_Savage" reply="603" id="3515337"] Black Market Bazaar (BoB? BMB) and Champion Bonanza (CB) are most likely up to date even if it says 1.7 as they rely on mechanisms that were not updated by 1.8. However, you should bump one (or both) thread(s) and Hellions will confirm or deny what I'm saying. I strongly recommend using both. If BoB means something else you will have to enlighten me [e digicons]:)[/e] [/quote] I can confirm the wi
Another option to explore: that custom "IronWill" player ability, is it supposed to unlock those items when selected? If it's a yes then the prereq needs to be changed to: AbilityBonusOption IronWill Player
Hey, Your problem might lie with this tag: 0.1 All the official items have round numbers for those additional training turns. So that pesky decimal might be the issue.
[quote who="abob101" reply="7" id="3493370"]I'm playing testing at the minute, not sure it it helps but will keep on eye on the issues you mentioned above and post some feedback here. From what i've seen so far though, I would agree that AI seems to leave a lot of goodie huts and quest locations behind... but I can't really comment on if thats changed in 1.7 because I haven't played beyond early game for a while. [/quote] In LH 1.6 and previou
Heroes spawning next to the capital was announced as an upcoming feature for LH 1.7 in the 16 engineering hours thread. https://forums.elementalgame.com/454453 I believe there was no official word on why it got aced. After looking at the list again, it's most certainly not the only no-show.
[quote who="webusver" reply="5" id="3491987"] I found that in v.1.7. there is 0.0 instead of 1.0 which was in 1.6. this is in CoreAIDefs file. Do you have the same?[/quote] I just checked the 1.5 and 1.6 versions and no, the questing priority has always been set at 0.0. So it must be something else. [quote who="webusver" reply="5" id="3491987"] 1.7. a
[quote who="StevenAus" reply="495" id="3492112"] PrimalSavage, I have noticed that [CoS] races can't use most of the [BMB] items. [/quote] If you're using BMB with CoS (even under the umbrella of XtraDeconstruct), you need to download the compatible version. Check out the optional files on Nexus and snatch the appropriate one.
Hey there, While updating one of my mods, I noticed that the background stats for the DLC04 Undead don't match with the tags found in the core files. The core files use "UnitStat_BG_IsRace_DLCUndead". The background mod lists "UnitStat_BG_IsDLCUndead"
Updated to version 1.3 compatible with LH 1.7 Now a total of 304 Champions. 1.3 Changelog - 16 new "Blood Undead" champions (requires Dead World DLC) - Adds the 35 "missing" Fallen Enchantress Champions (with kind permission from Stardock) - Includes "Pillagers, Miscreants and Villains", an optional mini-mod which adds 6 monsters and 5 monster lairs - Some XML clean-up Changes to previous
My usual map settings: Huge with 13 AI opponents, Challenging difficulty and AI, max on Monsters/Events/Quests. The AI is no longer doing its quests The map is now literally littered (yes going for the alliteration) with easy and medium quests that are being ignored by the computer players. The end result? Out of the 11 opponents left on turn 240 when I cast the Spell of Making, only one had reached the fame
Dear Black Market Bazaar customers, It appears there was an oversight in yesterday's delivery and that your package came to your virtual doorsteps in an incomplete state. We regret to announce that the "Viperheart Amulet" icon was omitted from our three deluxe collections. We promptly took the appropriate measures to remedy this noninclusion and now encourage our valued clientele to return to the Nexus gates and claim their replacement package in the form of a fresh download.
The Lost Barrowhill Wine's preferred consumption method in images: First of all, make sure the Hero about to get drunk is visible on the strategic map (and that you didn't scroll far away from him/her). Then locate the Lost Barrowhill Wine's icon on the strategic unit bar. Yep, it's the green jug. Click on it to us
Updated to version 1.4 compatible with LH 1.7 1.4 Changelog - 20 new items for a total of 140 - AI priorities completely redone - Introducing set items: collect all three to unlock bonus abilities (Black Spike Set and Tools of the Mastersmith Set) - Added compatibility with Path of the Paladin for the two non vanilla versions (the 5 swords get the appropriate UnitStat) <span style="text-dec
[quote who="Glazunov1" reply="82" id="3482200"] Thanks very much for the response. Do you have an ETA on your next release? Because if it'll be in the next day or two, I'll wait to play. I enjoy both those mods a great deal. [/quote] I'll probably/hopefully be ready for the BMB update next weekend, I've still got a few ideas I need to try out (and which will probably crash against the windshield of XML reality). For CB, no reliable ETA. It will
[quote who="Glazunov1" reply="80" id="3481791"] Does this mean that BMB and CB are now part of Xtra Deconstruct, and that it's no longer necessary to download them separately? And if not, are they updated to run with FE 1.7? [/quote] Ah no, you still need to download each mod, sorry for my confusing prose. What I meant is that BMB and CB get the full benefit of XtraDeconstruct if people wish to use the mods in conjunction (in this case the changes to Stave