webusver

webusver

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36 Posts 381 Replies 23,340 Reputation

Aemond, your opinion is interesting. Let's watch the details. Spouse traits act in some quests. This is the advantage over other traits. That's why each person should not have too much of them. But this feature is interesting. I added spouse traits to sovereigns because it seemed not clear why sovereigns being spouses themselves don't have spouse traits. Each person is a different character and the character is formed by his set of traits. Common traits form personality and what about spouse

11 Replies 6,611 Views

A bug spoiler found. Inappropriate armor sets are available in shops. Icons of armor sets are available to be equipped and offer much better defense than regular breastpiece armor part. For example I research Leatherworking and I see that two armors are available in the shop. One of them is a regular part of armor and the other is the total set of leather armor with Defense = 7. Both armors could be equipped. This happens because both have cost. Set the cost to -1 and the inap

8 Replies 2,033 Views

The mod was updated to v.5. 1. V.5 was made compatible with “Elemental Reforged” v.1.3. CL 614440. 2. Added additional descriptions to abilities with 2,3,4 levels, which describe current and total effects. 3. Removed experience requirement for Tower shields. Otherwise novice units could be produced without shields. 4. Cosmetic adjustments of abilities for Warrior, Defender and Governor classes. 5. All races have certain Family traditions. Al

11 Replies 6,611 Views

July 26, 2026 the mod was updated to v.4. Features in v.4. 1. V.4 was made compatible with “Elemental Reforged” v 1.3. 2. Command Posts correctly provide additional experience levels to the trained units. 3. Added possibility to build Logging Camp and Pier when city grows closer to forests and rivers. 4. Chain Spec

11 Replies 6,611 Views

Let regular troops gain perks (from the list of Unit design) while levelup (1 perk for 3 levelups). What do you say? Another proposal is to let players decide whether their champions (but not AI) could be mortal and die in battle. Let enemy champions be captured after battles, taken to prisons, awaiting for payout or try to escape each turn.

1 Replies 2,848 Views

Fallen males Quendar, Urxen and Trog can't properly equip Assassins leather breastpiece of armor. When they are mounted the armor floats above their heads.

8 Replies 2,033 Views

Another issue that I've found is about localisations. In a city menu I have two main options: Build and Train. But the word Train has two meanings - Training and a Railroad Train. And in my localisation it is translated like Railroad Train. It's confusing to recruit units through the option like Railroad Train. I suggest to replace the word Train with any word that has one meaning: Recruit, Mobilize, Army, Units...

8 Replies 2,033 Views

Few notes that I've found: 1. Ironskin ability (Defender class) gives +3 Defense but description is "20% Spell Resistance". 2. Some spouses have Healer1 ability, but there is no ability with this name. 3. Some spouses have an item Lifestone but there is no such an item. 4. There is no such ability Constitution1. I gave (modded) the item and the abilities to Relias but nothing appeared on him. This doesn't crash the game, but some content of the game i

8 Replies 2,033 Views

War of Heroes - a mod for Elemental Reforged v.1.2.1. https://www.nexusmods.com/elementalreforged/mods/4 All trained units consist of 1 figure, like it was in AoW2. All units and monsters have at least 1 counterattack, instead of 0. All units and monsters have 20 dodge, instead of 0. Heroes have at least 5% chance to deliver a critical hit, inste

11 Replies 6,611 Views

Human player feels challenge if major battles bring losses. AI should send and send again its meat waves and human player's doom stack should suffer. Strategically AI shouldn't be afraid of a strong human player, it should combine full-stack armies asap and send them to atack the nearest enemy army or city. Tactically AI should concentrate on killing one enemy unit rather than attack different opponents. AI already tries to do this. Tactical AI is not bad. The other thing I suggest is

2 Replies 3,015 Views

Few bugs I found in 1.03. 1. When I create a chainmail vest from recipe I can equip it even on those who don't have chainmail specialisation. 2. I created few units at the beginning. After that I researched Leatherworking, but didn't upgrade my units. But on strategic map I see their portraits with helmets and other leather armor parts. When I switch to their inventory I see my units unupgraded. When I return to strategic map I see them upgraded. 3. I created 2 kingdom

1 Replies 1,492 Views

It's very very good that Elemental game was reforged! Let me dream that the new game will be even more heartful unlike the soulless Age of Wonders. Make the future game more dramatic and may be even more romantic. May be add some quests about relatives. What I can suggest... The game has Units, that consist of Figures. Let every Figure be a unique Hero. So we recruit Figures in Towns and place them into Units. The most valuable figures are assigned as Commanders of the Unit and

1 Replies 616 Views

I found that in v.1.7. there is 0.0 instead of 1.0 which was in 1.6. this is in CoreAIDefs file. Do you have the same? 1.7. also features new threat estimation scale. Perhaps this is the reason why AI loses its units (not only heroes) too much. I played several times with 1.7. and also was disappointed that AI was so silly. If I set <AIPriority InternalName="Goodie

12 Replies 27,521 Views

[quote quoting="post"] Hi all, I know DSRaider has done work on this, not sure if anyone else has mucked about with it.... I'm finding the AI has a tendency to spew out cheap units, rather than go for the higher quality ones. In my mod that i'm currently testing i've got a few units that are similar to slaves, i.e. they are cheap cannon fodder and cost no maintenance. The AI seems to love them and churns them out like hot cakes. Th

3 Replies 4,135 Views

[quote who="KamratMjau" reply="376" id="3478482"] Yeah, in Patchwork it's insanely easy to max out initiative, especially if one uses custom factions. The combination of the Quick racial trait with the General class, the Fast unit trait and staves or swords is kinda insane. Thinking of lowering the bonuses from Quick and General to 5% instead of 10, and the Fast bonus from 2 to 1. [/quote] Right you are. Soon there will be an update compatible with v.1.6. and

381 Replies 1,658,030 Views