I just want to make all clothes and all hair types available to each race. Is it possible to edit? Which file should I edit? Sorry, I'm a newbe modder.
webusver
[quote]Is it possible to have, at the beginning of the game....perhaps in the "Where are you?"screen where you choose your starting conditions, an option called "Prefferd Start Location"[/quote] Instead of asking for an impossible thing here is the greatest reason to play a map, generated in the editor. 1. Made in 5 minutes this map will save you a lot of time for Ctrl+N restartings. 2. You can place AI opponents in balanced positions instead of realizing their poor ac
If a henchman has a horse he has +2 initiative for the 1st turn. And all temporary bonuses are not shown in the chart. Does he have a horse? Yes, I also like Great wolves for their howl. But after finding Dancing blades (strong sword with 25Att and +8 to Initiative) the wolf lacks initiative.
[quote who="NeoNick7" reply="4" id="3398643"]but my situation was that both the Fortress and Conclave had the same essence-tile-yield.[/quote] Casting 3 unit enchantment spells costs 180 mana. Is that worth 1 henchman? Later when your fortress grows you will cancell all these spells from conclave.
[quote who="NeoNick7" reply="8" id="3398638"]As you write, the highest essence-tile should IMHO have a Fortress (for better troop buffs or Set in stone etc) but the second highest I would rather have a Conclave on. The reason is a special Conclave-building that gives +1 mana/essence - not sure what it's called but some kind of Shard-Temple which I think you could only have one of (1 per faction). And being at work I cannot check the name (also hoping that we'll have a Wiki soon).[/quo
I suggest that all units enchantment city spells should be GLOBAL. Easy and effective! May be it will benefit a human player also - player may build units in more cities. I don't see any high cheating bonuses for a human player. But AI will benefit from this 100%. There will be no much need in a highly essensed starting locations (in opinion of human players), so no need to press Ctrl+N dozens of times :) As well as AI will live healthly with continuing to build anything anywhere.
I always train troops only in fortresses. I build fortresses on best positions with most essense, so that they usually have more essense than any conclave. It's especially good to produce henchmen in fortresses, because that +1 to level is very important. If I have warriors caste (+1 exp level), then build a henchman in a fortress (+1 exp level) and give him the Veteran trait (+1 exp level) I have a 4 level henchmen who can be a ready administrator of a city. I begin to produce he
I always like anti-magic highly armored armies. I start as armorer and cast Stone skin and Natural cloak so I have good defence and high resistance. My regular units are: early - with sindarian stuffs, then mostly horse archers. Heroes are tanks with high defence and resistance. When I develop cities I consider many factors. Fortresses give the best troops and on 4th level give -10 to unrest and on 5th -30 to unrest in all cities. So if I wish to have/conquer many cities, I need many
[quote who="StevenAus" reply="6" id="3397474"]Equipment that you want to be transferable is created as EquipmentInternalNameHere [/quote] This particularly is very useful to me. Thanks again!
Thank you! I'll try to make my small mod, because I don't like that high level heroes have 1 trait per level less than 1-level heroes. Also I'd like to give some equipment to make heroes more valuable, especially those high level heroes.
But if I want that Craul Gravehands to have more traits and more equipment, do I only need to make additions in CoreUnits.xml file? For example I want him to have Leather armor vest and give additional trait Lethal I, so is it enough to add something like this? Lethal_I Leather_armor
[quote who="onomastikon" reply="12" id="3397455"]Consider having 3 opposing AIs as a "Team" (don't expect teamwork) set to Expert or Hard, with you alone.[/quote] Is there any difference between 3 AI opponents as a team or just separate? If I have high rating I can sign non-aggression pact and live comfortably. If I have no weak allies I'm free to expand. While when I'm surrounded by my allies, I have less freedom of expansion, while that singe opposing force will gr
I think I will never play random maps. AI may start in a poor location and the game will have no challenge. Next time I will use the editor to generate a medium fertile map for 6 players. I will manually put starting locations in best places. There will be two teams: 5 Kingdom players (me and 4 AI at Challenging level), so that I could buy exclusive things from them; and 1 Empire AI at insane level. This will be Trogs (Warrior caste (+1 exp level), Lucky, Tough, Quick, Masterw
I'd like to make a little mod which gives additional traits and equipment to existing heroes. Is it easy to do? Do I need to create only an xml file? Or what file do I need to change? Where is it located?
[quote]What happened to Global Warming?[/quote] According to Futurama, Global Warming should be changed by Nuclear Winter. Look around! Zombies everywhere. We are the Last of Us! )))
[quote who="NeoNick7" reply="7" id="3397220"]So it seems even the tile yields can be random.[/quote] Yes tiles may be different depending on additional srtuctures which randomly generate within your starting territory. If you save your game before casting "revive the land" you may notice that sometimes different tiles appear on the revived territory. But if you surround you starting location with some structures, for example, ancient tower, crestals, clay pit, gold deposit, yo
I've never played in teams. Could you give me some advice? Can I give my units or cities to the other members of my team. How can I save AI team member if I can't reach his territory? If my AI team member anounces war to another team, do I also have war condition?
[quote who="Heavenfall" reply="1" id="3397200"]Are you sure you're changing the difficulty of the AI, and not just the world? They are different settings. When I play against ridiculous enemies it is impossible to make any kind of treaty because they demand thousands even in the early game.[/quote] Enemies were customised. I specially made two strong Empire nations and chosen them and Kraxis. For each nation there was the word - Ridiculous. And they researched knowledge very quick
Last time I played the game at ridiculous settings with hope for struggle and war. But at the beginning I managed to make non-aggression pacts and even to demand tributes from 2 of 3 opponents. Though they left me far behind in researched technologies, I was leading in overall rating and was at peace with every Empire. I have chosen Kingdom to prevent AI from making peace with me, but those losers agreed to non-aggression and payed me tribute. Though I had no army and falled behind in researc
Finally I think this spell is the heritage of the original game FE, where there were hordes of heroes, thus sovereign could buff his magic knowledge quickly. Especially if a sovereign is combat oriented he has little time to learn magic. And when come the time for magic, it appears, that new exp level will not be soon, so here comes this spell...
[quote]Irony: In a game about magic....[/quote] Where is an irony? In a game about magic you wanted to make legions of mages? Even in the "Lord of the Rings" there were only few of them. So be patient, make common units. You'll have your chance for mages.
[quote]8. What are your feelings about the various unit traits that you can add to trained units? You only have 3 free slots against many good traits so it is a tough choice. Iron Skin seems like a no-brainer to me. In the later stages of the game, Plate Ability would be a must have for the front line units. What are your thoughts on Reap (heals +1 HP per attack)? The traits that increase with the level seem good: Discipline (+1 accuracy and spell resistance per level) and Acrobat (+1 dodge p
Yes, there are moral objections. It would be brilliant if I could steal spirit from a monster which I capture.
1. What magic do you choose for your sovereign? 2. What heroes do you always hire because of magic they know? 3. What magic do you want to get earlier or later? 4. What magic I don't need to know at its 5 level? My answers: 1. I choose Earth and Life magic but feel that its hard to master both of them, since I also plan to take warrior's traits. Next time I plan to start with and
The spell is not humane. To me it's the main aspect that I never used it. But during the game I acquire many heroes which I can't equip, which need much experience to become useful, even more - if they acquire experience, then my soveregn doesn't acquire it. At the same time my soveregn is too busy to study magic. He practices combat traits. Perhaps this is the way to get magic knowledge. But doing so will result in loss of an experienced spell caster. What do you