[quote who="aerowreck" reply="264" id="3438392"] Hey webusver or abob101, this happened to me twice now: https://forums.elementalgame.com/451718/page/1/#3438388 Do you have an idea what is causing this? It doesn't really bother me that much, as those champs would only have been icing on the cake, but maybe there's something there that need fixing. Still having
webusver
[quote]I encountered strange behavior with heroes obtained as quest reward.[/quote] These heroes were updated to Demons and Wizards standarts and their original variants were blocked. I unblocked them, so they will appear, but now they have skills not from Demons and Wizards standarts, for example Haitan may take Prodigy once more. The updated version of the patch is already uploaded http://www.nexusmods.com/fall
[quote who="Sunray242" reply="39" id="3438218"]If I'm using both children of the storm (some parts) and patchwork mod, which of the downloads must I use? the vanilla one, the patchwork one or the children one?[/quote] That depends fow much of Children of the Storm you use. Children of the storm introduced another than vanilla critaria which determine who or what is the particular creature. I think that if you use Patchwork mod, you should use Patchwork version of heroes. If you ha
This is the great mod equal or even better than official DLC. Regardless of using Patchwork mod I can suggest it http://www.nexusmods.com/fallenenchantress/mods/1885/? to everybody.
Hello, Hellions! It was also a great pleasure to work with you too! Great thanks for patient and creative work! You also greatly helped me in finishing the huge project. Now lots of mods are compatible with Patchwork mod. Some of them were even not compatible in vanilla game. These mods are now compatible: 1. Champion Bonanza 2. Black Market Bazaar 3. River Bridge 4. Swamp Tiles 5. Demons and Wizards 6. Necromancy Revamped <b
[quote who="Sunray242" reply="261" id="3438128"] Maybe integrate some aspects of Heroic Pursuits (not all of them)? More traits would be nice to create different troops! I feel they are almost all of the same. Maybe add regeneration, first strike, magic attack... [/quote] Units' traits -that's what I'm working on for v.1.4 of Patchwork mod. Almost all features of Heroic Pursuits will be available by a patch which will appear in few days. I also suggest to
New compatibility patch modes were uploaded today. They adjust compatibility of Parrottmath's mods River Bridge and Swamp Tiles with Patchwork mod. These compatibility mods adds gold cost of all buildings in the original mods, because all buildings in Patchwork mod require gold for construction. So if you are going to use these mods together y
[quote]Without giving too much away about the new game, which we expect to formally announce this Spring, its planned feature set includes: Radically different races (players won’t design units ala WOM/FE but in exchange each unit is custom crafted and visually stunning) Crafting (the player STARTS with the Forge of the Overlord and getting recipes and loot now mean being able to craft some really cool stuff) The player starts by choosing their sovereign and deci
Also: today this compatibility patch mod is updated to v.0.92. Summon Familiar requires Summon pool. Summon various elementals spells return and they all require Summon pool. This is needed for compatibility with some old heroes. It is suggested to upgrade, though nothing critical will happen if you use v.091.
Here is the test. I created new summon familiar spell. There was no such before. I gave it JB_Summons . Then I start a new game and summon pool reduces by -2: [code="xml"] Summon Familiar Summon a Familiar. Familiars c
Unit constructor and auto built roads are great features. Don't lose them!
Abob101, I will check this in the evening. But I can't remember that I added something. My patch-mod consists of those your xml files, that were modified by me for compatibility issues. No additional files were added.
I thought about adding Heroic Pursuits and Rangers Path as traits mostly used by human player. This will not be quick. Hellions has prepared a great suprise for you! Stay tuned!
[quote who="aerowreck" reply="248" id="3436672"]But; looks like unit enchantments have an upkeep cost of 2 mana per turn each. Is this intended? Or did I screw up something while installing?[/quote] Because of: [code="xml"] JB_Summons 1&l
[quote who="Guardianru" reply="226" id="3435150"]Assasin's blade doesn't do any assasin-specific things-) and it has a little value - 12, when gives +18 attack and +4 init[/quote] Assassin's blade gives +10 Att vs Heroes that's why it is Assassin's blade. I agree that the price is low. In the next update of Patchwork mod it will cost 160 (instead of 60).
[quote who="aerowreck" reply="250" id="3436705"]But now I suspect, that with the awesome D&W mod, the hero xp split is back on. Gonna have to test some more tomorrow though.[/quote] That's my fault. I forgot to fix this in the patch and DW heroes come greedy for experience. So, Heroes are fixed now and the new file was uploaded. Check DW patch v.0.91. But yes there is a problem with summon pool. Seems it doesn't work properly. Look into this thread. Should
[quote who="tjashen" reply="2" id="3436960"] I haved added this just underneath the Demons and Wizards Mod listing, to the Regularly Updated List of Mods for E:LH. [/quote] Thank you! This file was just adjusted. Heroes no longer divide experience as it should be in Patchwork mod. So heroes fromDemons and Wizards mod were pethed to have this feature. The new release v.0.91 was just uploaded to Nexusmods. Yet another question remains. Why summo
[quote who="Primal_Savage" reply="245" id="3436589"] Quoting webusver, reply 241 There were lots of features that were not be possible to be done like regular mods, so I decided to put everything into one folder (English). It’s better than have to copy files to both folders (English and Mods) I'm curious btw, what features of your mod do you consider not moddable from the mod folder? [/quote] That was
[quote who="Dhuran" reply="95" id="3436343"]How do you mean stronger for Patchwork mod's conditions? That faction (and the leader) are actually just my personal faction that I play with. I just fleshed out the back-story stuff cause I figured it could be a good example faction with the added faction ability. That said, the faction is thematically created. I didn't pay too much attention to making it a really powerful combination of abilities. I'm happy to hear any feedback though.
Great news! Hellions has uploaded his Back Market Bazaar mod version compatible with Patchwotk mod! This cool addition to heroes' equipment can be downloaded here: http://www.nexusmods.com/fallenenchantress/mods/1885/?
[quote who="Guardianru" reply="239" id="3436364"]1.3 LH or your mod?[/quote] In Patchwork mod v.1.3. [quote who="Guardianru" reply="239" id="3436364"]Waaagh! Than he must have basic little horse and warg numbers, but in trade icon - he has none. its just researched horse riding and began to make horseman units from 0. Strange but intresting[/quote] No, at least 1 horse is needed to create a mounted unit. [quote who="Guardianru" reply="237" id="3436329"]Champion
[quote who="Guardianru" reply="237" id="3436329"]- waging costs for heroes. They must cost more and may be progressive from levels (than they could become more real than a group of soldiers) and from map level.[/quote] Perhaps this is not possible. I don't know yet. [quote who="Guardianru" reply="237" id="3436329"]- wages from units (progressive from number units in one unit, perks chosen and maybe hp). As i see the time when there would be nothing to build in cities will
Great mod! I really enjoy it! I enjoy it even more because it is compatible with my Patchwork mod and even together with Demons and Wizards mod it still seems have no problems. The only minor thing is that the leader could be a little bit stronger for Patchwork mod's conditions, but if a player makes a new one, it would be enough. Also, do you plan to change main picture for the Path of the Necromancer? Now it's a copy of Path of the mage. May be its good to take pictu
[quote who="aerowreck" reply="235" id="3435577"]Thanks for you contribution to this game, you do more work for and better improvements to it than SD ever did! [/quote] I'm glad that you like the mod. But you shouldn't blame SD in any way. They gave us if not the most perfect game, but at least great instrument to make our own games. So, at last, having permission from Abobe101 to make a modified Demons & Wizards mod compatible with Patchwork mod, I decided to make
This is the patch for the original Demons & Wizards mod to make it compatible with Patchwork mod. Link is common for the patch and Patchwork mod: http://www.nexusmods.com/fallenenchantress/mods/1891/ This patch requires DLC 04 installed (Undead Race). It doesn’t work without the