[quote who="InaneDugong" reply="20" id="3444579"]So, do I need Patchwork compatibility AND Patchwork downloads? Or is it just, for example, CoS + Patchwork Compat?[/quote] You need all mods to be installed. Patchwork and Children of Storm first and then Compatibility patch. [quote who="Crastiloowa" reply="22" id="3444652"]Since all races can recruit centaur heroes, all races need access to the bases in the shops.[/quote] Ok, the reason is found. If author made them, th
webusver
[quote who="Bobson Bob" reply="326" id="3444360"]Unfortunately I ran into an issue with the quendar slave soldiers. The labour costs of custom designed slave units are much lower than they (appear they) should be. The labour costs of the existing slave units in Magnar's line up are fine, but it is possible to create a new unit that has exactly the same equipment and traits as the Slave Militia, but costs ~7 labour instead of 24.[/quote] Bob! Thank You! You are right! I almost forg
[quote who="Sunray242" reply="8" id="3443259"]2- In the shop there is an option to buy 3x centaur base (all of which have yellow triangle). Still playing undead.[/quote] This issue is also found in CoS_mounts file: [code="xml"] centaur_base_mount3 centaur_base_mount</Unlocks
[quote who="Sunray242" reply="8" id="3443259"]2- In the shop there is an option to buy 3x centaur base (all of which have yellow triangle). Still playing undead.[/quote] This issue is also found: [code="xml"] centaur_base_mount3 centaur_base_mount &
[quote who="Sunray242" reply="8" id="3443259"]1- In the city build screen, there is a building improvement (1 turn) which is a blank square. (I'm playing undead)[/quote] Somehow I lost this bug. I deleted ChildrenOfStorm_NoVanillaSov and ChildrenOfStorm_Rivermod folders and this bug disappeared. Later I reinstalled Children of Storm mod and patched it and now don't have this bug. Centaur base remains available for all in the shop. This will be fixed in the soon update.
[quote who="Rheinguard" reply="13" id="3443541"]Silly questions though, are both of these compatible with Demons and Wizards and what XtraDeconstruct items should I NOT use in conjunction with Patchwork?[/quote] Items are compatible and you can use them, but they only don't have PW specialabilities. [quote who="Sunray242" reply="14" id="3443607"] Other bug: Necromancer class: spirit neophyte skill (doesn't give the 2 mana tactical regeneration. I don't know i
Patchwork mod was updated to v.1.5. If you use both Patchwork mod and Children of Storm mod together, I'd suggest to use v.1.4. and not upgrade to v.1.5. until I finish the next version of CoS compatibility patch, because CoS AI races still can't use summoned mounts. Some notes: I found that heroes wait a lot time if you use Demons and Wizards mod. Later I will check what can be done. If Patchwork mod is used with cheat mode enabled, turns may take a lo
[quote who="demetrio3000" reply="320" id="3443649"] The only resource a spell may use are mana and gold? to make it more consistent u could add a cost of horses/wolves as a "reagent", so players will not abuse it, and it will be great to finally being able to mount already trained units.[/quote] I will think about this. [quote who="Sunray242" reply="322" id="3443760"] @Webusver: What are your next plans? More classes, bug fixes, other compatible mods, more items?<b
Patchwork mod was updated to v.1.5. 1. As suggested Apheirox, city garrisons are a bit lowered. With strong garrisons AI had a tough time to capture cities. 2. As aerowreck said, Dragon mounts were very strong and now they are a bit weakened. 3. Added summoned Skath and Spider mounts. They are available only for trained troops. AI gained additional units with these mounts. 4. When player recruits the best premium hero he has an option to exchange his fame for g
And go to battle
Just summon them:
[quote who="demetrio3000" reply="316" id="3443278"]Probably, but I would put something like 0,75, so if we get a town with 7 essences it will give us about the same of a vanilla town with 5.[/quote] I will test it for a while. BTW v.1.5. coming soon. There will be a new feature. Summoning of magic mounts for trained troops.
[quote who="Auggie12" reply="11" id="3443373"]Kinda a dumb question but where do i put the "patchwork" folder in the "Children of Storm Compatibility patch"?[/quote] It should be there with other CoS modified folders. Patchwork folder just adds boosted units for CoS races.
[quote who="Sunray242" reply="8" id="3443259"]Found 2x bugs: 1- In the city build screen, there is a building improvement (1 turn) which is a blank square. (I'm playing undead) 2- In the shop there is an option to buy 3x centaur base (all of which have yellow triangle). Still playing undead.[/quote] Thank you for report. I will check this. The unknown building comes from the compatibility patch. The centaur base seems
Sorry, re-updated the package.
[quote who="Sunray242" reply="313" id="3442925"] It would be nice if we could get more loot when defeating enemy champions, I feel we loose a lot of unique items otherwise... [/quote] I also would like to see more loot, but it's only possible to specify certain items to certain units and specify chances this loot will appear. Heroes have inventory which may be changed and thus any loot item added to some heroes may be different from their real equipment.
The mod is updated to v.1.0. All races have the complete sets of AI units. Fixed few compatibility issues. http://www.nexusmods.com/fallenenchantress/mods/1891/?
[quote who="demetrio3000" reply="311" id="3442479"]1 - I believe that the spells could continue with the attribute "per essence", the removal of this took an important aspect of the game, where the number of essences defines the "power" of magic in a city, I understand that the number of essences were brutally increased and this could disrupt the balance of the game, but still feel that this is an important element to the gameplay, I believe that putting a limit solution such as meditation gi
[quote who="aerowreck" reply="309" id="3441901"]Maybe make the fire breath ability similar to Ignys' ability, like a straight fire beam 3 tiles straight in front of the unit. [/quote] I tested this. Ignys has Spit Fire ability but dragon mount doesn't receive any visual effect from it. I'm thinking of making a special race trait Magic Mounts which will allow to summon scath and spider mounts for regular troops. If player wants to be independent on horse or warg res
[quote who="tjashen" reply="3" id="3441608"] I've added this to the Regularly Updated List of Mods for E:LH, underneath your Patchwork Mod entry. [/quote] Thank you!
[quote who="aerowreck" reply="307" id="3441748"]maybe rename them drakes and remove that breath attack?[/quote] Yes,that's the good idea. Even with downgraded dragon mount Fire breath is rather devastating. But a dragon without some sort of fire attack seems a little bit unusual. What if to change Fire breath with: 1. Spit Fire Target un
[quote who="Glazunov1" reply="43" id="3441520"]Is this compatible with XtraDeconstruct and CoS, running concurrently?[/quote] Of course if you take the CoS version.
[quote who="Domiel" reply="48" id="3441209"] It just seems there is one patch missing or something you know? Or does it work if I install BMB patch for both Patchwork and CoS on top of each other?[/quote] The new version of Black Market Bazaar compatible with Patchwork Mod is compatible with Children of Storm and Patchwork mods installed together. In the secti
Scheduled to the next weekend there may be a fully working release. I've already added "_BG_" stats to default units and premium heroes and reworked bonus AI troops (80+ units) for CoS races. All I have to do is to rework 400+ AI troops for remaining CoS races and seems that is all. Perhaps this will not be so much as it seemed at the start.
[quote who="aerowreck" reply="304" id="3441453"]you only need to spec your 2 first heroes as warriors and get 9 levels on them, which is rather easy. I think I've had a dragon lord as early as about turn 40.[/quote] Yes but in this case your warriors get not so valuable skills. You waste many points and have weaker warriors for one elite unit.