cardinaldirection

cardinaldirection

Joined Member # 4827756
40 Posts 947 Replies 16,214 Reputation

[quote who="Frogboy" reply="6" id="3234573"]I doubt you'll get the first two in a free update. That stuff is expensive. The latter is something I'm interested in. Though, we may have to make a tough choice on where to put scarce resources: Modding or multiplayer. [/quote] 1. multiplayer 2a. modding 2b. sea travel Please [e digicons]:)[/e]

32 Replies 34,334 Views

[quote who="MiamiBigAL" reply="1" id="3234571"]The reason you got such a good deal is because you have 200 influence. The more influence you have, the better deal you can get. The REAL exploit is that if you have something like 50+ influence and the person you are trading with has no influence, this grants you a good "exchange rate" both ways and to continually commit arbitrage until all your opponent's resources are in your hands. For example, I may be allowed

2 Replies 3,311 Views

[quote who="AceMatrix" reply="2" id="3234525"]Actually , I prefer the 2ooo-2011 glass version. The new 2012 is too flat and too Metro for my taste......just sayin' -- Ace --[/quote] Although not as shiny, the new one is more universal and recognizable across a much wider variety of platforms and sizes, yet also more distinct. The vertical mockup with "Entertainment" kerned to the width of Stardock in the bottom right corner of the site i

44 Replies 96,199 Views

Hah saving this video for laughs in a couple years. It's hilarious how the AI just runs around freaking out at the end. [e digicons]:dur:[/e]

35 Replies 12,631 Views

[quote quoting="post"] 2) love the new color scheme into the left menu bar, blue conclaves, red fortresses, green towns, yellow moons....er, right. That works well. Also like that the graphic changes depending on city level; might want to just bring that point home more and put a big roman numeral I through V on each one, however; not enough differentiation between a village and town, or the levels of fortress. [/quote] Or even little roman numera

1 Replies 2,323 Views

[quote who="Belwolvie" reply="2" id="3234140"]I sure hope so, I was just kind of messing round in this game, had a great start and poor Magnar kind of got blocked in so maybe he was bored and trying a bit of area decoration with Outposts. Magnar: "Minions you know what this area needs it needs some outposts, one there and what the hell put 2 over there, now let's see how it looks........ Yes, Yes I like it."[/quote] Haha, now that you put it like that suc

7 Replies 5,896 Views

[quote who="Bobofett" reply="2" id="3234136"]Same here, had to walk to there cities to initiate contact [/quote] I found clicking on another faction's units and selecting Talk to be effective as well.

4 Replies 2,186 Views

[e digicons]k6[/e] Nice to know I'm not the only one who feels this way.

19 Replies 7,146 Views

Despite the controversy, I would like to thank the developers for considering both powerful lone channeler and large army commander playstyles, and ensuring balance so that they are both viable.

153 Replies 131,114 Views

[quote who="Bobofett" reply="6" id="3234004"]ANd whats up with beaches? It kinda bugs me that the whole world is one giant raised terrain.[/quote] An effect of the cataclysm perhaps? I could foresee sea travel being introduced in an expansion.

12 Replies 5,610 Views

[quote] [Suggestion] When you obtain loot and are given the choice “Equip” and “Okay”, the “Equip” options should open the EQUIP window so that you may equip the item. It should NOT equip automatically without telling you the difference you have in stats.[/quote] [quote] [UI] On the left side of the screen “Quests” is cut short…”Que…” Can we fit that ‘s’ in there so we don’t need that “&hell

15 Replies 4,102 Views

[quote who="Kongdej" reply="2" id="3233402"] Quoting cardinaldirection, reply 1I found Lucky to be ineffective as well. Its far from... 25% bonus to dodge and accuracy... works on heroes too, having the Krax fortify ability this is a beast. Sincerely ~ Kongdej[/quote] My units did not appear to receive any bonus, will test again.

7 Replies 6,048 Views

[quote who="sratner" reply="10" id="3233232"]Nice. And all this time I've been re-selecting the pier until I get a rotation with the boat in the water. [/quote] You weren't the only one [e digicons];P[/e]

11 Replies 5,276 Views

[quote who="Derek Paxton" reply="6" id="3233137"] We have some other UI stuff thats higher priority. But it is on the list.[/quote] Can we add to that list including the buildings that are permitted via research to the hovers for the city types?

159 Replies 301,378 Views

Hovering over city types on city level up screen needs to show buildings permitted via research as well. Current Research selection should only be changed if a new one is clicked, not just by flipping pages. It is too easy for one to accidentally change what is being researched while browsing through the Govern menus. New in 980: Cursor does not

7 Replies 6,495 Views