webusver

webusver

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34 Posts 364 Replies 23,340 Reputation

[quote who="MechaGodzill" reply="2" id="3396542"]Will having 6 grain increase the speed at which my city grows (not just it's maximum size) ?[/quote] Growth is not the most needed factor. Growth may be accelerated by many factors. But without Essense you will never enchant your troops produced in the city.

19 Replies 16,496 Views

If there is a tile 3/3/3 (with 3 essense) or 4/3/2 (with 2 essense) I build a city there and don't regret to lose a chance of building another city. If all tiles are with 0 or 1 essense I will try to build 2 cities. 6 grains it's too much. You don't really need so much. You can live normally with 3 or more grains. Especially if you have an orchard near.

19 Replies 16,496 Views

[quote quoting="post"] I'm having a hard time utilizing The Tarth's ability which grants +3 attack and +3 initiative when in armies of three or less. I'm usually trying to field the largest size armies that I can in order to win fights efficiently, with minimal loss. How do you best make use of this ability? Thanks in advance [/quote] Use an army of three heroes. Choose all warriors with magic knowledge. Equip them with best equipment and tears of ci

5 Replies 7,519 Views

I want the game be more combat oriented. Add additional queue for training units! There should be two queues - for building structures and for training units. Like it is in Total War series. Also make AI less peaceful and let wars begin earlier!

99 Replies 305,846 Views

I also agree. I often use Ctrl+N to have a better start and I don't know if AI has a good start also. It may be good to play maps made in the editor, though there is less to explore. Perhaps there should be more chances to yelds to exist, or there swould be options for terraforming bad terrain into fertile land. For example, outposts should change the land and transform to cities.

16 Replies 20,457 Views

My another wish for a new patch is to recalculate overall rating of a faction. Armies should value much more than now - strong armies are the key to victory. Then research progress should be estimated more than now. Number of cities should weight less of all. Example. Now I play on ridiculous difficulty level. I have more cities than any other faction 7. Others have 6, 4 and 3. All of opponents are far ahead of me in research and number of armies. For example, an oppon

99 Replies 305,846 Views

[quote who="smeagolheart" reply="58" id="3395854"]Play on higher difficulties. I've been playing challenging where the description says ai has no boni that the player can't get but I moved up to hard and AI heroes and sovereigns have health bars as long as a texas eagle a flying over the state capital ( I don't know what that means). They have a lot of extra health and traits so they won't get as many injuries. [/quote] They really don't take too much injures, but

99 Replies 305,846 Views

I suggest to correct higher level heroes. Just look - 1 level heroes have 2 traits. Then look - 3 level heroes mostly have 2-3 traits. Why so? They should have 4! Al others - 5 - 9 level heroes all (or almost all) have less traits than they should. Please add them some traits! I also suggest to give better equipment to heroes. All 1 level heroes should at least have something with them. 3 level heroes should be 100 equipped in leather or similar unique equipmen

99 Replies 305,846 Views

There is an exploit and I suggest to "fix" it. If I need to keep high growth rate of my city, I put Pioneers as last items in production queue. For example, I produce a market, then pioneers, pioneers... And my city grows at 6-7 people per turn. When I put pioneers to queue total population of the city is less than 30, though it still gives tax income and production as if there were plenty of population in the city. I suggest to tie population with income and productio

99 Replies 305,846 Views

[quote who="NeoNick7" reply="8" id="3395777"]I also think double Hero-armies shouldn't get quite as hard Xp-decrease. As I understand the present situation; two heroes split the Xp, three get one third each, etc - and then troops get half of that. IMHO it's not Xp-efficient to use 2+ Sov/Champions-led troops - but it would be fun. I'd suggest to make two heroes get 66% or 75% of the Xp (instead of 50%) - so it gets slightly better to use 2-hero armies.[/quote] If experienc

53 Replies 183,875 Views

[quote who="Earth Force Captain" reply="53" id="3395799"]I could see this working, although I'm a bit confused as to why an ice ring would result in a sword with a fire attack? Seems counterintuitive.[/quote] I've mistaken. Surely Ice ring should give Ice attack to weapon or Cold resistance it we make an armor. Perhaps it would be better that consumable items should not be added to the forge since items with limited charges are as valuable as separate items and scrolls

99 Replies 305,846 Views

[quote who="NeoNick7" reply="19" id="3395791"]Anybody knows the Xp-level requirements? How much is needed for lvl 2, 3 etc? (sorry for being slightly off-topic)[/quote] Here https://forums.elementalgame.com/440571/page/1/ I found something: Level --> Additional XP --> Total XP 01 --> 010 --> 0,010 02 --> 022 --> 0,032 03 --> 037 --> 0,069 04 --> 054 --> 0,123<br /

28 Replies 40,386 Views

What I miss is ITEM FORGE like it is in King Arthur II. How it works. I research building Item Forge. Build it. When a hero visits a city with item forge, he has options Trade, Shop and Forge. When I choose Forge there appears 4 slots. 1 slot - for base item (weapon or armor), 2 slots for another two items (ingredients) which will be consumed. And the result will be put in the 4 slot. So if I place a sword into 1 slot, a fire ring into 2 slot, healing potion into 3-d slot and press Cr

99 Replies 305,846 Views

[quote who="corneliu2008" reply="16" id="3395778"]Well we have : 10% -Brilliant + 25% Knowledge(Mage) + 25% Tutelage(Air) + 15% Potential = +75% extra exp[/quote] Well this really needs to count. My sovereign also has Tutelage so difference is 50%. By choosing Knowledge and Potential you are 2 levels below me. With Brilliant - even three levels. But you gain 50% exp more. So, when my hero is at 10 level, your's is at... 11 because higher levels require much more experience! So you

28 Replies 40,386 Views

I would like more different mounts. I found a quest of obtaining a pony only in the editor. Never saw it in random games. How about chariots? And yes, I'd want pegasus too. I would like more different weapons. Slings and thrown spears for example. Double crossbow. Ballistas. May be even muskets. I would like more options for sovereign customisation. All faces and clothes should be available to all races. I would like if every race would have an additional special t

53 Replies 183,875 Views

If you like Mancers you may consider to hire mancer heroes before you get Tireless march, otherwise you may lose your move bonus. Among 1 level heroes I always hire Rally Stormborn. He has Lightning strike ability, is a mancer and has Air magic. So it may be not necessary to take Air magic for sovereign. For Enchanted hammers and Sovereign Call (a call of sovereign should definetely belong to sovereign))) it's good to take Earth and Life magic for your sovereign from start. With Tower of

28 Replies 40,386 Views

[quote who="coyote303" reply="7" id="3395428"]Interesting. The one trait I find indispensable is Master Scouts and nobody has mentioned it yet.[/quote] If I take Mancers with +1 to move I don't need Master Scouts because even without this trait units may move be 2 squares of forests or hills and that's enough for beginning. When I mount mancers on horses they move for 5 squares thus moving for 3 squares through forests or hills. There are lots of places without woods a

28 Replies 40,386 Views

[quote who="davrovana" reply="10" id="3395444"]Some good advice here. The warrior is great if you bring another champion (better yet a henchman) to heal them.[/quote] True warriors heal themselves in battle while killing enemies!

47 Replies 163,869 Views

[quote who="smeagolheart" reply="12" id="3395432"]The problem here is the factions are not so different.[/quote] Actually all races should try to win and try to prevent another player from wining, no matter how different or similar they are. I hope some of my notes may be considered in the 1.4/1.5 wishlist.

18 Replies 27,702 Views

[quote who="Kentarion" reply="3" id="3395412"]thats right. i prefer it that way. there is nothing more boring then to know you won the game after 50 turns. (i never finish such games)[/quote] As you like rivers, so do I like my nation and don't want to play with a "crippled" nation. I also tend to stop playing when I notice that AI has now chances and mostly falls before me.

28 Replies 40,386 Views

Like in Warlords, like in Europa Universalis, when human player becomes strong all AI sides unite and attack human player! In Age of Wonders it was not be possible to have even peace if your alignments were opposite.

18 Replies 27,702 Views

[quote who="puntarenas" reply="17" id="3394295"]Supporting the ongoing development made me buy the "Bunny Slippers DLC" and although content wise your DLCs feel poor, just count me in for another round of weird crowd funding.[/quote] Well why not to make a "Wise AI" DLC? [quote]People of my age (around 40) really really hate cheating AI.[/quote] Me also. But if AI cheats invisibly it's more or less all right. Instead of meeting an AI troops with excessive traits, w

51 Replies 203,262 Views