webusver

webusver

Joined Last seen Member # 5007784
34 Posts 364 Replies 23,340 Reputation

[quote who="Guardianru" reply="118" id="3433073"]Yes Heroic Pursuits is not compatible. But WHERE? Seriously, its just code, its uses the same plases in perks - okay i remap the places and delete many useles and non thematic perks, lefted just some, but how they crash quest and event appearance?![/quote] In Patchwork mod some traits have new positions. That was done, because some traits were unefficient for AI, or I wanted to make them available earlier. Also, I deleted some traits fr

381 Replies 1,647,678 Views

Guardianru , thank you for detailed information. I need more testing and playing myself. Of course mods addmore data for processor to calculate. 10 sec for large map perhaps is not that much. In AoWSM turns could take much more time. [quote who="Guardianru" reply="115" id="3432951"]My feeling is that there are great number of units spawned (firstly monst

381 Replies 1,647,678 Views

[quote who="Omatkoicorko" reply="113" id="3432936"] hi, dmg issue is fixed, but im in a late game and seems there is a memory leak, i didnt get it before you mode, so seems it is something with files.[/quote] What is the size of your map? How many opponents are there? Do memory leaks lead to the game hangs and stop responding? After what number of turns you encounter memory leaks? How often does it happen? Is it possible to continue the game after reloading? B

381 Replies 1,647,678 Views

January 11, 2014 - Essential update to v.1.2. Fixed Meditation spell. Updated Core Improvements file. Removed Sharp dagger from units design. Golden Shortbow gains missed Rain of Arrows ability. If you downloaded this mod earlier, it's advised to update to have comforatable gameplay. ALSO: Added 3 models of female henchmen (Amazon, Witch and Maid) for Altarians. Added 3 models of female slaves (Gladiator, Tower Guard and Servant) for Q

381 Replies 1,647,678 Views

Removing city defenders will alow human player to take ai cities very easily just using scouts! Who conquers most cities and thus mostly fights their defenders? It's humanplayer. So, i think ai has more benefits from city defenders.

3 Replies 2,685 Views

Never saw this in xml files. Feel pity for poor ai. BTW it's far not the worst. But games AI will never be perfect as human, or developers should have to pay much more for developing humanly high ai. So lets live with slightly cheating ai. Just think how generous you are when you allow ai to play with you on these terms!

4 Replies 4,159 Views

Problem with incressed damage is solved in the newly uploaded file. Strangely but trait Warlord refused to act as like a bonus from mounts. I checked new warlords with and without mounts and they had only natural damage and movepoints. If you encounter any bug, please send me savegame with description to [email protected]. I hope though, that this was the last issue and it was fixed today's morning.

381 Replies 1,647,678 Views

No file Techtree amarian is not needed. I just occasionaly copied original file to the archve. File Techs Amarian is needed.

381 Replies 1,647,678 Views

About excessive experience with heroes. Heroes now don't divide experience and are just in similar conditions as henchmen. In original game a sovereign with henchmen gathered much experience easily. Thus heroes were obsolete in the game called Legendary Heroes. I hope that you enjoy your heroes now. Heroes should be more valuable than henchmen. BTW AI also has good experienced heroes. If you don't have any DLC, you need to deletecorresponding DLC named files... Or just b

381 Replies 1,647,678 Views

About roaming creatures. I did't study this problem, because i consider it a designed feature of the original. May be there are already any solutions? About problems with quests. I suggest not to use aditional mods which may give something to heroes. Heroes have much changed traits this may be a trouble. Additional weapons from other mods may seem weak, at least wjithout special abilities. I changed only one quest about the wolf cloak. If other quests cau

381 Replies 1,647,678 Views

Conterattack values were restored to original 0.5 bonus. About crashes i suggest toreinstall the game. Bocco the beggar is a very rare event, better don't count on him.

381 Replies 1,647,678 Views

Yes evey unit now has 1 counterattack. It was weird to see in original how enemies stood without any reaction to my blows when i killed them one after another. And spears may not be the best weapon simply because every weapon has special ability which is not countered. Other weapons may have better abilities than impale. I made nochanges of how unrest influenced income. Did unrest influence income kn original? I didn't notice this.

381 Replies 1,647,678 Views

I think ai doesn't suffer greatly when resources are rare. It gets some discounts for expensive units. Though ai no longer receives additional resource income. Players complained that it makes ai overpowered.

381 Replies 1,647,678 Views

[quote who="Omatkoicorko" reply="90" id="3432441"] hi, well, it is not, again same story for me, first turn - not only i have much bigger dmg but what i can tell, much more movement. this happens for 3 races for me, Mencers, Tarthans and Men. so probably for all races its same. i have sent a save file, as you requested [/quote] Warlord trait gave this issue. It's fixed. New file is uploaded. I'll give more ans

381 Replies 1,647,678 Views

[quote who="Omatkoicorko" reply="85" id="3432169"] hi so far i see one bug, at the start of each battle, my units are able to do x10 amount of normal dmg, after first attack, dmg i reset to normal so 6-10 instead of 75-87 edit: it looks that units in count of 3 in inventory screen has attack around 35(8 attack for item plus some in addition like 3-4 dmg and all multiply by 3) but in fight my units had 28x3 or even more, my champion had 384 dmg.[/q

381 Replies 1,647,678 Views

January 9, 2014 - Essential update to v.1.1. Removed Overpower and Strength multipliers to attack. They made rather excessive damage. That's for now, I'll test these problems. Omatkoicorko , this issue happens not with every unit and seems not always, may be not with all races. I saw this sometimes only with trogs. Can you sen

381 Replies 1,647,678 Views

Of course one handed spears! You'll have the migthy spear with Arcane Weapons tech, while there are just two swords for the middle of the game. If you play Patchwork mod spears are even more valuable, but with this mod you get a nice sword with Arcane weapons tech.

10 Replies 10,767 Views

January 8, 2014 - Essential update to v.1.1. If you downloaded this mod earlier, it's strongly advised to update to have comforatable gameplay. What was updated: Scouts now have appropriate skill traits. Undead sovereigns now have appropriate skill traits. AI no longer receives research bonus. AI economic bonuses are significantly lowered. AI is now more friendly and there are more chances to form alliances. I hope that all problems are solved now and the g

381 Replies 1,647,678 Views

[quote who="Apheirox" reply="78" id="3431431"] Well webusver, all I can say is I strongly disagree with your artificial way of 'boosting' the AI, aka. rampant cheating. It isn't enjoyable to play against. Also, that particular game I spoke of couldn't possibly be won; the AI was casting Spell of Making around turn 90 and I hadn't even located his cities (huge map). I really hope you reconsider your decision because it is clear you've put a lot of time into this a

381 Replies 1,647,678 Views

[quote who="Apheirox" reply="75" id="3431370"]... yes, that's unfortunately the case. I play Expert difficulty and meet Magnar on turn 75. He finishes the third tower for the Forge of the Overlord a few turns later and will presumably start constructing the Forge soon. His score is over 900, 10x as high as mine.[/quote] In fact score is almost nothing if you have a good army. The more enemies you have, the more experience you get and grow even more stronger. If he has built towers

381 Replies 1,647,678 Views

[quote who="Rotlung" reply="70" id="3431151"] Out of curiosity, what did you do to make the Dead actually work under the AI?[/quote] All races have +1growth. Undead also have this bonus. Also Undead have growth bonuses +2, +3, +4 from their racial buildings that add graves. Graves are source of growth for Undead now. [quote who="GFireflyE" reply="71" id="3431260"]The biggest change it seems is that you now use the CoreImprovements.xml ....a core file. Is this suppo

381 Replies 1,647,678 Views

[quote who="GFireflyE" reply="68" id="3431028"]As I am beginning to suspect, the addition of these unique units makes city defense very strong.[/quote] Yes, you are right. I uploaded the updated version of the City Defenders mod. [quote who="GFireflyE" reply="68" id="3431028"]- Getting my first look at the City Crossbowman now...as I suspected...decked out similar to that of the City Mage. The unit seems to be making animations like that of a clubber....so it looks a little we

381 Replies 1,647,678 Views

In Patchwork mod https://forums.elementalgame.com/450250/page/1/ Undead can survive and expand under AI management. They have additional sources of growth and additional Undead Heroes. All races have +1growth. Undead also have this bonus. Also Undead have growth bonuses +2, +3, +4 from their racial buildings that add graves. Graves are source of growth for Undead now.

44 Replies 156,057 Views