webusver

webusver

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34 Posts 364 Replies 23,340 Reputation

[quote who="aerowreck" reply="304" id="3441453"]As I suggested before, I wouldn't mind removing them all together. [/quote] What if dragon mounts have -4 Initiative instead of current +2 and don't have +10 Fire Attack? They wouldn't be so overpowered? But would they be still fun to play if they still have Fire breath?

381 Replies 1,647,477 Views

[quote who="davrovana" reply="41" id="3439959"] Not enough praise for this mod on this thread. So here I go: This mod is awesome, champion selection is way better with it. Who are these people playing Legendary Heroes without Champion Bonanza? Puh-lease, brah.[/quote] 100% agree. BTW it has now additional version for Patchwork mod and Children of Storm mod installed together: http://www.nexusm

69 Replies 299,116 Views

[quote who="Apheirox" reply="300" id="3440834"]I disagree with the direction you're taking the game in certain areas, especially regarding the militia and the early access to dragonlord heroes[/quote] You know, perhaps you are right with militia. The game becomes more defensive and AI vs AI often can't capture cities. Even human player may feel in safety with strong garrison. So in future update this will be changed. As for dragonlords - how player can access them earl

381 Replies 1,647,477 Views

[quote who="Sunray242" reply="298" id="3440768"] 5- It would also be nice that "ranged weapons" units get a penalty from shooting into close combat.[/quote] Units with ranged units have constant -10 penalty to accuracy, so that archers should pay more attention to have more accuracy. Also all shields add dodge against ranged attacks.

381 Replies 1,647,477 Views

Currently the mod should work like stable beta. It has all standart functions compatible with Patchwork mod, but yet there are no boosted AI troops for CoS races, also Premium heroes and boosted troops for default races have no "_BG_" options. I hope there are no bugs. Now it is suggested to play either only with CoS races, or only with default races. If you mix them, than default AI races will be stronger and will win over CoS AI races. While I continue to work on boosted AI

30 Replies 152,838 Views

This is the patch mod for the original Children of Storm mod to make it compatible with Patchwork mod. Link to download: www.nexusmods.com/fallenenchantress/mods/1891/? Installation: Install Patchwork mod and Children of Storm mod. Compare version of the original mod that you downloaded with that is supplied in the compatibility patch. If versions

30 Replies 152,838 Views

[quote who="Sunray242" reply="293" id="3440253"]3- More factions...[/quote] Compatibility with Children of Storm will add 12 new races.

381 Replies 1,647,477 Views

[quote who="aerowreck" reply="281" id="3439876"]- if Parrotmath or Hellions is reading this, female henchmen (henchwomen?) are not considered female by some of the loot I presume is generated by Black Market Bazaar. Also, these same female henchmen cannot ride a horse, just a warg, in my experience. [/quote] Why they are not considered females? They are KingdomFemale but not HenchmanMale , and they so

381 Replies 1,647,477 Views

[quote who="Domiel" reply="288" id="3440112"] Hey great mod bro! Would it be possible to use the extra units you added for the AI to use and nothing else? Are they in the CoreAIUnits.xml file? Looking to use them with "Children of Storm" and XtraDeconstruct's compilation since your stuff doesn't work with COS. [/quote] In order to use these units alone you need to delete any one perk from each unit. Or you need to use CoreAbilities an

381 Replies 1,647,477 Views

[quote who="NaytchSG" reply="282" id="3439942"]abob101 mentioned at one point that the string not found below the summoning pool number was something he couldn't easily fix without mucking around in a bunch of core files. It does not affect gameplay iirc.[/quote] Abob101 mentioned this file: elemental.str, which is in the English folder.

381 Replies 1,647,477 Views

[quote who="Apheirox" reply="279" id="3439728"]I don't think there's much point in sending you a savegame, it happens every single game and is easily reproducible. I'm surprised you haven't had other reports of the problem. Every time the AI has to move a unit in tactical combat the game locks for a few seconds, seemingly because of - as you suggested - doing some very heavy computation. It happens even in trivial situations where there is just a few units in the battle and th

381 Replies 1,647,477 Views

[quote who="Apheirox" reply="279" id="3439728"]I don't think there's much point in sending you a savegame, it happens every single game and is easily reproducible. I'm surprised you haven't had other reports of the problem. Every time the AI has to move a unit in tactical combat the game locks for a few seconds, seemingly because of - as you suggested - doing some very heavy computation. It happens even in trivial situations where there is just a few units in the battle and th

381 Replies 1,647,477 Views

[quote who="Apheirox" reply="277" id="3439680"]I'm using D&W as well currently, but even Patchwork alone causes it. It seems strange that the vanilla game will run fine but the mod will cause the game to lock up? Must be some pretty heavy added algorithms! Thanks for your reply though.[/quote] Patchwork mod core was tested much throughout many turns and gameplays. It doesn't have any algorithms and I can say that the mod was even optimised for weak computers. Can you send

381 Replies 1,647,477 Views

Necromancy Revamped compatibility patch for Patchwork mod is updated to v.091. Sovereign Necromancer should have Sovereign's Bond, otherwise he loses some features.

381 Replies 1,647,477 Views

[quote who="Apheirox" reply="274" id="3439654"]Patchwork mod massively lags the game for me, especially during combat where it will simply 'hang' for several seconds at a time. I've tried it on two different PCs and both suffer from this. Is there any way to fix it?[/quote] This may be a problem with installation of other mods. The more mods you use, the more load your computer has to work with. Demons and Wizards mod adds lots of calculations.

381 Replies 1,647,477 Views

Patchwork mod was updated to v.1.4. Thanks to Aerowreck for nice ideas. Allof them were implemented in Demons and Wizards compatibility patch mod as well as in the main Patchwork file. 1. Removed issue when summons required 2 summon pool instead of 1. 2. DW spell traits require 1 point at Sovereign customisation as well as other spell traits. 3. Increased mana output from all shard altars/shrines/temples to stimulate more spellcasting from the start. Earler inc

381 Replies 1,647,477 Views

I agree with all your suggestions. Magic schools are already corrected and I will include your other suggestions as well in the next update. Soon there will be an update of Demons and Wizards patch and Patchwork mod. I also plan to increase mana production from shard altars and shrines because in all my previous games there always was lack of mana. Perhaps the game shoul be more magic oriented?

381 Replies 1,647,477 Views

Heroic Pursuits compatibility patch-mod was updated. www.nexusmods.com/fallenenchantress/mods/1891/? It had overlaping abilities with spellschools from Demons and Wizards mod. I moved these traits 3 steps down and now this issue is fixed. I suggest to upgrade to v.1.1. of Heroic Pursuits compatibility patch-mod to have all trait-trees look accurately.

381 Replies 1,647,477 Views

[quote who="VB99" reply="53" id="3435371"] For some reason the mod doesn't work for me... ._. I extracted it into the mod folder, but it just doesn't work.... I'm playing ver. 1.5, if that matters[/quote] I can suggest to play it with Patchwork mod and compatibility patch. It plays well on v.1.5. https://forums.elementalgame.com/450250/page/11/#3438460

57 Replies 130,755 Views

[quote who="abob101" reply="8" id="3438512"] webusver - I copied that SummonFamiliar spell to my Mod folder (just that file nothing else from your mod).... and it works fine. I just have D&W plus your SummonFamiliar. It costs 1 SummonPool as expected. So your code for that spell is correct. I'm not sure why it would be deducting 2 Summon Pool for you. Do all summon spells cost 2 or only this new one?[/quote] It tested it more. It&#

12 Replies 22,165 Views

I've made a patch for Heroic Pursuits mod to be compatible with Patchwork and Demons and Wizards mods! Make sure you have Demons and Wizards mod v.094 (the latest)! The new mod is intended to be played with it. Install original Heroic Pursuits mod http://www.nexusmods.com/fallenenchantress/mods/1338/? Install the patch http://www.nex

381 Replies 1,647,477 Views