Is it possible to reduce units speed on roads? Units move by 2 tiles per turn on grass, but when they enter roads it seems that they enter railroad train or fantastic escalator of some kind and move at incredible 4x speed.
webusver
[quote who="parrottmath" reply="108" id="3419963"]It would be an attempt to reduce the AI's immediate interest in the newly available territory. It would also deter overcrowding of cities in the new area.[/quote] NO! Instead I propose that AI pioneers should follow human player's armies if they just move to wildlands. AI should also block tight passages so that human player could not get through.
[quote]-Is there any reason champions can't spawn with a honour guard like a group of axemen to help them level? Your sovereign starts with 2.[/quote] I tried to do this in my Patchwork mod https://forums.elementalgame.com/450250/page/1/ but it doesn't work. Sovereigns and Heroes have different scripts that spawn them. It's easy to add additional starting units to Sovereign, but Heroes spawn alone. At the s
[quote quoting="post"] If there is an issue here I would like to suggest some possible options for fixes... -Decrease the cost of basic champion gear so in general champions are better equipped. -Make the magic tech tree unlock some basic magical only champion items. These can be expensive. This would make it easier to equip multiple champions with better weapons and items then normal units. Some existing items could be split between champion
[quote who="Raiddinn" reply="62" id="3419725"]Is there a way to add a calming trait? Something that would do -3 unrest and some way to make the AI use it in place of some other trait that it is using now?[/quote] So you want to use this trait too? AI will never be as good as player. You have to decide what you want Challenging AI but with chets, or equal rights to human player and AI, no cheats... We already have this second variant. All proposals to "change AI" I think are ve
[quote who="joasoze" reply="1" id="3413611"] When you get leatherworking, you can build skeletons that split when they kill a unit. Up to 6 units. Its awesome.[/quote] This feature is more like a cheat for human player. It kills all interest. Player feeds enemies to his armies and they have 6 soldiers in a group earle in the game. No AI opponent can stand against this cheat. No need to research highly expensive Logistics - just cheat AI and win. I suggest everybody to find this
[quote who="Primal_Savage" reply="60" id="3419656"] Here is something that needs to be looked at: AI builds a new city. 1. Unrest is unbelievably high. (Should reassess whether building this new city is a good thing) 2. Tries to build a unit that needs 50 turns or so! (Should reassess and build unrest control buildings) [/quote] In my mod AI only units are very cheap and easy to build, they also reduce unre
[quote quoting="post"] http://www.warlords1.ru/files/patchwork.zip This mod improves AI and makes some aspects of the game more comfortable to play. Compatibility: v.1.4 and 1-4 DLS's. Compatible with Parrotmath's mods and others which doesn't change units and abilities. To install the mod, first backup your English folder, then copy the downloaded files into it. If you don't have DLS's, delete appropriate DLS files. Optionally there
Note that warrior (and assasin) have traits which require a certain weapon. AI may choose a trait which doesn't benefit his weapon. Bruiser, Spearman, Axeman, Swordsman (assasin's rain of arrows) are all useless to AI. Feel pity for AI, unite these bonuses in one, call it ProfessionalFighter. (Assign Rain of arrows to bows. This would be much more useful to AI. Lookfor my other suggestions at https://forums.elementalgame.com/450250/page/1/
[quote who="jutetrea" reply="2" id="3419431"] Agreed, could you go into more detail on what actually changed please. Sounds interesting but would need to figure out how to incorporate it into existing items.[/quote] Ok, I introduce all major things in the first post.
Finally I made the mod - Patchwork mod. https://forums.elementalgame.com/450250/page/1/ It is designed to make the game more challenging and comfortable. No need to reload, everything is in you hands. Please let me know what features of the game are needed to be improved.
All my suggestions are in my mod. Please try it and ask me what you need to make AI better. https://forums.elementalgame.com/450250/page/1/
Here are my suggestions, as well as a new ready to use mod to try: https://forums.elementalgame.com/450250/page/1/
I have made a mod which boosts AI and adds some comfortable feature and invite everybody to try it https://forums.elementalgame.com/450250/page/1/
This post was made by itab mistake, please delete it.
http://www.nexusmods.com/fallenenchantress/mods/1891/ This mod improves AI and makes some aspects of the game more comfortable to play. Last update to v.1.6. April 01 2014 Description This mod improves AI and makes some aspects of the game more comfortable to play. Compatibility: v.1.5 and 1-4 DLS's. Compatible with Parrottmath's mods and others which doesn't change
[quote who="Ericridge" reply="1" id="3417792"] undead dlc is only available in 1.4 And you have to pay 4.99 plus any taxes if there are any for the dlc on steam. -------------------------------------------------------- You'll need to look bit harder. You have to choose undead trait in order for the race to become undead. After that, all sovereigns is created in choose a sover
[quote who="willie sanderson" reply="20" id="3418003"]I do, scarce resources makes for more competion to try to get them. [/quote] You all like scarce resources just until you suffer heavy battle causalties. What will you say when your 200-metal, 100-crystal elites will die like chicken every battle? So, let it be - have scarce resources. My phylosophy about cheats is simple: whether you cheat or no, you should have a hard time.
[quote who="Ericridge" reply="1" id="3417792"] undead dlc is only available in 1.4 And you have to pay 4.99 plus any taxes if there are any for the dlc on steam. -------------------------------------------------------- You'll need to look bit harder. You have to choose undead trait in order for the race to become undead. After that, all sovereigns is created in choose a sover
[quote who="Raiddinn" reply="37" id="3417796"] Well, I was playing a game on ridiculous with a tiny map and 3 other players and I was holding my own, but on the year 204, the game crashed and I was never able to play another turn regardless of how many times I reloaded. Pretty anti-climatic way to end things I have to say. I didn't get to compare mana for obvious reasons.[/quote] This is a vital crash. Its vital because S/L can't help. I also saw it rare
[quote who="Raiddinn" reply="18" id="3417637"] Make the commanders not have that stupid - unrest in city this unit is in penalty and change them to -2 -3 -4 unrest to all cities for the 3 traits. Should be easy to mod that and it's pretty sad when the game rewards you for keeping your heroes home. [/quote] Yes I also hate this. It harms AI, because AI may only occasionally use this trait. I'm going to change Administrator trait to give small g
[quote who="Frogboy" reply="18" id="3417879"]I'm curious as to what AAA Ai I'm supposed to aspire to. Which fantasy strategy game has better AI and why?[/quote] Best AI was in first Warlords. The easier rules - the better for AI. But players demand more. Yes. FELH is a good game with average AI but it has great potential for modding. I've been busy modding for 2 months and while testing, I see how strong AI could be. BTW AOW:SM was also raw. AI could not use lots of featur
[quote who="Ericridge" reply="10" id="3417718"]And then you get to have fun watching your archers die horribly in melee unless they're quite high lvl Or am i mistaken?[/quote] Usually my archers are quicker than melee enemies. They also are mounted, capable to move quickly to a safe location and shoot at enemies. They also have fire/cold attack, so they smite even heavily armored enemies. Ram Horn makes it even easier. But now I test my mod with boosted AI
Thank you for feedback. I have almost finished my mod which improves AI as much as possible and will upload it in a week or so. I made all starting points provide good tiles. Hero classes are rebalanced to make them all equally useful. For example, Commander can boost Attack for all his army. Defender can earlier learn abilities that defend his army. And so on. Garrisons reduce unrest. AI is more agressive and better choses his targets for war. AI makes more armies and equips them bet
[quote]Made me play differently from usual, its entertaining.[/quote] Just play with "Archers" ability and you don't need metal at all.